Author: Jeff Morgan (Page 140 of 260)

All Roads Return to WoW: The death of complexity

Feral Cat Druid.I’m back with my old raiding guild, and even though I’m not raiding I do like to be prepped in case a few people are out of town for a raid night and people still want to go. It’s a nice way for me to see the content without committing too much time and I’m not burdening any guildmates with my wacky schedule.

I asked the raid leader what they tend to be missing when they’re missing people and it turned out to be DPS with the occasional healer. As a druid, I can fill both those roles, which is pretty cool. After gearing up my cat stuff a bit, we talked again and he asked if I was going balance because of the ease of use over feral dps. It struck me as a bit of a weird question. For a game like WoW, I would think complexity is a good thing. The complaint I hear most often about the game is that it gets boring, that everything feels like playing whack-a-mole, regardless of your role, spec, whatever.

Whatever the reasons, it seems complexity has had to exit stage left, at least as far as PvE is concerned. I’m still impressed by the amount of fun I can have in arenas, despite the constantly shifting meta-game from one toon to the next. I’m happy to have stumbled into one of the more complex DPS roles, even if it was by accident.

Galio impressions

Steampunk Galio

It’s no secret that the last several champion releases have been heavily overpowered. The working theory was that Riot was trying to encourage sales by releasing strong champions and then slowly nerfing them back to reasonable levels. There are a few obvious reasons that’s not the case. For starters, Xin Zhao and Vladimir have remained relatively unchanged and still sit at the top of their respective role lists. Then there’s Galio, who bucks the trend with a completely mediocre presence in game.

From the Champion Spotlight, you’d think Galio is meant to be a tank. His passive – converting a percentage of your magic resist to ability power – also points that direction, but only his shield skill is great for tanking. I find Galio a bit more like Morgana, though people have also called him Nunu 2.0. The big problem with Galio is that building as a tank means your damage output is minimal, even with his passive, and his ultimate is easily countered by stuns.

Galio feels just about right around the level 5-12 range. His Q and E skills hit hard enough to deal reasonable damage and the laning phase is just about perfect for his ultimate – not enough people to interrupt him. Beyond that point, though, he feels extremely vulnerable. His ult can actually be a bad thing. Consider your situation – you ult, causing 3-4 champions and whatever creeps are nearby to attack you. Granted, you get some beefed up resistances, but if you miss your shield or the shield wears off, you take a good bit of damage through there. If someone interrupts that ult, you have 3-4 people attacking you and there’s very little you can do about it. The speed boost is nice, but it’s not going to get you out of that situation.

As you cruise toward late game, you start to feel the pain of your MR stack. Your abilities aren’t doing much damage and they’re on a fairly long cooldown. By this point the people you taunt are blowing through your shield quickly and giving you some hefty damage for your trouble.

This isn’t to say Galio can’t be useful – he can. I think he’s best placed as a support character like Morgana. If you have a solid tank Galio can be good for getting your carries into position or even helping Amumu close the gap for bandage toss. Also, you don’t necessarily have to make use of your passive, even though it would be nice to. Galio has pretty solid AP ratios, so building for magic penetration could actually yield some interesting results.

Patch Day 08/10 – We can stop banning Soraka now

Enchanted Galio.

Today’s patch brings a new champion in the form of Galio, the great blue gargoyle. Aside from the new champion, the game hasn’t changed a ton. A few characters received some significant attention, but things remained largely the same.

The most notable change in my mind is Soraka, who received a string of small nerfs that should amount to a significant difference in her staying power. Her mana heal now has a longer cooldown and heals slightly less mana, and her global heal got a 20 second cooldown increase at all levels. That could be enough to bring her off some ban lists in favor of other champions (please start banning Amumu, people).

Heimer’s turrets caught a little nerf – they no longer increase damage based on number of hits and the AP coefficient was reduced. They do have slightly higher base damage, but definitely nothing on the order of the old hit method.

Malzahar got some nice tweaks, bumping his movement speed, increasing the range of his ult and Malefic Visions, and reducing the cooldown on Malefic Visions (which already felt very short to me).

Ryze got a little bit of a rework as well, adding a passive cooldown reduction to his Overload skill. To compensate, Desperate Power now has a longer CD. Rune Prison now lasts longer at early ranks and deals damage in DoT form. It’s basically Morgana’s old Dark Binding, which is odd.

Vladimir’s Sanguine Pool got a small CD nerf but his Tides of Blood now costs less HP, Blitzcrank got some CD reductions, Nunu got a Consume buff, and Garen got his attack timer reset on Decisive Strike back. Other than those small changes, there’s not a whole lot to report in the way of champions.

For items, the newer items all got buffs. Wriggle’s Lantern now costs less, which is just what it needed. The Gunblade and Cutlass got damage buffs without a cost increase.

Lots of little paragraphs in here, which should give you an idea of how many small changes came in this patch. I’ll have a Galio impression list up later today. Spoiler Alert: he’s underwhelming.

Extra rune pages now for sale

Rune books for sale.One of the biggest parts of this patch is the ability to purchase additional rune pages from the in-game store. In my mind, Riot really should have made at least one more page free of charge. After all, this is nothing more than a convenience charge for people who want to customize for several types of characters.

A single rune page can be purchased for either 6300 IP or 590 RP (hello, IP dump), while a book of pages can only be purchased using RP, at a price of of 2600 RP. I should also point out that once you buy one page, you can no longer get the 7-page bundle, which would still be a reduced price over buying them separately. A little message appears that says, “Purchasing this Bundle will put you over the Rune Page Limit.”

Despite the high cost, this is still a good thing. I’ve been sitting on 25k+ IP for months now, buying the new champs whenever they drop, including the recent 6300 combo of Vladimir and Galio, so it’s nice to have another place to spend my IP. Honestly, though, I don’t see myself buying more than two pages. I’ve picked up one for now and I can’t really think of another option I’d like to have around.

Riot bumps skin quality for the Galio patch

Grungy Nunu.

Vladimir launched with some of the best skins Riot has given a new champion. Both skins included model changes and were great revisions on his classic skin. The Galio skins have sadly returned to the standard recolor format, but Riot is releasing some incredible skins for other champions on the side.

This patch will bring Guerrilla Tristana, Bandito Fiddlesticks, and Grungy Nunu (an Oscar the Grouch/Cookie Monster) knockoff. These skins are worlds better than the skins we typically see released, and none of them have been called out as legendary in value. I’m really hoping these fall at the 520 RP range, but I’d guess all three will be 975. Honestly, they’re the first skins that warrant that price. Ten bucks is still way too much for a skin, but in the Riot hierarchy of batshit crazy prices, these are among the best of the bunch.

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