Garen ult range has a bit of a bug
If you’ve ever done any kind of work on a video game, you probably know how difficult it can be to track down bugs. Hell, just reproducing a bug can be a pain in the ass. That’s the beauty of the internet. With a game like LoL, Riot has a couple million people reproducing bugs every day, like this little gem from Jedidwag. In the video above you can see the magic behind one of the crazier ult bugs in the game: Garen’s Demacian Justice.
I’ve been hit by my share of questionable Garen ults, but I always chalked it up to lag or animation timing or whatever. If Jedidwag is right, though, Garen’s ult has a reproducible bug that dramatically increases the range. When Demacian Justice is cast while Garen is spinning it will land on the target even if that target moves out of range. There are some restrictions on the distance, but you’ll notice some truly insane distances in the video above.
Posted in: Champions, league of legends, Video
Tags: demacian justice, demacian justice bug, garen, garen ult, garen ult range, garen ulting
Ive done this a few times, but just thought it was a random bug.
Knew of it for a while,and it sucks.Another thing that sucks is that it’s cooldown doesn’t activate if Vlad pools while the sword is flying.
Btw what’s with all the people spamming their ads here now?
LOL. That’s hilarious. I love these bugs, you should have a section/features section on these
Still doesn’t beat the Skarner teleport-R-victum-to-friendly-fountain bug mentioned earlier.
I’m a fan of the poppy moving dragon/baron bug, drag him into your fountain for free gold/baron buffs every respawn
Don’t think this one is unique. I think it’s a range bug persistent across champs. Like queuing up Panth stuns during ult and jumping way way out of range. I’m thinking during these two abilities the ability range is counting as character center making them behave the way they do.
I remember there being a long post by CLG about tw option movement prediction in the options menu, aparently it’s suppose to help smooth out any problems with high ping, but people with good ping who have the option checked can in the words of elementz pull off some serious bullshit the option sort of forces the server to compromise between what it thinks happened and what the player expects to happened. I’ve checked this option to test it out and I’d say it made volley like 25% larger than the visual effect.
Yeah I read that too Gameguy. Turned it on being a person with an actual high ping. It didn’t do anything beneficial merely made all sorts of whacky movement prediction rubberbanding happen. So it’s only good for those with good pings to start with. Basically I found it to be an awful feature and am of the opinion whoever coded it should be shot.