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	<title>server offline &#8211; Fearless Gamer</title>
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		<title>What does the extended server downtime mean?</title>
		<link>https://www.fearlessgamer.com/2011/02/01/what-does-the-extended-server-downtime-mean/</link>
					<comments>https://www.fearlessgamer.com/2011/02/01/what-does-the-extended-server-downtime-mean/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Tue, 01 Feb 2011 20:39:53 +0000</pubDate>
				<category><![CDATA[Current Affairs]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[league of legends client]]></category>
		<category><![CDATA[league of legends launcher]]></category>
		<category><![CDATA[league of legends patch]]></category>
		<category><![CDATA[lol client]]></category>
		<category><![CDATA[new gametypes]]></category>
		<category><![CDATA[observer mode]]></category>
		<category><![CDATA[patch update]]></category>
		<category><![CDATA[replays]]></category>
		<category><![CDATA[server downtime]]></category>
		<category><![CDATA[server offline]]></category>
		<category><![CDATA[update cycle]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=3037</guid>

					<description><![CDATA[For the past two weeks we&#8217;ve seen extended server downtime on patch day, a trend that bucks several months of mostly problem-free patching. As good as the last several months have been, I immediately think of the long downtime associated with patches before Season One, back when servers would go down for the entire day, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" fetchpriority="high" src="https://www.fearlessgamer.com/wp-content/uploads/2011/02/Picture-2.png" alt="Server Unavailable" title="Server Unavailable" width="477" height="169" class="aligncenter size-full wp-image-3038" srcset="https://www.fearlessgamer.com/wp-content/uploads/2011/02/Picture-2.png 765w, https://www.fearlessgamer.com/wp-content/uploads/2011/02/Picture-2-300x106.png 300w" sizes="(max-width: 477px) 100vw, 477px" /></p>
<p>For the past two weeks we&#8217;ve seen extended server downtime on patch day, a trend that bucks several months of mostly problem-free patching. As good as the last several months have been, I immediately think of the long downtime associated with patches before <a href="https://www.fearlessgamer.com/tag/season-one">Season One</a>, back when servers would go down for the entire day, sometimes more. </p>
<p>I&#8217;m hoping the recent extended downtimes mean Riot is preparing the servers, software or hardware, for new feature releases. These last two patches have been remarkably light on content. There have not been major champion changes and Riot has yet to introduce any major client updates. Barring those things, there isn&#8217;t much that should delay the update process as much as we&#8217;ve seen. </p>
<p>Could we see a client update before March 1st?</p>
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			</item>
		<item>
		<title>Riot responds to server instability concerns (right here on FG!)</title>
		<link>https://www.fearlessgamer.com/2010/08/28/riot-responds-to-server-instability-concerns-right-here-on-fg/</link>
					<comments>https://www.fearlessgamer.com/2010/08/28/riot-responds-to-server-instability-concerns-right-here-on-fg/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Sat, 28 Aug 2010 18:13:50 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Chris Enock]]></category>
		<category><![CDATA[Marc Merrill]]></category>
		<category><![CDATA[red post]]></category>
		<category><![CDATA[red response]]></category>
		<category><![CDATA[riot]]></category>
		<category><![CDATA[Riot Chris]]></category>
		<category><![CDATA[riot games]]></category>
		<category><![CDATA[riot president]]></category>
		<category><![CDATA[riot response]]></category>
		<category><![CDATA[RiotChris]]></category>
		<category><![CDATA[server availability]]></category>
		<category><![CDATA[server down]]></category>
		<category><![CDATA[server issues]]></category>
		<category><![CDATA[server offline]]></category>
		<category><![CDATA[server stability]]></category>
		<category><![CDATA[tryndamere]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2223</guid>

					<description><![CDATA[A few days ago I made a post regarding the recent instability issues with Riot servers, a post that seemed to resonate with a lot of you. In case you missed it, RiotChris dropped by this very blog to respond to some of those concerns, and he was followed shortly by Marc Merrill, the president [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://upload.wikimedia.org/wikipedia/en/thumb/2/23/RiotGamesLogo.jpg/250px-RiotGamesLogo.jpg" target="_blank"><img decoding="async" class="photo_right_noborder" src="http://upload.wikimedia.org/wikipedia/en/thumb/2/23/RiotGamesLogo.jpg/250px-RiotGamesLogo.jpg" alt="Riot Games logo." /></a>A few days ago I made a <a href="https://www.fearlessgamer.com/2010/08/26/servers-go-down-again/" target="_blank">post regarding the recent instability issues with Riot servers</a>, a post that seemed to resonate with a lot of you. In case you missed it, <a href="https://www.fearlessgamer.com/2010/08/26/servers-go-down-again/" target="_blank">RiotChris dropped by this very blog</a> to respond to some of those concerns, and he was followed shortly by Marc Merrill, the president of Riot Games, who linked his own response to the situation from the League of Legends forums. </p>
<p>Here&#8217;s what RiotChris (who is Chris Enock, the company&#8217;s Director of Marketing) had to say:</p>
<blockquote><p>We are sorry that we have been having server stability issues and growing pains recently. Fixing them and making a better player experience is our company’s top priority.</p>
<p>We are as frustrated by the server issues, and we will be taking time to bring everyone up to speed on what we are doing to make the issues better. I know it doesn’t help you play the game, but I can tell you that all the problems are due to the growth – if it was just a matter of buying more servers we would do so instantly – and the cause of the problem is rarely the same issue twice because we fix the problems. Of course none of that makes LoL available to play, but our top men are also working on improving the server stability night and day.</p>
<p>&#8211; RiotChris</p></blockquote>
<p>First of all, I want offer my thanks for your response, Chris. On the official forums it&#8217;s one thing &#8211; players either go there or they don&#8217;t, and it doesn&#8217;t exactly feel personal when that&#8217;s the only place we see an official response. You guys (meaning the readers, not Riot) have chosen this blog and continually choose to come back, which has made the time I spend writing here infinitely worthwhile and interesting, and the fact that Chris not only reads here, but decided to comment <em>does</em> feel personal, sounds informed, and seems empathetic. Despite a few blunders, I do think Riot is among best developers around in terms of community involvement and outreach, and anyone who has spent time in the customer service industry knows what a horrible, mad bitch of a task it is to keep people happy. </p>
<p>President <a href="http://www.leagueoflegends.com/board/showthread.php?t=224620" target="_blank">Marc Merrill&#8217;s response</a> further edified the good vibrations RiotChris delivered with a detailed look at the source of the recent issues and the efforts currently underway to resolve those issues (make sure you read his post as well as <a href="http://www.leagueoflegends.com/board/showthread.php?p=2618635#post2618635" target="_blank">the service post he links</a>). I had a good feeling that LoL was growing fast. I had <em>no</em> idea it was more than doubling the game&#8217;s audience every three months (which could mean a lot of things, but empirically means the game is exploding). That kind of growth would be hard for any young developer to keep up with, and it would be unfair to Riot to not bear in mind the company&#8217;s youth. </p>
<p>The takeaway message here is &#8220;stick with it.&#8221; I think we can all agree that the game is a lot of fun &#8211; it&#8217;s complex, exhilarating, and interesting enough that I can write about it <em>every single day</em>, and often in a positive light. Though the current stability issues are frustrating, even infuriating at times, there are &#8220;top men&#8221; working on them, and those top men really are invested and interested in what we, as a community, have to say. </p>
<p><em>N.B. &#8211; I&#8217;m really sorry about the delays on posts this past week. Moving in North Carolina in late August is horrible, but it will be done by the middle of next week. Things will return to normal. I will be my typically witty, charming, and timely self, soon.</em></p>
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