Tag: Video Game Blogs (Page 14 of 16)

Why I’ve Come to Bury “Hitman” and Not the Dead

“Man’s mind, once stretched by a new idea, never regains its original dimensions.”

-Oliver Wendell Holmes Sr. (physician, poet, professor, lecturer, and author)

I truly, truly hope that the above quote is correct because this week in video games we saw a case of a dangerous old way of thinking and a potentially new idea of thinking that if carried over to other projects, and taken in as a new idea, will stretch the limits of what we once believed to be standard, or even possible.

What I mean is in reference to two recent games. One being “Hitman: Absolution” and the other being “The Walking Dead: Episode 5”. Specifically I’m talking about the plots of those games.

Ironically whereas “Hitman” is a game ideally about subtlety, and the art of skill, it’s story has all of the approach and delivery of a blunt hammer to the face delivered by a laughing lunatic. On the other hand, a game like “The Walking Dead” (which often asks the player to smash something in the head with a blunt object) delivers a tale so refined that we must now be careful how we speak of other game’s stories while praising them so we don’t accidentally lump them in the same league with “The Walking Dead” and therefore lose perspective.

“Hitman” is a dangerous game, and I’m not talking about the controversy surrounding the sexy nun enemies, or the general violence of the title. Instead it’s a dangerous game because of its disgusting and obvious story and stroytelling that,despite a couple of here and there moments of quality dialogue, fails to inspire a moment of emotional reaction, whatever that emotion may be . Whereas previous games in series wisely shunned a grand plot in favor of environment and mood as the larger themes, “Absolution” tries to go another route by making its presentation more of a high production, low grade movie. It’s every effort in that respect is so insultingly awful, it is the first game that should have not received the traditional M rating, but rather IM for “immature”.

Didn’t think that was funny? Well now you know how I feel as I tried to suffer through some of the most horrid attempts at sexual references, characters, plot, and of course comedy that have ever graced video games. It’s not even the content I’m against, but instead the delivery. It aims for Guy Ritchie, Robert Rodriguez, and Quentin Tarantino, and instead ends up with an effort more in line with the works of Roger Corman. The only difference was Corman’s schlock knew it was bad and had a sense of style about it, whereas “Hitman: Absolution” seems either unaware of how bad its bad really is, or otherwise doesn’t give a damn and couldn’t be bothered to make what’s there work.

“The Walking Dead” on the other hand? Don’t be surprised if the fifth and final episode in the game’s first season just won the series overall game of the year honors, as its use of characters and plot, and more importantly the player’s involvement in those aspects, is nothing short of revolutionary. The game works off of the same promise of “Mass Effect” or a TV show like “The Wire” where all the pieces supposedly matter, and what you do in the end will be just a reflection of the steps you took to get there.

Unlike “Mass Effect” though, but much like “The Wire”, “The Walking Dead” achieves this as suddenly your choices do come to bear upon you as you now are faced with the prospect of facing the tough moments that defined your journey in a fresh light, and only in the end when you see the ramifications of them are you given the gift of hindsight that allows you to regret, smile upon, and always question your choices, as the end results, and your reactions to them, give you something that few games ever have, and that is a better sense of who you are, and the person you’d maybe rather try to be.

Does a game like “Hitman” have to do the same? Well it would be nice, but that’s not the point. The point is that a title like that handles its story with a dangerous indifference can no longer be accepted. This is not the NES where a brief kidnapping of your girlfriend by some thugs leads to all the motivation you need to reach a single frame resolution and expect satisfaction. You don’t have to have a masterpiece story, but don’t try to pass an entire adventure that is framed by the mentality of the average thirteen year old boy, and done with all of the effort exhibited by the average two year old boy, and honestly tell yourself it is the best you can do without expecting to receive both the mixed reviews and mainstream public backlash you are getting now.

And if you do decide to be dumb and lazy in the same week, whatever you do don’t release that high profile game at the same time as a title that provides a blueprint for the future of the medium and expect to save face in the minds of either your peers, your critics, or your fans

That, and I’m sure the creators of “Hitman: Absolution” can understand this, would just be silly.

Some “Black Ops II” and “LEGO Lord of the Rings” Customers Aren’t Exactly Getting What They Paid For

So you probably know that digital downloads for games are slowly becoming the norm, but it seems that recently disc manufacturers are going out of their way to insure that happens even sooner.

In what is a set of very improbable incidents, two recent big video games have been released with serious potential errors for customers that purchased the physical versions of the game. The first belongs to EA and Treyarch whose much anticipated “Black Ops II” release was blemished by news that some copies of the second disc of the PC version were not actually “Black Ops II”, but rather copies of “Mass Effect 2”. Of course this being EA, I’m sure that any customers that contacted them in regards to the problem where promptly told “What? You don’t like Mass Effect 2?”

I’m joking, of course, but what is funny is the similar incident that has befallen Warner Brothers at the same time, as their game “LEGO Lord of the Rings” has apparently shipped out some copies of their Xbox 360 version that contained only the demo disc. The gaff was made public when a Game Informer editor discovered that when they tried to purchase the game, it had been recalled only to find that another store they visited had received every single Xbox 360 copy with just the demo disc. The event is even more shameful than the embarrassing incident that occurred when people who bought “LEGO Pirates of the Caribbean” received “LEGO Pirates of the Caribbean” with no apology.

Currently people who received the wrong “Black Ops II” disc are being advised to download the game through the optional Steam method, while an alternate solution has not been brought up at this time. Meanwhile Warner Brothers is working on recalling the incorrect copies of “LEGO Lord of the Rings” which would suggest that they are attempting to resolve the matter, although they have not yet commented on how many copies were affected, or when the correct copies will be available in mass.

The “Halo 4” Effect: Video Game Franchises that Need New Developers

While we’ll have to wait for the initial sales figures, considering how much of a critical hit it has been already, “Halo 4” is looking to become another runaway successes for the famous franchise. Having now played it, I’m thrilled at how the game truly does invoke that feeling of the original titles while not coming across as the cash-in of a well established formula that it so easily could have been. While it’s not quite so simple, we can thank this in large part to the efforts of the series new developer, 343 Industries, who have admirably taken over from the great Bungie.

When I first heard that there was to be a “Halo” game not made by Bungie, I got worried. Now that I step away from it though, I see that it really was the only way that “Halo” was ever really going to flourish again. In fact, the more I think about it, if we’re being honest, there are a lot of classic franchises that have gone stagnant and could use a fresh start courtesy of a new developer. Here’s five of the biggest examples.

Castlevania

The “Castlevania” series was forever altered with the release of “Castlevania: Symphony of the Night”. Gone were the days of the incredibly challenging and linear, classic 2D side scroller, and in came a new “Castlevania” game that emphasized exploration and advancement, similar to the “Metroid” series (coining the term “Metroidvania”). It was such a success in nearly every respect that it changed the outlook and direction of the series for years to come.

That’s not necessarily a bad thing, but the problem is that was way back in 1997, and the series entries ever since have mostly fallen into the realm of knock offs of “Symphony of the Night” or misguided 3D action romps that are at best average, and at worst “Castlevania 64”. As all time great a developer as Konami is, they don’t seem able or willing to make a truly noteworthy entrant to the franchise anymore. It’s just impossible to believe that with the series rich timeline and incredible gothic atmosphere there isn’t a significant amount of fuel left in the tank. Whether it be a glorious and long overdue return to the series roots, or something else entirely, it’s time that one of the greatest series of all time reminded everyone why it is just that.

Who should develop: From Software, the makers of “Demon’s Souls” and “Dark Souls”. I salivate at the thought honestly, as both “Demon’s Souls” and “Dark Souls” feel like the direction the “Castlevania” series should have gone in long ago. They feature larger than life bosses, a variety of spooky enemies, and a “make you regret that you can’t stop coming back” level of difficulty. The series would fit the developer like a glove.

James Bond

The James Bond franchise has seen more developers than the role itself has actors, which may help to explain why we still haven’t gotten a significant game from 007 and crew since the legendary “Goldeneye”.

That’s not to say that every entry has been as bad as the recent “007 Legends”, some like “Blood Stone” and “Everything or Nothing” are actually decent, but rather that the it is in dire need of a rejuvenation that no developer has been able to conjure since Rare. Even when they are not great, when we are treated to a Bond movie every 4 years or so, it always feels like an event, and consistently entertains in one way or another. Considering the wealth of material that the James Bond franchise has, and how much of that can easily translate to games, there is no reason that a competent developer shouldn’t be able to produce that same effect for Bond video games.

Who should develop: There’s a ton of candidates I would love to see take a stab at this, but the one that keeps coming to mind is Remedy (“Max Payne”, “Alan Wake”). They’re a developer that exceeds at creating atmosphere in their games, and when making a good Bond game, your first job is to perfectly capture that iconic James Bond atmosphere, without messing up the gameplay too bad. They’re not a huge developer, exactly, but the impossible level of polish and charm they put in their titles would be very welcome for a Bond game.

Star Fox

At times the “Star Fox” series feels like the Buffalo Bills of the early 90’s. Always so close, and never quite there. The original “Star Fox” was revolutionary for its graphical style, while 1997’s “Star Fox 64” had everyone believe that Nintendo had the next great franchise on their hands. From there, though, 2002’s head scratching “Star Fox Adventures” threatened to take the series into an ill-advised and unwanted new action-adventure direction, while every other release has been either a rehash or re-make of the originals, which in all fairness have been good enough to remind us of the series potential, but not great enough to put it over the top.

It’s time then for some new blood that can realize that the lack of games in the rail shooter genre, and the name power “Starfox” still has, and make it all come together for a glorious return to form. The last couple of “Star Fox” installments have produced quality with little to no effort, so it would be interesting to see what the result of an honest new full effort push would be.

Who should develop: This one is tough, but I’ll go with Ubisoft Montpellier. The development team behind the brilliant “Rayman Origins” can pull off that difficult mix of cartoon looks and intense gameplay that “Starfox” needs to succeed.

Silent Hill

Recently I called “Silent Hill” 2 the greatest horror game of all time. However, when I speak of “Silent Hill” in revered tones, I’m only talking about games 1-4 where Konami was handling development duties.

Ever since then, a few different developers have attempted to re-imagine the franchise and, with only a few very specific successes as exceptions, have all failed in providing any of the quality of the originals. “Silent Hill” was originally defined by its dread filled atmosphere and psychologically challenging scares. In shying away from an action first mentality, it provided a gaming experience that you almost regretted playing, but couldn’t help but be captivated by. The mystique and intrigue the series maintains is as thick as the fog that made the town itself famous, and there is still a lot it has to contribute in the right hands.

Who should develop: There were talks recently of Hideo Kojima taking over the series (which might actually happen), and while that would be fun, while I’m dreaming I’ve got to go with Frictional Games, the developers of “Amnesia: The Dark Descent” and the “Penumbra” series. They’ve been quietly making revolutionary and truly terrifying titles for years now, and a shot at more mainstream, big time success with the next “Silent Hill” game would be incredible.

The WWE Series

Along with titles like “Goldeneye” and “Mario Kart 64”, wrestling titles such as “WWF No Mercy” helped to make the N64 the system for multiplayer gaming. Of course that was in the heyday of wrestling, and of developer AKI who had a great feel for how to make a wrestling title sing with its gameplay. Since then the series has been passed off to Yuke’s, and while 2003’s “Smackdown: Here Comes the Pain” is one of the best wrestling titles ever, even the most hardcore of wrestling fans have been left feeling cheated by their most recent offerings.

Much like the “Madden” series the complacency of recent WWE titles has removed a real sense of urgency from the games that have taken the competitive spirit a title like that needs to thrive. Respectable attempts to keep the series fresh have been made, but attempt doesn’t mean success, and Yuke’s is sadly failing, even if their intentions are for the best. This game needs a new story mode, a new engine, and a fresh perspective. In short, a complete overhaul.

Who should develop: It’d be fun to see AKI, now Syn Sophia, do it, we don’t know how much of their team from the original is still in tact, plus this is about fresh starts. Instead, why not Team Ninja? The “Dead or Alive” fighting series has always been over the top and incredibly fluid with a variety of unique personalities, which are a few of the most important elements you need for a good wrestling game. Not to mention a Team Ninja developed WWE game would be original to say the least.

“Chaos: Battle of Wizards” is Getting a New Sequel Courtesy of It’s Original Creator

If you haven’t gotten to play “X-Com: Enemy Unknown”, allow me to summarize. It’s an experience that somehow feels entirely unique, and yet perfectly captures the spirit of the cult classic sensation it is based off of. Its mix of tension and horror creates an uneasy setting where victory is never assured, never cheap, and always satisfying . Outside of puzzle games, I’ve rarely experienced a title that so perfectly executes ideas like “easy to learn and tough to master” and “one more game”, and playing it gives you a genuine feeling of reward and achievement.

It’s fairly incredible, in short, and is pretty high on my game of the year list at the moment. Not satisfied with having pulled off the impossible in reviving one of his old cult-classic PC franchises to appeal to the masses, though, “Enemy Unknown’s” co-creator Julian Gollop is going to try to do it again.

Gollop has announced his next title will be a revival of the highly obscure “Chaos: Battle of Wizards”, an old strategy title for the ZX Spectrum computer. “Chaos” pitted multiple wizards (up to eight) against each other on a field of combat with a range of spells as their only weapons. It employs somewhat of a rock, paper, scissors turn based format, but featured an incredibly deep series of checks and balances that turned it into something more resembling wizard chess (and no, not the “Harry Potter” kind). The immense amount of actions and counter actions available made it a pretty hardcore experience, comparable to “X-Com” in that respect.

For the new title, the only details known are that it will be in 3D this time around, and will be for PC, Mac, and iOS. Also, it appears that it will feature fundamentally the same gameplay as the original title.

Obviously it will be no easy task to adapt “Chaos” for the modern world, but I’m glad that the success of “Enemy Unknown” is giving Julian Gollop the chance to bring another unique and under-appreciated gaming experience back into the forefront. Of course, this time around the team will have to face an unknown enemy themselves as hype replaces doubt in the perception of the public.

Assassin’s Creed III Is Set for Big Sales Numbers

It’s weird to remember the time when “Assassin’s Creed” wasn’t relevant, but when the first title in the series was released, few found themselves enamored with the  young series. That would change, of course, with “Assassin’s Creed II” which is widely considered to be one of the greatest games of its generation, and would propel the franchise into the stratosphere where it finally settled in the pantheon of true Triple-A caliber videogame series.

It’s a real money in the bank title to be sure, and the upcoming “Assassin’s Creed III” is looking to continue that trend in a big way. As reported by joystiq.com, Assassin’s Creed III is officially the most pre-ordered game in the company’s history.  The exact figure wasn’t made available at this time, but it is more than double the pre-orders of the previous installment in the series, “Assassin’s Creed: Revelations.” Tony Bartel, President of Gamestop, is already touting that Assassin’s Creed III is on track to become the best selling game of this year.

Even with the series more recent expansions (“Brotherhood” and “Revelations“) “Assassin’s Creed” is a series that doesn’t rest on its laurels and is constantly coming up with new ways to reinvent itself, and refresh the experience. With its new gameplay additions (like naval battles), the entirely unique American Revolution setting, a new protagonist, some fantastic ad campaigns, and enough E3 Awards and gushing hands on previews to make lesser games weep, the true next installment in the series looks to continue that tradition of excellence.

It also may be the only game left in the calendar year that has a shot of dethroning “Dishonored” for unanimous game of the year consideration (although, right now “XCOM“, “Journey“, or “Kingdoms of Amalur” has my personal vote), and I’m glad to hear that I’m not the only one that can’t wait to find out if it will when it is released on October 30th.

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