Author: Jeff Morgan (Page 134 of 260)

I can’t wait for the Garen nerf

Garen.

Despite early claims that Garen was balanced, just that people were finally learning to use him, Riot has admitted that Garen may be a little too strong at everything he does. It is just a tad ridiculous for him to be able to buy survivability items and completely melt an entire team. Also, the fact that his W has both a passive damage reduction buff and an active seems like overkill.

Lucky for us, he’s catching a nerf, and I can’t wait. It’s not the Garens that dominate games that are causing the problems. It’s the other Garens, the people who think they know how to play Garen, that are the issue. You’ve probably seen them trying to tank three people at level five, turret diving from level one, and stacking armor against completely magic based enemies.

It’s not a problem unique to Garen. Any time the community realizes a given champ is overpowered, players do anything they can to play him, even if they don’t know the champion. It’s already starting to happen with Kog’Maw. The little alien got a buff and now a lot of people who had previously ignored him are both picking and banning him. It’s a trend we’ll probably see nearly as often as there’s a significant patch. For now, though, I’m happy to wait on the Garen nerf, and when it becomes a problem with other champions, I’ll anxiously await their nerf patches as well.

The great Yi experiment

Master Yi sunrise.

I’ve long held that Yi is one of the more poorly designed toons in the game. He can be very easy to shut down, especially since draft mode gives your opponents the opportunity to take as many exhausts as they believe are necessary. But Yi is also undeniably fun to play, at least in my mind. It feels great to cruise around the map at mach 10 and just cut people in half. For that very reason, I’ve started The Great Yi Experiment.

I’m going to be selectively using Master Yi in ranked play over the course of the next few weeks to see just how handicapable this swordsman can be. The idea for the experiment actually came from a Twisted Treeline match in which I played Yi, and though I played well early, I got rocked late because the other team stacked exhaust. It was a painful loss. I realized after playing though, that I could have used better summoner skills to keep myself alive and dealing damage, even against three exhausts.

I’m hoping to provide scattered updates along the way. So far, it’s been fun. I’ve seen a modicum of success, both as a jungler and a lane toon, and I’m hoping to continue the trend.

Pro Tips: Adjust your build to suit your opponent

Fiddle vs. Karthus.Last night I had my first chance to play in nearly a week and let me tell you, it was rough. Despite the fact that I was able to play Shaco in nearly every game, I just couldn’t seem to get any momentum. There was one bright spot, even if it was shining on an ugly black spot of mold.

I started a game as Xin, enjoying a little time in the jungle. The enemy team had tried to gank me at golem, but since they didn’t have a jungler I just left and took their golem instead. Nasus found me just as I hit smite, but he was low for some reason and with the help of mid and top lanes we got first blood. It was a solid start. It wouldn’t be a solid game.

I got back into the jungle, but our Zilean was having trouble 2v1 against an Annie/Garen combo. I went to gank and promptly got myself murdered. No big deal, but I was a little behind. Back to the jungle for farming. Zilean’s having trouble again, I go gank, get smashed. I’m 0-2-1 at this point and just barely on top of the leveling curve thanks to Zilean’s passive. I died two more times though, and I was sorely behind. A lot of the problem was that every lane was tanky with high damage. If it wasn’t Garen/Annie bot, it was Nasus and some other thick mofo top. A lot of pain without much potential for ganks.

Looking at their team, there was only one solution – build tanky and farm up. I spent the next 20 minutes killing creeps, controlling dragon, and sneaking the other team’s buffs whenever I could. It took a while, but eventually I had enough damage reduction to not only survive teamfights, but make use of my Bloodrazor as well. I went from an 0-4 start to legendary by focusing on a build to counter the enemy team.

This isn’t revolutionary. In fact, most “pro tips” aren’t. They’re simple things, but that’s what makes the difference between quality players and players who hit the skill wall. In a tough situation, the pro player finds a way to make his comp and his character work. People still, to this day, completely neglect the opponent in favor of a build they found on Leaguecraft or the forums or saw in a live stream, and they lose.

There are a lot of games, most games by my count, that get decided by how well a team builds. If you’re playing the same build over and over, consider switching things up according to who you’re facing. Build on your strengths, but patch the holes in your defenses as well.

Riot sponsors another fan art contest

Talk like a pirate day.Recently, Riot hosted a fan art contest for those culinary artists among us. The entries were pretty cool, and the lucky winners took home a nice little prize pack of Riot points. Well there will be no rest for the wicked – Riot announced yet another artistic contest, this time with a pirate theme to celebrate Talk Like a Pirate Day and the release of Miss Fortune, the latest pirate champion.

To compete this time, you’ll need to submit original works of art, preferably themed around Bilgewater, the land Miss Fortune and Gangplank call home. Apparently the “Bilgewater Gallery” is looking to expand its collection, hence the silly contest.

Winners get some pretty epic…booty. The top six entries get a nine day IP boost and 2800 RP. It’s a pretty sweet deal if you’re artistically inclined.

Miss Fortune is on release notice

Miss Fortune.

Looks like I got my internet connection back just in time. Miss Fortune, the newest champion to hit the League, is on release notice for next week.

Take a look at Miss Fortune’s official ability list:
Double Up: Miss Fortune fires a single bullet at an enemy target, dealing [damage to] that enemy and another target behind the first.

Impure Shots: Miss Fortune passively increases damage dealt to a target with each strike. This ability can be activated to increase Miss Fortune’s attack speed and cause her attacks to lower healing received by the target.

Make It Rain: Miss Fortune unleashes a flurry of bullets at a location, dealing waves of damage to opponents and slowing them.

Bullet Time (Ultimate): Miss Fortune channels a barrage of bullets into a cone in front of her for 2 seconds, dealing damage plus bonus damage based on her attack damage or ability power per bullet, hitting up to 8 times on each target.

Strut (Passive): Miss Fortune gains an additional 25 movement speed after falling out of combat for 7 or more seconds, increasing each second up to 80 maximum bonus speed.

Miss Fortune is the second pirate to join the League, and she follows pretty closely in Gangplank’s speedy footsteps. Her passive is a movespeed bump, she has a healing debuff, a targeted shot, and “Make It Rain” sounds an awful lot like a mini-Gangplank-ult. Really, she’s like Gangplank 2.0, because that ult sounds devastating. At rank 1 it will hit a target for as much as 325 damage, on top of whatever other skills she’s throwing at you. She looks to be a very strong ganker, so I’d assume we’ll see her mid often.

I’m decently excited about her release. I really enjoyed Gangplank for a time, but he doesn’t have much presence these days. I wonder if Miss Fortune will be able to replace him.

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