Author: Jason Zingale (Page 4 of 4)

Xbox LIVE Summer of Arcade Review: Limbo

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Though it might seem a bit ballsy to lead off this year’s Summer of Arcade event with a game of such humble origins, “Limbo” is sure to become an instant favorite thanks to its resemblance to past XBLA titles like “Braid” and “Portal.” The 2D puzzle platformer doesn’t have much of a story, however, other than that you play a young boy who is searching for his sister in Limbo. At least, that’s what appears to be going on based on the title and the creepy surroundings that the bright-eyed boy awakes to, but even that’s a guess at best. All you need to know is that “Limbo” features striking visuals and an array of addictive puzzles wrapped in a minimalistic package of black-and-white silhouettes, an effectively non-existent soundtrack, and a two-button control scheme.

The gameplay may be simplistic (A jumps and B performs actions like pushing, pulling and activating switches), but it doesn’t make the actual puzzles any less difficult. In fact, they only get harder as you progress, and while many are challenging, some are downright impossible unless you’re willing to think outside the box. It can certainly be frustrating at times, but it’s only that much more rewarding when you do finally complete them. Playdead Studios has also done an incredible job of keeping the level design fresh and innovative, and although I missed the more immediate danger that came with the giant spiders and “Lord of the Flies”-like tribe of children from the earlier stages, the introduction of gravity in later puzzles really takes things to the next level. It’s just a shame there’s such little payoff in the end, because while the ambiguity of the story adds to the game’s eerie atmosphere, “Limbo” had the potential to be so much more.

Want more Summer of Arcade? Be sure to come back every Wednesday through August 18th for a first-hand look at Microsoft’s newest XBLA exclusive. Next week: hop into your powerboat time machines with the long-awaited sequel to Midway Games’ arcade racer, “Hydro Thunder.”

Hands-On Preview: “DJ Hero”

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No matter how many new features they add to the latest installment of “Guitar Hero” or “Rock Band,” you’re still just strumming the same plastic guitar, only to a different set of songs. It’s a pretty harsh statement to be sure, but for those looking for a completely different music rhythm experience, Activision’s got you covered. “DJ Hero” may sound an awful lot like its axe-shredding cousin in spirit, but the gameplay mechanics couldn’t be any more different. Ahead of its October 27th release date, Activision hooked us up with a demo unit to test out the game, and though I was skeptical at first, just like my first day with “Guitar Hero,” addiction quickly set in.

The first thing you’ll notice about “DJ Hero” is the turntable controller. Though the last thing anyone really needs in this day and age is another piece of hardware that can only be used for one type of game, Red Octane has done an incredible job in constructing a solid peripheral that doesn’t take up too much space. A majority of the turntable is dedicated to the platter (AKA the place where the records go), which spins 360 degrees and includes three colored buttons: green, red and blue. The other section snaps on to either side of the platter (making it lefty friendly) and includes a crossfader, an effects switch, a Euphoria button, and all of the basic buttons from a standard controller.

After a lengthy (but completely necessary) tutorial by DJ Grandmaster Flash, I was finally given the chance to scratch, mix and sample my way through three different sets: Marvin Gaye’s “I Heard It Through The Grapevine” vs. the Gorillaz’s “Feel Good Inc.,” Gwen Stefani’s “Hollaback Girl” vs. Rick James’ “Give It To Me,” and Benny Benassi’s “Satisfaction” vs. the Black Eyed Peas’ “Boom Boom Pow.” As you can tell from those six songs alone, the final set list (which will include 100 tracks and over 80 different mixes) is pretty eclectic, though there’s still a strong focus on hip hop. That’s about what I expected considering the audience that “DJ Hero” is targeted for, but what I didn’t expect was just how challenging the actual game would be.

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Do You Want to Know a Secret? The Beatles still rock.

Okay, so maybe that wasn’t much of a secret. After all, when Harmonix first announced that the world’s greatest band would be getting the “Rock Band” treatment back in 2008, everyone pretty much expected the game to be awesome. Now that we’ve had the chance to play it, however, we can say with complete confidence that while it may not be much of a revolution, it’s exactly what the music rhythm genre needed. Released today (The Beatles always had a thing for the number 9) for the Xbox 360, PlayStation 3 and Nintendo Wii, “The Beatles: Rock Band” is a visually stunning tribute completely deserving of the same unique identity that the band brought to its amazing, decade-long career.

Though many will no doubt complain about the fact that the game doesn’t work with past (or future) “Rock Band” releases, if anyone was going to get a standalone title, it was going to be The Beatles. Thankfully, Harmonix has done a great job of translating the band’s prolific career to video game form, taking you on a musical journey that starts with their early performances at The Cavern Club to their rooftop farewell at Apple Corps. Rewarding players with iconic photos and never-before-released audio and video clips, “The Beatles: Rock Band” really is the ultimate fan experience. Better yet, although the game only boasts 45 songs, full-length albums have already been announced as DLC in the future. The first to be released? Abbey Road.

Check out Bullz-Eye’s full review of the game and, after you’ve had a chance to play it yourself, come back to let us know what you think.

“Madden” is still king of the console

Just like clockwork, the annual installment of Electronic Arts’ hugely popular “Madden” football series was released today for the Xbox 360, PlayStation 3 and Nintendo Wii with a slew of new features. At the top of the list is an online franchise mode that lets you play a ten-season NFL schedule with up to 31 other friends, and, for the first time in the history of the franchise, online co-op. EA has also jumped on the mobile bandwagon with a custom iPhone app that can be used to update rosters on the go.

The game’s biggest strengths this year, however, are the incredible attention to detail, from the addition of a more realistic injury system (play hurt and you could risk a longer recovery) to the lifelike reactions of the players on the field and the coaches and refs on the sideline. As usual, the game isn’t perfect, but much like last year’s 20th anniversary edition, it comes pretty darn close. Check out Bullz-Eye’s full review of the game and, after you’ve had a chance to play it yourself, come back to let us know what you think.

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