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	<title>shane dabiri &#8211; Fearless Gamer</title>
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		<title>Blizzard says WoW imitation is flattering, &#8220;not the right move&#8221;</title>
		<link>https://www.fearlessgamer.com/2009/12/01/blizzard-says-wow-imitation-is-flattering-not-the-right-move/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Tue, 01 Dec 2009 22:48:51 +0000</pubDate>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[next wow]]></category>
		<category><![CDATA[pretenders to the throne]]></category>
		<category><![CDATA[shane dabiri]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wow copy]]></category>
		<category><![CDATA[wow imitation]]></category>
		<category><![CDATA[wow killer]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=847</guid>

					<description><![CDATA[In an interview for the latest issue of PC Zone, Blizzard lead producer Shane Dabiri tried to discourage aspiring MMO developers from attempting to copy World of Warcraft, saying it&#8217;s &#8220;definitely not the right move.&#8221; Instead, he thinks those same devs should be looking to create &#8220;innovative new MMOs.&#8221; Sounds like good advice to me. [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://thesituationist.files.wordpress.com/2007/08/world_of_warcraft_050905.jpg" target="_blank"><img decoding="async" class="photo_right" border="0" width="250" height="184" src="http://thesituationist.files.wordpress.com/2007/08/world_of_warcraft_050905.jpg" alt="World of Warcraft old welcome screen." /></a>In an interview for the latest issue of PC Zone, Blizzard lead producer Shane Dabiri tried to discourage aspiring MMO developers from attempting to copy <em>World of Warcraft</em>, saying it&#8217;s &#8220;definitely not the right move.&#8221; Instead, he thinks those same devs should be looking to create &#8220;innovative new MMOs.&#8221;</p>
<p>Sounds like good advice to me. Really, why would anyone play a new game that&#8217;s just like <em>WoW</em> when there&#8217;s an established player base &#8211; a gigantic one at that &#8211; around Blizzard&#8217;s baby. &#8220;Players that have invested time in WOW don&#8217;t just want to do the same thing in other game &#8211; they want to try something completely new and different,&#8221; said Dabiri. Again, true. This was part of the reason I quit playing <em>Warhammer</em>. I thought I was just burnt on <em><a href="https://www.fearlessgamer.com/tag/world-of-warcraft">WoW</a></em>, but almost all MMOs today use the same grinding method to grant players rewards. It gets old. Someone, somewhere has to have a new idea about thousands of players interacting with one another. </p>
<p>That&#8217;s another important point &#8211; the shift in MMO development has to be about more than just setting. Part of <em>WoW</em>&#8216;s success is that it has an engaging, coherent world, but more importantly it was a new style of play for millions of people. That&#8217;s what we really need from a new MMO &#8211; something that feels completely different from anything we&#8217;ve played before. </p>
<p>Source: <a href="http://www.computerandvideogames.com/article.php?id=228470?cid=OTC-RSS&#038;attr=CVG-General-RSS" target="_blank">cvg.com</a></p>
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