Renekton impressions – maybe he really is related to Nasus
I wrote that title as 75 percent joke, and to be fair, most of his problems are melee related, not champion related. Let’s forget all that and talk about the good stuff for a minute, shall we?
Renekton has the hyperactive playstyle that I love. He’s regularly casting, has a fun little dash, and he flourishes his blade when he swings. Also, he’s a damn crocodile, in case you didn’t notice. Renekton also brings a decent stun to your team, and once the skill is at max rank, he can use the stun pretty often. His ult isn’t bad, and if you couple him with a stunner, you could have a decent lane.
That said, I am just now having my first runaway game with him, and I don’t really feel like I’m dominating all that hard. A big part of the problem is his cooldowns. They are long, to the point that you better have some cooldown reduction items with you. I understand they sort of have to be this way because of the fury system – too short and he’s constantly using furious abilities – but it limits the regularity with which you get to use his skills, which are all pretty cool. No doubt, part of the issue is that the resource system is new, and it’s still tough to know what the best use of all that fury is in the moment.
The other problem is that Renekton seems to be balanced around 1v1 fights where he is at or above his opponent’s level. In that situation he is very strong, much like Xin Zhao. His stun really cuts people up, especially if you’ve used a furious Dice, and a furious heal can be enough to keep you up against one target. Against multiple targets, though, you’re taking too much damage to even notice that heal.
It’s as though he was designed specifically to take second solo, which, when he can get it, is great. In the six or seven games I’ve played with him, though, I haven’t been solo. More often than not, I’ve been against strong ranged harass with another melee. When you’re the same level as multiple opponents and lower than the people ganking you, Renekton suffers like every melee toon. He’s easily kited despite his dash (the range is very short because he can do it twice if he hits someone) and often subjected to chain CC before he can even reach a target (or safety).
As for build, I’ve tried several things, but the thing I liked most so far is a Bloodthirster -> Trinity. Trinity is a little strange on him, but the added movespeed, health, and slow proc make a big difference for his gameplay. His cooldowns are long enough that you usually aren’t wasting the bonus damage procs, either.
I’m sure I’ll have more to say about him in a few days. I’ve been pretty busy with work and starting up a Minecraft server so I haven’t put quite as much time into studying him. This weekend I should be able to get a few more games and let you know how he feels.