Author: Jeff Morgan (Page 11 of 260)

DotA 2 is more than just extra mechanics

I’ve talked to a few people who have voiced concerns that DotA will be little more than a complexity buff to League of Legends, leaving players fumbling over mechanics and new champions for weeks. That may be true to some extent (although I have faith that players can pick the game up more quickly than that), but now that DotA is in Valve’s hands, there’s a lot more than just complexity on the horizon.

One of the first things I noticed about DotA 2 was the voice acting. Each hero has unique voice acting, complete with context aware clips for buying certain items, killing certain champions, or even missing abilities. Kunkka, a pirate-themed hero in DotA, casts a giant ghost ship that boosts allied move speed and stuns in an AoE on landing. It is notoriously hard to land. When the player misses, Kunkka says “now THAT was a failboat.” It’s little things like this that add a lot to the DotA experience. I know some champions in League have these kind of “hidden passives,” but to hear them for every hero in a game is really cool.

I’m not sure if this falls under the same umbrella, but I’ve also been enjoying the suggested items editor. League of Legends has gone on far too long without adding the feature. It’s so nice to not have to browse an ever-growing shop for the items I need. I find them once, add them to my build for that character and they’re available the next time I play. It’s even possible to save generic item builds that can be loaded for any character. I’m sure this is somewhere on Riot’s radar, but I would love to see it implemented sooner than later.

Dodge rune refunds should be complete

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As 2011 drew to an end, Riot completed the dodge rune refund that began earlier this December. In case you aren’t aware, dodge runes are still available from the store. Riot is planning to remake the champions that rely on dodge (honestly, only Jax comes to mind for me), but until that’s done you will still be able to use dodge runes in game.

I’m definitely curious to see what the Jax remake will look like. Jax has been a hot topic of discussion since his initial remake back in the Twisted Treeline era of League’s development. At the time he was as hyper a carry as a hyper-carry could be. He’s since been toned down, but he will always be one of the champions that has had his day in the sun, while characters like Katarina and Twitch haven’t seen serious play in more than a year.

Personally, I’m not sad to see dodge go. It just doesn’t seem to have a place in League of Legends. My obvious point of comparison is DotA, where evasion can’t be had early in the game. In that game, evasion works well as a late-game mechanic for carries, who can still be shut down by teams with hard CC. In LoL, dodge is only acquired early, and tends to unreliably augment a character’s survivability.

How do you feel about the removal of dodge? Are you looking forward to a Jax remake? What will you be doing with your IP?

Machinima’s “All Your History” series covers the MOBA scene

I was really happy to receive this video from a friend today, particularly because it fits so well with the slight content shift you’re going to see at the site. Both DotA 2 and League of Legends have their roots in a game that was originally developed as a map mod for Blizzard’s Starcraft. While this video from Machinima doesn’t cover the history in full detail, it does give a nice overview of one of the fastest growing segments of the video game industry.

LoL could learn from DotA 2 spectating

If I were at Riot, I would be looking at one of DotA 2’s features above all others: spectator mode. The spectator options in DotA 2 are absolutely incredible, and could serve to reduce the learning curve for getting into the game more than any feature in a modern MOBA. With Riot’s focus on the competitive scene, a robust spectator mode is an absolute necessity, and Riot has taken far too long to release the feature to the general public.

Valve, on the other hand, has an incredible setup, complete with the ability to download and save any of your recent replays. In fact, it’s hard to talk about the DotA 2 spectator mode without mentioning the fluidity of the client. While queued for a match, players can drop in and spectate on any of the public games being played. Yes, any of them. While the list could use a little more organization, the filter system allows a player to find recent games by hero, player, and skill level, among other criteria, as well as watch games that are live and in progress, albeit with a delay.

I have never been one for livestreams. I watch a tournament game here and there, but for the most part I don’t have a lot of interest in watching. Not just watching, anyway. Certainly not watching people I don’t know. With DotA 2, though, I can jump straight in and watch the games my friends are currently playing. It’s incredibly easy, and it opens up all kinds of room for multiple tournament streams. Don’t like the casters at one site? Each game can have up to 64 spectators, so finding a tourney stream from the site you love could be very easy.

As I mentioned above, all of this can be done while in queue for a game of my own. That’s huge. I think it might be one of the features that saves DotA from the inevitable overwhelming burden of knowledge that 100+ heroes can put on a new player. Being able to see a hero played and see some of the builds out there could help new players bridge the knowledge gap they face from the start of their very first game.

DotA 2 content is inbound!

As I mentioned yesterday, I’m finally a part of the DotA 2 beta. You know what that means: crazy amounts of new content to explore and report on. As a long-time DotA fan, I’m loving the chance to get back to that familiar map and a mechanic set that feels very different from League of Legends.

Not to worry, LoL fans. I will continue to write about the League of Legends scene in detail. If you aren’t interested in DotA news, you can opt-out by pointing your browser to the League of Legends category of the blog. Same for you DotA fans. If you’re done with League of Legends or new to Fearless Gamer, hit up the DotA category here for the latest and greatest.

I know comparisons can be a bit pointless, but I do think there are enough similarities between League and DotA for plenty of discussion. I will try to keep the two worlds separate when they don’t match up, but I’ll trust you guys to keep me honest on that. I’m not looking to bash either game. I’m truly interested in the development of this genre.

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