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	<title>sona &#8211; Fearless Gamer</title>
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		<title>Kayle as a barometer of support changes</title>
		<link>https://www.fearlessgamer.com/2011/07/28/kayle-as-a-barometer-of-support-changes/</link>
					<comments>https://www.fearlessgamer.com/2011/07/28/kayle-as-a-barometer-of-support-changes/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Fri, 29 Jul 2011 04:30:16 +0000</pubDate>
				<category><![CDATA[Current Affairs]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[janna]]></category>
		<category><![CDATA[Kayle]]></category>
		<category><![CDATA[shielding]]></category>
		<category><![CDATA[shields]]></category>
		<category><![CDATA[sona]]></category>
		<category><![CDATA[soraka]]></category>
		<category><![CDATA[support]]></category>
		<category><![CDATA[support changes]]></category>
		<category><![CDATA[support nerfs]]></category>
		<category><![CDATA[tournament play]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=3870</guid>

					<description><![CDATA[I played a normal game tonight that served as a painful reminder of just how toxic support currently is to League of Legends. I&#8217;ll spare you the long and drawn out replay and just say that my opponents had a healer and my team did not. Actually, scratch that. The things the healer allowed them [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img src='https://www.fearlessgamer.com/wp-content/gallery/champ-splash/judicator_splash_3.jpg' width="477" height="282" alt='judicator_splash_3' class='photo_center' /></p>
<p>I played a normal game tonight that served as a painful reminder of just how toxic support currently is to League of Legends. I&#8217;ll spare you the long and drawn out replay and just say that my opponents had a healer and my team did not. Actually, scratch that. The things the healer allowed them to do were so utterly ridiculous that I need to explain. </p>
<p>My team was losing the early game badly, but with some farm and a little map control we were able to regain our footing. We took baron twice, knocked down two inhibitors and I thought we had sealed the game. Not so. As we went to push the third lane, three of my teammates and I got caught in a well placed Orianna ult/Veigar cage combo. I made it out alive but three of my teammates died. The enemy team had five up, all chasing down <a href="https://www.fearlessgamer.com/tag/fiddlesticks">Fiddle</a>. There was no chance I could stop them so I tried to quickly backdoor bottom lane. I got the turret down in a hurry and moved on to the inhibitor. Pantheon was able to bring me down from the 25 percent HP I had survived with. Despite the fact that we had two lanes down, the enemy team of Tristana, Veigar, Soraka, and a very low Orianna were able to soak wave after wave of turret fire and super minion aggro, tearing down a lane turret, two nexus turrets and finally my nexus. </p>
<p>It sucked, and they wouldn&#8217;t have been able to do it without the support. I know Riot has said support is going to get nerfed/changed, but I think we can take the <a href="https://www.fearlessgamer.com/tag/kayle">Kayle</a> remake and use it as a barometer for the change we&#8217;re likely to support over the next 3 months. </p>
<p>Originally, the Kayle changes were supposed to be a serious remake, altering the way that she performs healing and shielding significantly. What we got in the end was a passive remake and some number tweaks. Though she does seem to deal damage a bit better than before, she certainly isn&#8217;t in a great position. She heals decently as ever, though, and her ultimate can still be incredibly frustrating to play against. In short, Riot decided to leave her role virtually unchanged, a role that contains some of the most problematic elements in the game. </p>
<p>I think we&#8217;re going to see the same thing happen with the other support characters. Riot has agreed that healing is bad for the game, but I have yet to see even a suggested solution to the problem. Chances are, if Riot is going to do anything significant to healing it will happen to all the targeted healing in the game in one patch. Remaking one champion at a time doesn&#8217;t solve the problem, it just moves the other healers up the viability list. Unfortunately, I don&#8217;t think Riot can afford to significantly change the way support works. Tournament players are too used to it, and for the time being, tournament play is the most exciting thing happening in the LoL community. </p>
<p>What&#8217;s more likely is that we&#8217;ll see a long string of number adjustments for the support characters in game, reducing heals and increasing the resistance buffs granted by their spells. Reducing the duration of shields and increasing mana costs. Until the launch of Season Two, I think support is going to stay as it is &#8211; frustrating the hell out of blind pick players and encouraging the passive tournament play that pretty much defines high tier these days. </p>
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		<title>Patch Day 11/16 &#8211; The nerfs that didn&#8217;t happen</title>
		<link>https://www.fearlessgamer.com/2010/11/17/patch-day-1116-the-nerfs-that-didnt-happen/</link>
					<comments>https://www.fearlessgamer.com/2010/11/17/patch-day-1116-the-nerfs-that-didnt-happen/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Wed, 17 Nov 2010 22:43:49 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[amumu nerf]]></category>
		<category><![CDATA[galio nerf]]></category>
		<category><![CDATA[leblanc balance]]></category>
		<category><![CDATA[leblanc buff]]></category>
		<category><![CDATA[leblanc hotfix]]></category>
		<category><![CDATA[lux buff]]></category>
		<category><![CDATA[miss fortune nerf]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[patch day]]></category>
		<category><![CDATA[sona]]></category>
		<category><![CDATA[sona nerf]]></category>
		<category><![CDATA[sona patch]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2740</guid>

					<description><![CDATA[It&#8217;s patch day again, a day that was supposedly going to bring some balance to the game. While I&#8217;m pleased with the nerfs Sona caught, some of the Riot posts on the forums led me to believe we&#8217;d see significant rebalancing this patch but there really wasn&#8217;t much. That said, here&#8217;s the rundown, which, as [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.fearlessgamer.com/wp-content/gallery/irelia-patch-amp-skins/attachment-7-php.jpg" target="_blank"><img width="477" src='https://www.fearlessgamer.com/wp-content/gallery/irelia-patch-amp-skins/attachment-7-php.jpg' alt='attachment-7-php' class='ngg-singlepic ngg-center' /></a></p>
<p>It&#8217;s patch day again, a day that was supposedly going to bring some balance to the game. While I&#8217;m pleased with the nerfs Sona caught, some of the Riot posts on the forums led me to believe we&#8217;d see significant rebalancing this patch but there really wasn&#8217;t much. </p>
<p>That said, here&#8217;s the rundown, which, as usual, is only big picture stuff. You can <a href="http://www.leagueoflegends.com/board/showthread.php?t=344451" target="_blank">read about all the little bug fixes yourselves</a>. </p>
<p>Amumu got a bug fix and damage reduction to his ult, both of which look really nice. I know that <a href="https://www.fearlessgamer.com/tag/amumu">Amumu</a> is strong &#8211; anyone with an AOE disable is &#8211; but he&#8217;s often not a great pick for a team. He&#8217;s quite bad in lane, and he takes a jungling spot from your team. Granted, he&#8217;s a very strong jungler, but that leaves the enemy free to use a toon like Warwick or Shen or Udyr, all of which are strong picks as well and much less reliant on one big skill. In short, I think this is a good change. </p>
<p><a href="https://www.fearlessgamer.com/tag/corki">Corki</a> got nerfed, though not a ton. He&#8217;ll be extremely scary if he&#8217;s ahead, and I&#8217;d say, despite the nerfs, he&#8217;s still a top-tier carry. His Big Ones deal 60 percent increased damage, down from 100 percent, and Missile Barrage caught a general mana cost and base damage nerf. </p>
<p><a href="https://www.fearlessgamer.com/tag/leblanc">LeBlanc</a> got a buff to two of the stats that were recently hotfixed. Her ultimate now has a scaling cooldown and she gains .5 more armor per level. It&#8217;s very strange to me that she was apparently so broken she needed hotfixed but that the hotfix was apparently overkill. So why has Sona been so busted for so long? That&#8217;s another post for another time. </p>
<p><a href="https://www.fearlessgamer.com/tag/lux">Lux</a> caught some small buffs, but I don&#8217;t think it&#8217;ll be enough to make her a force in most games. Her Prismatic Barrier got a missile width increase and a slight AP buff, while Lucent Singularity has increased radius and greater slow values at all ranks. Her ultimate also now ignites her passive debuff if it&#8217;s already on the target and then reapplies the mark. Personally, I&#8217;ve never been able to make much of her passive. It&#8217;s decent against melee toons in lane, but anyone else just avoids the thing. I still think she needs some base damage buffs for her spells, even if they&#8217;re small. </p>
<p><a href="https://www.fearlessgamer.com/tag/miss-fortune">Miss Fortune</a> caught some nerfs and a strange little fix. Her auto attack missile speed is slower, though I&#8217;m not sure why. It&#8217;s not that she&#8217;s attacking slower, just that once she does, the actual bullet takes more time to land. It really makes very little sense to me. Bullet Time got some bug fixes that will result in damage nerfs and also had a significant cone width reduction. Make It Rain also got a slight damage nerf, though personally, I&#8217;d still maintain that it&#8217;s Double Up causing most of the lane problems. </p>
<p><a href="https://www.fearlessgamer.com/tag/sona">Sona</a> is probably the one place Riot delivered for me this patch. She&#8217;s still very strong, still a giant, walking Baron buff for her entire team, but she isn&#8217;t <em>quite</em> as easy to play. I still think her design is severely flawed, mostly because she isn&#8217;t encumbered by targeting her spells, but hey, it&#8217;s a lot better than they did on any other top-tier toon. </p>
<p>Here are the Sona changes:</p>
<blockquote><p>-All aura durations reduced to 2 seconds from 3<br />
-All aura buff durations reduced to 0.25 seconds from 1</p>
<p>Hymn of Valor<br />
-Attack damage and ability power aura reduced to 6/8/10/12/14 from 8/11/14/17/20<br />
-Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75</p>
<p>Song of Celerity<br />
-Active movement speed boost reduced to 8/10/12/14/16 from 8/11/14/17/20<br />
-Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75<br />
-Aria of Perseverance mana cost increased to 65/70/75/80/85 from 55/60/65/70/75</p>
<p>Crescendo range reduced to 1000 from 1100</p></blockquote>
<p>That&#8217;s pretty much it for the champions. As I said, not a lot in the way of top-tier nerfs. I think Miss Fortune is ever so slightly less problematic, as is Amumu, but <a href="https://www.fearlessgamer.com/tag/galio">Galio</a> is still a ban, no questions asked, and you&#8217;ll probably still see Sona on the list as well. The one bright light here is that Riot has talked at length about fixing some of the frustration around the AoE metagame, so maybe those changes (which would affect every champion I&#8217;ve listed) are lined up for a later date. </p>
<p>I&#8217;ll have another post later this evening regarding the new item and the item changes. </p>
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		<item>
		<title>Brush up on your Sona game</title>
		<link>https://www.fearlessgamer.com/2010/11/09/brush-up-on-your-sona-game/</link>
					<comments>https://www.fearlessgamer.com/2010/11/09/brush-up-on-your-sona-game/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Tue, 09 Nov 2010 13:47:08 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[knuckle sona]]></category>
		<category><![CDATA[sona]]></category>
		<category><![CDATA[sona build]]></category>
		<category><![CDATA[sona guides]]></category>
		<category><![CDATA[sona playstyle]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2703</guid>

					<description><![CDATA[]]></description>
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		<title>The case against mindlessness</title>
		<link>https://www.fearlessgamer.com/2010/11/08/the-case-against-mindlessness/</link>
					<comments>https://www.fearlessgamer.com/2010/11/08/the-case-against-mindlessness/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Mon, 08 Nov 2010 23:19:15 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[Current Affairs]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[broken champions]]></category>
		<category><![CDATA[champion development]]></category>
		<category><![CDATA[champion diversity]]></category>
		<category><![CDATA[champion impact]]></category>
		<category><![CDATA[champion skill]]></category>
		<category><![CDATA[champions]]></category>
		<category><![CDATA[mf]]></category>
		<category><![CDATA[mindless champions]]></category>
		<category><![CDATA[mordekaiser]]></category>
		<category><![CDATA[op champions]]></category>
		<category><![CDATA[sivir]]></category>
		<category><![CDATA[skill ceiling]]></category>
		<category><![CDATA[sona]]></category>
		<category><![CDATA[thoughtless champions]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2692</guid>

					<description><![CDATA[I&#8217;ve written a lot of posts recently about the overpowered toons in League of Legends and I realize several of them may have come across a little whiney. I often have emotions around a given aspect of the game before I&#8217;ve really sat down to put the words behind those emotions, so you guys get [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.fearlessgamer.com/wp-content/uploads/2010/11/sona-difficulty.jpg"><img decoding="async" src="https://www.fearlessgamer.com/wp-content/uploads/2010/11/sona-difficulty.jpg" alt="sona-difficulty" title="sona-difficulty" width="477" height="282" class="aligncenter size-full wp-image-2696" srcset="https://www.fearlessgamer.com/wp-content/uploads/2010/11/sona-difficulty.jpg 1213w, https://www.fearlessgamer.com/wp-content/uploads/2010/11/sona-difficulty-300x177.jpg 300w, https://www.fearlessgamer.com/wp-content/uploads/2010/11/sona-difficulty-1024x606.jpg 1024w" sizes="(max-width: 477px) 100vw, 477px" /></a></p>
<p>I&#8217;ve written a lot of posts recently about the overpowered toons in League of Legends and I realize several of them may have come across a little whiney. I often have emotions around a given aspect of the game before I&#8217;ve really sat down to put the words behind those emotions, so you guys get to read me working through the crap to get at the heart of the matter. Well, thanks for bearing with me. </p>
<p>This post is a culmination of a few different posts regarding relative champion strength and the overwhelming fury I feel toward champions like Sona and <a href="https://www.fearlessgamer.com/tag/mordekaiser">Mordekaiser</a>, so I hope it will be a little more focused and my point of view will be easy to understand. </p>
<p>Most of my frustration with League of Legends in the past few weeks has revolved around the relationship between a champion&#8217;s strength and the skill required to provide the maximum team benefit that champion provides. For many of the overpowered champions in the game, the problem is that the champions are both strong and incredibly easy to play. It&#8217;s something I think Riot misunderstands, as you can see from the difficulty screen above. There is literally no situation in which I would consider <a href="https://www.fearlessgamer.com/tag/sona">Sona</a> difficult to play. </p>
<p>Mordekaiser falls under that same umbrella. There are players who think it&#8217;s tough to know when to fight with him, but I could not disagree more. Your team is there, you fight, and you get a ghost and murder the other team. If they aren&#8217;t there, don&#8217;t fight, unless you have a ghost with you, in which case you should kill the entire opposing team. In all seriousness, though, Kaiser&#8217;s ease of use comes from his shield, which allows him to be a serious threat to any opponent in lane <em>just by standing in range</em>. Consider other casters, like Annie for instance. If Annie wants to deal damage to me she has to get relatively close, giving me the opportunity to deal damage in return. Kaiser has to do the same thing, but his shield removes his personal threat, allowing him to harass at will without consequence. It&#8217;s a crappy mechanic to play against, but worse yet, it encourages players to be sloppy and lazy. </p>
<p>The easy to play/easy to win champions actually hurt the game as a whole by allowing players to enjoy success without the skill to back it. One of the great things about this game is that the wide variety of champions can encourage players to get better. When I saw my first good Shaco I thought, &#8220;damn, I want to be that guy.&#8221; I was <em>horrible</em> with Shaco when I started, but now I&#8217;ve probably played 500 games or so with him, so I&#8217;m really good. It took time. My first game with Sona, I died too much. Every game after that, I dominated with her. It was easy farming, easy laning, and once I had a locket, easy winning. When those types of champions dominate games, players don&#8217;t learn how to gank, how to lane, when to run, when to dragon, any of it, nearly as quickly as they do with a difficult champion.</p>
<p>Then there&#8217;s the simple fact that strong champions carry weak players to higher ELOs. I have run into at least ten different players who, after seeing their favorite champion banned or chosen (most often it&#8217;s Mordekaiser, I&#8217;m not kidding), say something like, &#8220;Shit man, they took my guy. Anyone wanna trade? I don&#8217;t have many champions.&#8221; That&#8217;s a <em>problem</em>. I expect players to be able to play a variety of champions and fill a variety of roles, just as I hope they expect the same from me. I know I&#8217;m a great carry, but I&#8217;m also a very good jungler, a very good nuker, and a decent tank/support player. I own every champion in the game. I can play every champion in the game with a modicum of success. The same can&#8217;t be said for the jungle Kaiser I played with over lunch who tried to gank MF middle by walking out of the mid-lane river brush with red buff and trying to auto attack her. No. No, that&#8217;s not going to work. </p>
<p>I want to see thoughtfully designed champions, champions with very real, very high skill ceilings. Enough of the MFs and the Sonas and the Mordekaisers. This is the same issue I used to complain about with Sivir, but back in the day, Sivir was just about the only toon with a crazy-low skill ceiling and a crazy-high impact. These days it&#8217;s like a free-for-all on high-impact mechanics that require as much thought as relieving my bladder. Biological imperatives aren&#8217;t interesting, and neither are mindless champions. Make me a toon that I want to <em>learn</em> instead of someone I could play with my elbows and I&#8217;ll remain convinced that this is the game for me for the near future. </p>
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		<title>Sona impressions &#8211; the gift that keeps giving if it lives long enough</title>
		<link>https://www.fearlessgamer.com/2010/09/22/sona-impressions-the-gift-that-keeps-giving-if-it-lives-long-enough/</link>
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		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Wed, 22 Sep 2010 13:54:20 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[sona]]></category>
		<category><![CDATA[sona ability list]]></category>
		<category><![CDATA[sona build]]></category>
		<category><![CDATA[sona impressions]]></category>
		<category><![CDATA[sona op]]></category>
		<category><![CDATA[sona skill list]]></category>
		<category><![CDATA[sona thoughts]]></category>
		<category><![CDATA[sona up]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2401</guid>

					<description><![CDATA[I&#8217;ve seen Sona in every 5v5 game I&#8217;ve played since the patch dropped and I&#8217;ve had a chance to play her a few times myself. At the outset she looks like a pretty solid support toon, though she does seem to enforce the rule that you shouldn&#8217;t have more than one support. Her damage output [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><a href="http://www.leagueoflegends.com/board/attachment.php?attachmentid=58330&#038;d=1284660400" target="_blank"><img decoding="async" width="477" height="282" src="http://www.leagueoflegends.com/board/attachment.php?attachmentid=58330&#038;d=1284660400" alt="Sona." /></a></p>
<p>I&#8217;ve seen <a href="https://www.fearlessgamer.com/tag/sona">Sona</a> in every 5v5 game I&#8217;ve played since the patch dropped and I&#8217;ve had a chance to play her a few times myself. At the outset she looks like a pretty solid support toon, though she does seem to enforce the rule that you shouldn&#8217;t have more than one support. Her damage output is very low, but the buffs she offers her team are nice. Sona&#8217;s biggest drawback is her health pool and the fact that there isn&#8217;t a ton she can do to stay alive. </p>
<p>As I sort of expected, Sona plays a lot like Udyr. She&#8217;s very spammy, which is fine for a time, but in most games I felt like it didn&#8217;t matter when I pressed my buttons so long as I pressed them every time they were up. That&#8217;s not exactly an exciting way to play the game. <a href="https://www.fearlessgamer.com/tag/soraka">Soraka</a> isn&#8217;t particularly exciting, but it is nice to see that fat heal actually save someone, whereas with Sona, you get to watch your heal <em>almost</em> save a few people.</p>
<p>That said, the buffs Sona provides are actually pretty nice. The movement buff is great for running down enemy carries, or even getting in range to take them in a team fight. The constantly rotating damage and resistance buffs aren&#8217;t huge, but they&#8217;re enough to give your team that extra oomf when you need it. Think of Sona like a very tiny (but big-breasted) version of the Baron buff. Of course, you get that buff at the cost of another tank or dps toon, but in the right comp it seems okay. </p>
<p>The main thing that will keep me from regularly playing Sona, though, is that spammy playstyle. Because each aura persists for three seconds after a new aura is activated, it&#8217;s easy to get the cooldown reduction for 100 percent uptime, which means you can basically knuckle-roll your way up the lane. That&#8217;s not a fun playstyle, and it creates one of the most annoying mix of sounds in the game (seriously, I can&#8217;t handle the constant refresh of that harp &#8211; it&#8217;s awful). </p>
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		<title>Sona Champion Spotlight</title>
		<link>https://www.fearlessgamer.com/2010/09/21/sona-champion-spotlight/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Tue, 21 Sep 2010 16:34:18 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[sona]]></category>
		<category><![CDATA[sona abilities]]></category>
		<category><![CDATA[sona ability list]]></category>
		<category><![CDATA[sona build]]></category>
		<category><![CDATA[sona champion spotlight]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2394</guid>

					<description><![CDATA[I&#8217;m glad this has finally gone live because it explains quite a bit about the way that Sona plays. As it turns out, every cast produces a persistent aura that remains in place until 3 seconds after the next aura is cast. It&#8217;s a playstyle that closely mimics Udyr and will provide solid support in [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><object width="477" height="287"><param name="movie" value="http://www.youtube.com/v/JP0A3wLfFBg?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/JP0A3wLfFBg?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="477" height="287"></embed></object></p>
<p>I&#8217;m glad this has finally gone live because it explains quite a bit about the way that <a href="https://www.fearlessgamer.com/tag/sona">Sona</a> plays. As it turns out, every cast produces a persistent aura that remains in place until 3 seconds after the <em>next</em> aura is cast. It&#8217;s a playstyle that closely mimics <a href="https://www.fearlessgamer.com/tag/udyr">Udyr</a> and will provide solid support in the right hands. As Phreak mentions in the video, though, Sona is very frail, so it&#8217;s likely we&#8217;ll see a LOT of Sona players that can&#8217;t manage to keep themselves alive.</p>
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		<title>Patch Day 9/21 &#8211; The patch for support players</title>
		<link>https://www.fearlessgamer.com/2010/09/21/patch-day-921-the-patch-for-support-players/</link>
					<comments>https://www.fearlessgamer.com/2010/09/21/patch-day-921-the-patch-for-support-players/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Tue, 21 Sep 2010 15:47:39 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[innervating locket buff]]></category>
		<category><![CDATA[innervating locket remake]]></category>
		<category><![CDATA[kindlegem]]></category>
		<category><![CDATA[manamune]]></category>
		<category><![CDATA[manamune nerf]]></category>
		<category><![CDATA[new champ]]></category>
		<category><![CDATA[new champion]]></category>
		<category><![CDATA[new toon]]></category>
		<category><![CDATA[patch day]]></category>
		<category><![CDATA[shurelya's reverie]]></category>
		<category><![CDATA[sona]]></category>
		<category><![CDATA[support]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2391</guid>

					<description><![CDATA[It&#8217;s patch day once again, this time bringing us Sona, the newest support toon to join the League. Other than Sona there aren&#8217;t many changes to the League&#8217;s champion lineup. The real changes this patch come to a couple of existing items and a new item, Shurelya&#8217;s Reverie. I&#8217;ll let you read over the champion [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><a href="http://www.leagueoflegends.com/board/attachment.php?attachmentid=59427&#038;d=1285009330" target="_blank"><img decoding="async" loading="lazy" width="477" height="282" src="http://www.leagueoflegends.com/board/attachment.php?attachmentid=59427&#038;d=1285009330" alt="Muse Sona." /></a></p>
<p>It&#8217;s patch day once again, this time bringing us Sona, the newest support toon to join the League. Other than <a href="https://www.fearlessgamer.com/tag/sona">Sona</a> there aren&#8217;t many changes to the League&#8217;s champion lineup. The real changes this patch come to a couple of existing items and a new item, Shurelya&#8217;s Reverie. </p>
<p>I&#8217;ll let you read over the champion changes for yourself, but there are a few worth mentioning. Garen&#8217;s Courage got a small nerf, Kog&#8217;Maw&#8217;s attack speed bonuses were apparently multiplicative, so that was fixed, and <a href="https://www.fearlessgamer.com/tag/zilean">Zilean&#8217;s</a> Chronoshift now lasts 13 seconds instead of 15 and the cooldown is 180 seconds at all levels. Oh, Blitzcrank&#8217;s Power Fist now resets the auto attack timer as well. That&#8217;s really it as far as notable champion changes. </p>
<p>So let&#8217;s talk about the good stuff. Along with Sona, Riot&#8217;s remade Innervating Locket and added Shurelya&#8217;s Reverie to the list of support items. The new items are as follows:</p>
<p><strong>Innervating Locket</strong><br />
Combine cost reduced to 450 from 850. New total cost is 2250.<br />
+430 Health<br />
+450 Mana<br />
Unique Aura: Nearby allies gain 20 hp/5 and 9 mp/5.<br />
Unique Passive: Reduces ability cooldowns by 10%<br />
Unique Passive: When you cast a spell, you regenerate 50 health and 20 mana over 2 seconds. This effect has a 3 second cooldown and no longer affects allies.</p>
<p><strong>Kindlegem</strong><br />
Recipe consists of Ruby Crystal + 425 gold<br />
+200 Health<br />
UNIQUE Passive: Reduces ability cooldowns by 10%</p>
<p><strong>Shurelya&#8217;s Reverie</strong><br />
Recipe consists of Kindlegem + Philosopher&#8217;s Stone + 500 gold<br />
+330 Health<br />
+25 Health Regen per 5 sec<br />
+12 Mana Regen per 5 sec<br />
UNIQUE Passive: Reduces ability cooldowns by 15%<br />
UNIQUE Active: Nearby champions gain 40% movement speed for 2 seconds (60 second cooldown)</p>
<p>The new Locket is really underwhelming. A slow regen aura? Not really really worth it for the minimal benefit it provides, to both allies and the bearer. It might be decent on Sona, but I doubt I&#8217;ll be using it. Shurelya&#8217;s Reverie, on the other hand, seems like a great item. I can&#8217;t imagine why someone would choose Locket over the new item, but maybe I&#8217;m missing something. The buff that Reverie grants is pretty huge, and could make for some tough initiation against a team that doesn&#8217;t have one. I&#8217;m also glad to see that Philosopher&#8217;s Stone has been given a new purpose. It needed something. </p>
<p>The other big change is that disconnected players run home if the automatic recall gets interrupted. Disconnected players also gain 1000 magic resist after a minute out of game, so no more Karthus killing level one or two players with his ult. </p>
<p>That&#8217;s about it. I&#8217;m hoping future patches bring some fixes to the client, but I&#8217;ll be writing more on that later. </p>
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		<title>New skins in the Sona patch</title>
		<link>https://www.fearlessgamer.com/2010/09/20/new-skins-in-the-sona-patch/</link>
					<comments>https://www.fearlessgamer.com/2010/09/20/new-skins-in-the-sona-patch/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Mon, 20 Sep 2010 21:33:42 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[muse sona]]></category>
		<category><![CDATA[new skins]]></category>
		<category><![CDATA[pentakill]]></category>
		<category><![CDATA[pentakill mordekaiser]]></category>
		<category><![CDATA[pentakill sona]]></category>
		<category><![CDATA[skins]]></category>
		<category><![CDATA[sona]]></category>
		<category><![CDATA[sona patch]]></category>
		<category><![CDATA[sona patch skins]]></category>
		<category><![CDATA[sona skins]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2386</guid>

					<description><![CDATA[It&#8217;s that time again. For this patch we&#8217;ve got a new themed skin set debut in the form of Pentakill, the heavy metal band composed of League of Legends champions. So far it looks like Sona and Mordekaiser are the lone members. Could we see Pentakill Gragas beating a drum soon? Tryndamere and Ashe are [&#8230;]]]></description>
										<content:encoded><![CDATA[ [<a href="https://www.fearlessgamer.com/2010/09/20/new-skins-in-the-sona-patch/">See image gallery at www.fearlessgamer.com</a>] 
<p>It&#8217;s that time again. For this patch we&#8217;ve got a new themed skin set debut in the form of Pentakill, the heavy metal band composed of League of Legends champions. So far it looks like Sona and Mordekaiser are the lone members. Could we see Pentakill Gragas beating a drum soon?</p>
<p>Tryndamere and Ashe are also getting a themed skin set as king and queen. I&#8217;m not sure what&#8217;s going on with Ashe&#8217;s dress in that screenshot, but I hope the skin looks cool. I&#8217;m actually looking forward to that Tryndamere skin, even though I love the Highland Trynd.</p>
<p>Skins should release tomorrow or Wednesday along with the patch.</p>
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		<title>Sona is on release notice</title>
		<link>https://www.fearlessgamer.com/2010/09/17/sona-is-on-release-notice/</link>
					<comments>https://www.fearlessgamer.com/2010/09/17/sona-is-on-release-notice/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Fri, 17 Sep 2010 19:05:57 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[bard]]></category>
		<category><![CDATA[bard champion]]></category>
		<category><![CDATA[dance ultimate]]></category>
		<category><![CDATA[harpist]]></category>
		<category><![CDATA[luthier]]></category>
		<category><![CDATA[lutist]]></category>
		<category><![CDATA[music champion]]></category>
		<category><![CDATA[new champion]]></category>
		<category><![CDATA[sona]]></category>
		<category><![CDATA[song champion]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2363</guid>

					<description><![CDATA[I know I haven&#8217;t covered her much, but really there wasn&#8217;t much to tell. It looks like Sona is on release notice, though, in about as short a time from her Sneak Peek to the Champion Approaches post as I&#8217;ve seen. Sona joins the League as the newest support champion. All of her skills, save [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><a href="http://www.leagueoflegends.com/board/attachment.php?attachmentid=58330&#038;d=1284660400" target="_blank"><img decoding="async" loading="lazy" width="477" height="282" src="http://www.leagueoflegends.com/board/attachment.php?attachmentid=58330&#038;d=1284660400" alt="Sona." /></a></p>
<p>I know I haven&#8217;t covered her much, but really there wasn&#8217;t much to tell. It looks like <a href="https://www.fearlessgamer.com/tag/sona">Sona</a> is on release notice, though, in about as short a time from her Sneak Peek to the Champion Approaches post as I&#8217;ve seen. </p>
<p>Sona joins the League as the newest support champion. All of her skills, save her ult, are focused on buffing allied champions. Think of her like a softer version of Taric (though I don&#8217;t know, maybe people will build her very similarly). On to the abilities:</p>
<p><strong>Hymn of Valor:</strong> Sona plays the Hymn of Valor, granting nearby allied champions bonus Damage and Ability Power. Additionally, casting this ability sends out bolts of sound, dealing magic damage to the nearest two enemy champions or monsters.</p>
<p><strong>Aria of Perseverance:</strong> Sona plays the Aria of Perseverance, granting nearby allied champions bonus Armor and Magic Resist. Additionally, casting this ability sends out healing melodies, healing Sona and a nearby wounded ally.</p>
<p><strong>Song of Celerity:</strong> Sona plays the Song of Celerity, granting nearby allied champions bonus Movement Speed. Additionally, casting this ability energizes nearby allies with a burst of speed.</p>
<p><strong>Crescendo (Ultimate):</strong> Sona plays her ultimate chord, forcing enemy champions to dance, taking magic damage over time.</p>
<p><strong>Power Chord:</strong> After casting 3 spells, Sona&#8217;s next attack deals bonus magic damage. Additionally, Sona&#8217;s Auras persist for 3 seconds after deactivating and set off a 2 second global cooldown.</p>
<p>I really wish my Test Realm wasn&#8217;t broken so I could get a look at the way these skills actually play out. I&#8217;m mostly confused about the passive because the wording is so bad. Does the global cooldown occur after every aura deactivation (which&#8230;wait&#8230;they&#8217;re auras that have to be deactivated?) or after every third cast. Again, are her skills auras? It sounded at first like casting a spell grants an aura as well, but then why would it need to be deactivated? From what I can find on the web, she plays like <a href="http://www.fearlessgamer.om/tag/udyr">Udyr</a> in terms of active skill and a persistent effect (aura). Poor wording makes her skillset very hard to grasp, other than her ultimate. Personally, I think it&#8217;s cheesy, especially since she&#8217;s already playing songs (WE GET IT). Is it a disable? Is it a root? I couldn&#8217;t find any info. </p>
<p>I&#8217;m glad to have another support champion, but I&#8217;m guessing she&#8217;ll be at least 3150 IP. That&#8217;s not going to make many people happy. In before Shurelia changes her forum avatar.</p>
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