Tag: state of champ

LoL: The scary state of Jax

Jax.It’s time for another “state of” post, but this one is a little scarier. The subject here is Jax, one of the most hotly contested toons in the game right now. I wanted to give a quick look at some of his potential problems and what the future may hold.

First, Jax is undeniably strong. In my opinion, he’s too strong. His passive is among the best in the game (if not the best by a long shot) and his skills deal incredible damage. He can be extremely difficult to bring down in a teamfight, particularly the new 3v3 game and he can easily solo entire teams if he gets even a moderate level of farm.

The big problem with Jax is that he gets too much benefit from every item. While most characters have to make choices like survivability vs. damage output, Jax gets everything in one tidy little package. Want to go physical damage? Great, have some free health. AP? Awesome, have some free health. In fact, the worst items you can get for Jax are health items. Why would you when you can boost your damage output and your survivability in one fell swoop.

The other problem is the way his damage scales. As though the health bonus weren’t enough, Jax has insane AP ratios. With even 100 AP his Empower -> Leap Strike combo takes huge chunks of health. You just better hope that next attack isn’t a relentless assault proc or you’re as good as dead.

Jax does have a weakness, though: mages. Jax is susceptible to snares and stuns, despite the fact that most Jax players take cleanse. Because mages don’t rely on physical attacks their damage isn’t stymied by dodge chance. It is possible to blow Jax up in one fell swoop but you better do it fast. If he gets close to you it’s probably going to be a four shot.

LoL: The state of Shen

Shen's Scorpion skin.A couple days before the latest patch went live I gave an overview of the ninja champ, Shen. At first glance he seemed as though he might suffer from confused design, and that his energy system wouldn’t scale well. I was reluctant to unlock him at first, but after seeing the way he changes a team fight, I decided to give him ago.

First, I think Shen is among the more balanced champions in the game, even though he dramatically changes the dynamic of any game he’s in. His ultimate gives him the ability to prevent ganks and sometimes turn them for a kill. It’s a unique skill, despite similar abilities in someone like Pantheon or TF because Shen shields his target, actually for quite a lot. At rank one, Shen’s ult is a 450 damage shield, more than enough to soak damage output of two heroes at level 6. Shen also shields himself for half that amount, giving you a serious advantage, particularly in what used to be an even fight.

Unfortunately that’s about it. Yes, his taunt can mess things up, but it’s short enough that it doesn’t drastically alter the course of a fight unless you’re near a tower. The rest of his skills are actually pretty boring, and that’s Shen’s biggest drawback. He’s boring. His ultimate has a fairly long cooldown – two minutes or more. The rest of the game seems to be a lot of running around waiting for a chance to use that ult.

Part of the problem is that his CC, the taunt, is so expensive. It takes most of your energy pool to cast, which is why I recommend building him with a Rylai’s. Vorpal Blade becomes a spammable slow, basically guaranteeing no one will get away from you. The chase is long because you do so little damage, but you’re durable enough that you should almost always get the kill.

I’ll be curious to see if he gets any changes in the next patch. The Ezreal buff surprised me, and though Shen hasn’t seen the same overwhleming negative outcry, I also haven’t seen many people singing his praises.

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