Author: Jeff Morgan (Page 16 of 260)

Nine Tails Fox mechanics revealed

Ahri.

A couple months back, Riot gave us a look at an upcoming champion known as the “Nine Tails Fox.” She now has a name – Ahri – and something of a skillset, which means we could see her in the next couple patches. I’m going to try to avoid saying “Akali 2.0” as much as possible, but looking at her skillset it’s difficult to avoid that kind of comparison.

Here’s an excerpt from Morello’s post about Ahri:

Ahri’s gameplay style revolves around mobility and managing position to aim her spells. When played properly, Ahri darts around teamfights, picking off wounded stragglers and harrying soft enemies.

This is largely accomplished through her ultimate, which allows her to dash multiple times before going on cooldown. Ahri can either use all three quickly to chase, burst, or escape, or she can spread out their uses to keep enemies guessing and juke around the battlefield. Combining this with her high magic damage and her Seduction ability to lock enemies down, she can strike from unexpected angles or bait enemies into overcommitting to disadvantageous situations.

Ahri’s major gameplay decisions are based on her assessment of risk/reward. Her burst is high, but must be in short range to maximize it. This creates a dynamic that requires her to endanger herself to reach full potential. Play it safe and have more light damage, or commit and go for the kill? Use your dash for damage, or save it for escape? The choices are constant with these opposed strengths and weaknesses.

So her ultimate is a three-dash ability, though it sounds like it has limited duration. It also seems to be untargeted, which could make her even more frustrating to play against than Akali. I’m also a little concerned about giving such a mobile champion an ability that can “lock enemies down.”

I was happy to read this line, though: “This creates a dynamic that requires her to endanger herself to reach full potential.” As long as that’s true, I’m willing to wait to pass judgement on the character. One of Akali’s biggest balance issues is that she does not have to put herself in harm’s way to deal big damage. Twilight Shroud allows her to avoid a lot of incoming damage while still abusing her opponents. It seems like Seduction with Ahri could do the same thing, but I would guess that’s a single-target ability, which leaves Ahri open to enemy fire. Still, she could devastate a solo lane, and we all know what it’s like to play against a fed assassin. No fun for anyone.

Minecraft: Pocket Edition on sale for $.10

Minecraft: Pocket Edition.

I know at least a few of you will be interested to discover that Minecraft: Pocket Edition, the version of Minecraft developed for Android, is on sale today for $.10. Yeah, ten cents. It’s usually $7, so this is a hell of a deal.

I won’t lie, the controls are a little clumsy, but that’s to be expected when you only have a touchscreen available to navigate a three-dimensional world. For now, Minecraft: PE is limited to creative mode, though survival is supposedly in the works. The game also has a limited set of blocks for now, and seemingly no crafting system. Honestly, though, it costs a dime. Just buy the damn thing already. Your bathroom visits will never be the same.

The Old Republic beta is now officially closed

SWTOR.

BioWare has officially closed testing on Star Wars: The Old Republic in order to prepare for launch. Over the next few days the official forums will be coming down and re-opening with new features for players to enjoy. If you follow game news in any way, you know the coming months are going to be filled with in-game recreations of classic Star Wars moments and more Wookie sounds than anyone should rightfully be made to endure.

For my part, I cancelled my pre-order a week or so back. I was unsure if I would be playing the game, but I had pre-ordered for early access just in case. After playing the beta several weekends ago I had my decision. The game just isn’t for me. It’s too much of a current generation MMO without enough new life to get my heart pumping. Sorry, BioWare, you missed the mark with me.

What about you guys? Are you headed to galaxies far, far away at the end of the month?

FG LoL Mondays tonight – 9:30PM EST

FG LoL Mondays

I was planning to let FG LoL Mondays slide through the holidays, but I have some extra time on my hands tonight so I figured, let’s play a few games together. I’ll be online around 9:30 this evening to play a few games and experience that new jungle with you guys.

If you’d like to play, jump online and join the channel “Fearless Gamer” in the PvP.net client. You can always find me online as “The Wiggin Boy” as well.

Why is Riot so anxious about the jungle?

Nunu in the jungle

I hesitate to write this post, because it’s entirely possible that I’m overanalyzing the situation, but the changes around the new jungle are so bizarre to me that I just can’t help it. The latest in this new saga is that Zileas, Riot’s Design Director, is digging around the official forums for feedback on the latest round of tweaks. Zileas comes and goes on the forums, so it doesn’t necessarily mean anything, but he hasn’t been largely involved in the feedback on this project, so why now?

For one, the playerbase is clearly upset. There have been forum threads since the jungle changes were announced crying foul. What’s more interesting to me is that Riot seems to care so much. There have been issues in the past that upset the community – what makes the jungle changes different? I can only think that Riot is seeing some sort of statistical or high profile pushback on the jungle changes that merits Zileas’ personal oversight. I know some of the streamers have been unhappy, but just how many is hard to say.

I only mention the statistical angle because Riot seems interested in quieting people down as quickly as possible, and there has to be some backing to that. We’ve seen unpopular changes in the past that lingered for a long, long time. Why is this one so different?

I give Riot credit for being willing to change one of the longest standing conventions in the LoL style of play, but I wish the company was standing behind it. The change needs time to permeate. Sure, we’ll get a few million hours of playtesting done in a week, which provides a decent chunk of data, but it takes much longer than that for playstyle changes to trickle down through the playerbase.

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