Did the Flash nerf work?

The latest LoL patch included both a range and cooldown nerf to Flash, the game’s most popular Summoner Spell. As a result, I’ve been trying to rely on the skill less, choosing skills like Cleanse and Ghost to pair with my combat spell. It hasn’t been great. In fact, most of the time I’ve just wished that I was using Flash.

It seems most of the pros agree. I watched a little bit of the MLG tournament today and saw 10 Flashes in several of their games. That’s right. Every player in the game took Flash. I can’t imagine Riot is too happy about the change, but it’s also difficult to imagine a Flash nerf that doesn’t completely remove the skill from viability. The big problem, at least as I see it, is that the strength of Flash is binary. It’s either a big enough jump to be useful or it isn’t. There is no middle ground.

So much of LoL is about seizing the moment that Flash will always be strong or completely useless. Even if Flash had a cooldown of eight minutes, the threat of a Flash-stun would probably be enough to keep the skill in play. Positioning is just too important to the game.

I will say this – making the other spells more appealing might be a decent way to compete with Flash. I’ve been using Cleanse a lot but I’ve been disappointed by the cooldown. I’m not saying Cleanse is the spell to fix Flash – I remember the days when every single carry took Cleanse and I don’t want it back – but reducing the cooldowns on and improving the effectiveness of the rest of the Summoner Spells could do a lot for Summoner Spell diversity.

What have you seen? Has the nerf had any effect on how often you see Flash? Are players using any other skills in its place?

  

My take on Summoner Flash

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One of the first things you guys said on the patch impressions was that you were hoping Flash would get removed. I’m not a fan of Flash, but without implementing another Flash mechanic (like the Flash boots they made some time ago) I don’t think we’ll be seeing Flash disappear any time soon.

The problem is that just too many champions rely on Flash to effectively use their skills. The most obvious example is probably Alistar, a character for which Flash is all but necessary. And what of Fiddlesticks? Often by the time his ultimate is done channeling his targets are gone. The channel is also long enough that he can’t really afford to ult in the middle of a teamfight. The list goes on – basically any champion with an AOE ult could be in regular need of Flash. Think of ulting with Kennen just to see Shaco Deceive, Gragas Body Slam, or Kassadin Rift Walk.

Flash is definitely most frustrating when used as a defensive tool, but as an offensive tool it really improves the pace of the game. Imagine laning as Annie and just waiting for the perfect moment to drop Tibbers. You need an element of surprise, and Flash provides it.

I would love to see them change Flash so that it can’t be used when you’re considered ‘in combat.’ That would eliminate most of the defensive use and encourage players to keep it only for those characters who need it most. Without that kind of change, I don’t see Flash going away any time soon.

  

Shurelia answers your burning questions

Kayle.

I’ve always respected Shurelia for her community presence. She’s highly active in the forums and willing to admit when the community has offered up suggestions the Riot staff hasn’t considered. She’s started a thread in the General Discussion forums answering questions that typically get posted after a patch (why is so-and-so OP now, wtf are these changes, are you kidding me Riot, etc.).

Among the most notable of her answers are that Pantheon is fine, it’s just that he does extremely well against unorganized teams. There is talk of making him into more of a Spear Shot champion over Heartseeker, but from the sound of the post Heartseeker would still remain strong. I can’t really disagree more here. I think Heartseeker does way to much damage and is entirely too hard to avoid. Yes, it makes Pantheon vulnerable, but the only way to get away from it is Cleanse/sidestep or Flash. Other than that, you’re getting hit for half your health or more. It’s infuriating to lane against if you don’t have a hard stun or a silence, and even then it can be easy to stun too soon or too late.

Malzahar is also having a new mechanic built into his ult called suppression. Suppression keeps you from doing anything, including casting summoner spells. Shurelia says it will no longer stun, but you can’t move, cast, attack, or use summoner abilities. Sounds like a stun to me. It also sounds really crappy. I know it’s not fun to see your ult cleansed but it’s also pretty lame to go from full to dead in one ability (see Pantheon…). Quicksilver Sash will be the only way to get out of the ult. The same mechanic is being considered for Warwick. If this goes live, I hope to god they remake Quicksilver. It’s a decent item, but it’s way too expensive to justify in most situations for what it provides. The people who really need the item will be carries, who already have trouble scaling if they don’t get a good early farm. They’ll have to do something to balance this thing.

Last, Kayle’s ult will likely be going to an even shorter cooldown, but with a shorter duration as well. The reasoning is that it’s easier to CC a target for three seconds versus five, which is true, but if a carry takes Cleanse and has Kayle it will still be infuriating to play against. I don’t buy that 3 seconds is an easy CC even if the target has Cleanse as Shurelia suggests.

The rest of her answers have much less significant impact on the game but would probably still be of interest to anyone who follows game balance closely.

  

LoL: Summoner spell selection

Annie.I’ve had another weird streak of losses recently, so I thought it would be good to cover one of the basic concepts that can have huge effect on the outcome of your games. Summoner spell selection can be the difference between a win and a loss, as perfectly illustrated in a Twisted Treeline game the other day.

On opening my team was two tanks and an Annie. I thought we’d be okay, because Annie can actually do quite well on Treeline with good backup. The problem was, she didn’t take Cleanse. With two tanks and Annie, who do you think the other team will pick first? If I remember correctly, our opponents included a Shen and a Warwick. Every fight went just like you’d imagine. Either Warwick would ult Annie or Shen would taunt and she would die, almost instantly. I even asked her at champion select to consider taking Cleanse, but she called me a noob and told me to “just watch.”

Next time you’re struggling for a win, take a look at your team comp and think about who the first target will be. If you’re running on TT, you should definitely take Cleanse. It’s incredibly rare to have a team without a stun, and you’d probably beat those teams anyway, so making the sacrifice for cleanse won’t seem so bad. On the flip side, take a look at the other team’s skills at the loading screen. Note the players with Cleanse or another escape skill like Flash/Ghost and try to focus the others.

  

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