Tag: shaco abilities

Champ of the Week: Shaco Wrapup

jester_splash_2

I’m a little surprised and bit more embarrassed to say that I was glad for the end of Shaco week. It wasn’t good. In fact, it was disturbingly not good. I can’t stand feeling like a non-factor in a game, and for most of Shaco week, that’s exactly how I felt. I’ve also never been in love with the pet controls in League of Legends, and I had more than a few frustrating encounters with my own clone. I’m worried for Shaco’s future, mostly because he has such a great ganking kit. A slight buff in the wrong direction and he could become a big problem.

As one forum-goer mentioned this week, players don’t really have a reason to pick Shaco when Nocturne is on the board. While their kits aren’t exactly the same, they do perform similarly, it’s just that Nocturne is the much stronger of the two. I know some of you have said that Shaco is really designed as a split pusher, but I have to disagree.

In my experience, Shaco requires much more farm to effectively split-push than many of the other characters in the game. For one, he does not clear creeps well, even with a Madred’s. That’s pretty much the bread and butter of any split pushers kit – can they burn down creep waves to amass a little pushing army behind them. Shaco can’t until mid-late game. Master Yi can do it by level seven. Many of the best split pushers also have an attack damage or attack speed modifier to help them push. Again, Yi is a great example, but so is Sivir, Ezreal, Nasus and as mentioned above, Nocturne. All of those characters also have creep clearing ability, which makes them infinitely better than Shaco at the split push. If he has one thing going for him, it’s that he can escape gank attempts better than many of the others, but that doesn’t really make him a good split pusher so much as a safe one.

I think Shaco’s biggest problem is that his Deceive and his Jack in the Box no longer work well together. Some time ago, Shaco was able to drop JitBs from stealth, which made him excellent at ganking. He could deceive in, drop a box behind the unsuspecting enemy, and still get the crit bonus from Deceive. Now, though, he’s forced to decide between that Deceive damage or planting a box. The box is pretty much always the better choice, but it gives away your position and allows the enemy a chance to make an escape.

That said, Deceive can be extremely frustrating to play against, especially if the Shaco gets fed. For every complaint I have about Shaco, I’m certain I could find someone who loathes him the way I loathe Mordekaiser. I get it. Fed Shaco is like fed Eve, but he’s more escapable. Still, I think Shaco is overdue for some love, and from the look of Guinsoo’s Twitter feed he’s about to be getting some, along with some bug fixes.

If I could change one thing about Shaco, I think it would be to remove Jack in the Box and replace it with something else. While I think JitBs are great little gag additions to a jester’s kit, they serve very little purpose beyond Shaco’s early jungle and ganks. They die far too easily to AoE, get accidentally triggered by minions entirely too often, and deal pitiful damage. He needs another skill that gives him a more reliable jungle or more reliable lane. He already has a poison, so my suggestion would be some kind of attack speed or attack damage modifier or possibly another AoE style skill to help him plow through the jungle.

That doesn’t really address his survivability problems, but I think with more consistent damage and more utility out of his W, he could scale much better and be able to purchase a bit more survivability along the way. Shaco was fantastic once, but he hasn’t kept up with the bruisers and he can’t possibly withstand deathcap mages.

Check back soon for this week’s Champ of the Week!

The great Shaco nerf

Shaco.

This most recent patch brought with it the bane of Shaco players everywhere – nerfs that warrant pulling him off your ban list. Before we get into the nerfs, though, let’s take a look at some history.

For a long time, Shaco was one of the most feared champions at any tier of the game. If a player had invested IP in crit damage runes, you could bet he was going to two-shot the closest caster, thanks in part to strong fortitude elixirs and the bug that allowed his Deceive to hit as a crit plus a mountain of bonus damage.

Once that Shaco disappeared, we started to see the emergence of something a bit closer to today’s Shaco. It was usually Madred’s, though the occasional Sheen/Infinity Shaco still popped up. Players were relying on Shaco’s clone to provide a lot of their damage during a gank or teamfight, so Sunfire Shaco seemed to also do well. Much of Shaco’s strength lies in his ability to get behind players undetected, get a kill, and get out. Riot nerfed his Deceive several patches ago to help with this, but apparently it wasn’t enough.

Yesterday’s Shaco nerf was a nerf across the board. Deceive has a longer cooldown, doesn’t last as long, and breaks any time you cast anything, including Jack in the Box. Two Shiv Poison no longer puts a partial blind on the target, his passive bonus damage is down to 20 percent from 25, and his ultimate caught a massive nerf. Hallucinate now has a 33 percent longer cooldown at max rank and lasts 60 percent as long as it previously has. If it sounds like a lot, that’s because it is.

While some people might argue that he’s more in line with other melee, remember that position is the most important part of playing Shaco. Shaco has very poor base stats, so you need to make sure you’re behind your target with a box in place in order to do the best damage. The Deceive nerf makes this hard, but the Jack in the Box nerf makes it harder. It’s very easy to walk away from JitBs as they are placed, and almost laughable to avoid them mid fight. There’s also very little now to keep players from just blowing you up when you pop out. While I do think the partial blind on Shaco’s attacks was a bit much, why not leave it on the active. That would at least give him some damage mitigation after he’s visible.

The bright light in all of this is that Shaco will still be an excellent jungler. Despite the fat nerf, his JitBs still fear creeps, providing a nice damage buffer when you need to get lizard. When thinking about Shaco as a jungler, it does seem that he is being balanced around having both buffs at all times. While I understand the idea (because it is so easy for him to get buffs), it’s going to be very frustrating for Shaco players who fall behind or those whose team falls behind.

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