Tag: xerath up

Xerath patch is now live

The Xerath patch is now live, following a one-day delay from Riot’s typical release schedule. The patch was relatively short on balance changes, the most significant of which were a token nerf to both Lee Sin and Singed and slight nerf to Morgana’s passive and the AP ratio on Black Shield.

I’m calling the Lee Sin and Singed changes “token” because they actually change very little about the game. Singed got a quarter-of-a-second nerf to his Poison Trail, which makes the duration line up with his animation, and a nerf to the CC reduction on his ult. Unfortunately, those things won’t keep him from absolutely dominating lanes. He still gets too many stats from Rod of Ages. The regen from his ult still makes him ridiculously difficult to kill, and Poison Trail will still give him the ability to amass a huge farm.

As for Lee Sin, I can’t believe Riot thinks a 10% nerf to the AD ratio on Sonic Wave/Resonating Strike is going to balance his damage. When’s the last time you saw a Lee Sin stack damage? Never? The problem with Resonating Strike is the execute. The Safeguard nerf is also a little silly. It does nothing to address the fact that Lee can drop 400 damage or so on a target that is standing under a turret without taking any return fire from either the champion or the turret. Sure, those tricks make him fun to play, but OP mechanics are usually pretty fun. Remember when Veigar’s cage could stun for 8 seconds? Yeah, it was fun. It was also horribly broken.

I’ll have more thoughts on Xerath later in the day. So far he seems a little underwhelming. A solid teamfighter, but he’s either going to take some time to learn well or I’m just going to give up on him. I think I’d much rather have Brand on my team. Watch for the impressions post a little later.

What are your thoughts on the patch so far?

Xerath skill list announced

Xerath.

Late last night Riot posted the skillset for Xerath, the next champion to be added to the League. As I mentioned previously, Riot has scrapped the “increased-mana-cost/power-per-cast” model for Xerath and instead turned him into a sort of mini-turret.

Let’s take a look at the skills:

Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.

Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit.

Locus of Power: Xerath anchors himself to source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.

Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.

Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.

It’s a little strange to see a return to the gold-multiplier passive that we’ve seen on so many other characters, but hopefully the fact that he’s converting AP to armor will be better than the AP to HP we’ve seen in the past. I’m sure I’ll have more thoughts on this once I actually get my hands on him.

Actually, that’s how I feel about essentially all of his skills. The descriptions are, as usual, a little vague. All we know at this point is that he’ll be highly durable and able to attack from extreme range. I’m definitely interested to see how Riot keeps it balanced, if it can be. I can see Rod of Ages being absolutely devastating on Xerath. If his base damage while outside of Locus of Power is too high, he’ll smash enemy DPS while still competing with enemy casters by using Locus of Power to avoid their spells. It’s a strange mix of abilities to give a caster.

We should know more next week.

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