Oh Riot, will you never learn?

This isn't working.

You know, I hate to write this post again, but repetition as a method for conditioning behavior is tried and true, and frankly I don’t know what else we can do. I’ve tried to appeal to logic, to cite examples of effective communication strategies, to state again and again that players want information and that the information we want should be readily accessible, but Riot continues to drop the ball and seems to be committed to doing so.

It’s Tuesday. What’s Tuesday? Tuesday is patch day. Don’t give me any of this “we patch when patches are ready,” crap. Nope. Tuesday is patch day. Why? Because the vast majority of patches go out on Tuesday. Because humans are creatures of habit. Because your customer base prefers a consistent update schedule.

Does every patch have to go out on Tuesday? Of course not. As is the case with today’s patch, things come up. However, when things come up, the changes need to be communicated to the user base in a timely fashion. The message should be clear, concise, and easy to find. I found the explanation of the delay by going to CLG’s redtracker–which remains a superior tool to Riot’s own because it threads red responses, but that’s another issue entirely–and finding RiotRara quoting RiotDaemon from another thread, which was also asking for the patch notes. RiotRara also posted the following:

Check out the Service Status forums. I will no longer be posting these kinds of threads in GD because they don’t belong here.

The Service Status forum is a new sub-forum, which on some level I can appreciate. Riot is trying to compartmentalize information to make it more accessible. Unfortunately, the effort is sort of half-assed. There is no indication on the home page that this kind of information is available or where it might be available. As far as posts “belonging” anywhere, General Discussion is the most used sub-forum Riot has. That probably won’t change any time soon. I found the post directing me to Service Status in General Discussion. Without that post, I wouldn’t know where to get the information. What was wrong with the old banner system? Granted, I don’t think that was perfect, but it was certainly better than a random post in one of the likely thousands of posts asking for information about the patch.

Like I said, I’m tired of talking about this, which is really to say I’m tired of it being an issue. Players shouldn’t have to hunt for this kind of information.

  

Riot launches the Riot Ambassadors

As part of Riot’s efforts to manage communication with the community, the company launched the Riot Ambassadors this week. It was a…strange launch, something I doubt much of the community was expecting. I mean, Riot Ambassadors? Isn’t that the job of every Riot employee?

It remains unclear exactly what purpose of the Riot Ambassador team will serve. Some speculated that the RAs (yeah, it’s a thing now) would be around to deliver bad news so that the reds behind the posts wouldn’t have to suffer negative press. According to Tamat that’s not the case.

We actually don’t want them to be anonymous, which is why they sign every post they make with their handle. That being said – there are a few reasons that we’ve chosen to have them use central names after a lot of discussion, and we’ll be able to reveal more of them as we make progress on the program.

RAs are signing their posts, so no free forum karma for the bearers of bad news. Wait, there’s no forum karma to begin with? Ah well, you get the point. It looks like anyone posting bad news will be doing so under his/her own forum handle. Joy. The official RA purpose seems to be in here:

League of Legends has grown exponentially in the last year, and it’s not showing any signs of slowing down. This growth makes it easier for questions to slip by unanswered and concerns to go unaddressed. Our goal is to help fill in that gap, and enhance the quality and quantity of information flowing from Riot Games. As Riot Ambassadors we’re here for everybody; no question is too small, no issue too big.

I’ve rarely faulted Riot for the quantity of information or even the quality. My only real problem is that the information isn’t compiled in one easy-to-access location. That’s the issue. More answers in more places won’t be a solution. Also, isn’t it more confusing to have posts made by the Riot Ambassadors and then signed by the person that wrote them? Wouldn’t it be easier to give Ambassadors, if we’re really tied to this idea, a forum badge denoting them as such?

Don’t get me wrong, I hope we see better communication from Riot, but I think they might be missing the point.

  

Riot struggles to maintain server stability

For the second time in as many days, Riot had a hard time keeping League of Legends stable. The servers were set to busy sometime this afternoon after recovering from a critical error. Players were none to pleased, as you might imagine. The forums exploded just before servers ground to a halt with posts like “Stability Issues 7/19 – reserving this for Riot” and “Want to know how many times VALVE Servers have crashed?”

I can understand the frustration. Last night’s FG LoL Monday was cut short due to service issues. Two days of problems are somewhat rare for Riot, but certainly still annoying when they happen. When coupled with the extended Leona release window and the downtime around her launch, Riot has a woeful lack of positive buzz around League of Legends. I’m sure the game will bounce back, but it would be very cool for the company to do some things to drive a little positive interest in the League.

This isn’t some “Riot doesn’t do anything” post – just today they’re bringing down the EU servers to split them into two regions to improve stability. It’s a good move, but it’s almost invisible to the player (except for the downside of not being able to play with friends across the EU servers). Riot could do some little things to help keep League of Legends players happy during the lull between Season One and Season Two.

The easiest suggestion would be an IP-boost weekend. Those seemed to happen fairly often in the game’s first year, but I haven’t seen one in a long time. Why not give double IP for a weekend here and there leading up to the Season Two launch? It could easily drive sales for other IP boosts – 4x IP rocks – and encourage people to spend some extra time online over the weekend.

What about a skin giveaway? Hell, they could even tie it in with a livestreamed tournament or event. Just make a reusable code for the store that’s shown on-screen at the end of a tourney stream and make it available for 24 hours after the tourney. People love exclusivity with skins and it would be a great way to drive traffic for a specific tournament. Riot could even use the stream they’ve been promoting during server downtime as a stage for this.

In short, Riot needs to meet the concerns of the player base head on. Show the people crowing about HoN or DotA 2 something that says, ‘hey, we hear your concerns, we know you could be playing other games, thanks for sticking with us.’ I love LoL, but Riot has to do more than say that they’re the most player-focused company in the industry. It’s time show it.

  

3 simple things Riot can do to repair customer relationships and restore good faith

Co-Op vs. AI

UPDATE: Since writing this post, Riot hotfixed to make Co-Op vs. AI live. While cool, it doesn’t have an effect on these suggestions.

The forums were again ablaze with outrage this morning, this time because Riot released the Co-Op vs. AI game mode to European servers before those in North America. Adding insult to injury, Phreak posted a video recap of an Olaf vs. Soraka fight from the Co-OP vs. AI preview Riot held a full month ago. As I’m sure you recall, we were also told the new bot matches would go live in the “coming days” after the patch that implemented the feature clientside. Well, it still isn’t here, and this is far from the first time Riot has mismanaged a feature launch or leaked an update far too early. Frankly, Riot desperately needs to improve its customer relations across the board, and it wouldn’t take much. I’ve come up with three simple, low-cost steps Riot can take to repair customer relationships and restore the good faith of its playerbase.

1. Stop Overpromising/Underdelivering

Riot knows this. The company knows it botched the Magma Chamber announcement in a big way. CEO Mark Merrill had this to say in a recent interview:

“We feel terrible about the whole experience there, where we learned a valuable lesson. We do a lot of iteration, we have a lot of cool design, where we’re innovating on lots of features and maps, modes, and all sorts of these things. And until we nail it and get it right, because our core experience is really fun, because there’s built-in expectations that users have on quality, we don’t want to screw anything up. And so we’re willing to take the time — and sometimes it’s a painful amount of time obviously — and it’s our fault for setting expectations the way we did.”

That’s actually a fantastic apology, but why are we still seeing this mistake being made? Where’s the Tribunal? Where is Co-Op vs. AI? The Magma Chamber mistake has been made several more times, and its breeding bad blood in the playerbase. This issue is compounded when the features that are leaked too early would add great value to the game. This week’s bans highlight just how much good Tribunal could do. I realize it’s being delayed so that it can be implemented properly, but the fact that I know of its existence and know that it is overdue makes the glacial pace of bans/suspensions all the more frustrating.

2. Implied Expectations Still Have to be Met

As Tuesday, February 15th rolled around I was getting geared up to play the newest champion in the league, Maokai. I fired up the client that morning and much to my surprise, servers were up. Awesome! Unfortunately, they had never gone down. The Maokai patch was delayed by a day.

Several players made forum threads about the delay and received responses like the following, from Phreak:

This week most likely. No promises on patch date.

Actually, guys, when you released the previous dozen-or-so patches on a Tuesday, Tuesday became patch day to your customers. Similarly, when you release a Champion Spotlight showcasing a champion’s skills accurately for several weeks, we assume those spotlights will be accurate on launch day. When Renekton launched, he was very different than he looked in the Spotlight. I realize both of these situations involved last minute changes, but those changes need to be foreseen and dealt with accordingly. Remember, you set the two week patch cycle, not the players. If it’s too tight to accurately represent and release a product, maybe you need to reconsider the patch cycle. Repetitive action on your part implies expectations from the consumer. When your action changes, you’ve failed to meet expectations you set, explicitly or otherwise, and that creates a bad customer experience.

3. Revive the Blog

The last official League of Legends blog post went live on June 10, 2010. It was actually a great post, giving players a closer look at upcoming changes to the recommended items for each character in game. Unfortunately, the blog wasn’t updated very often (despite several posts on June 8th that were conspicuously just a few minutes apart) and content that would otherwise be appropriate for a blog was sent to the forums. More unfortunate still is that the forums lack functionality to make them a decent place to get information. The red tracker is pretty weak when compared to community alternatives (CL Gaming’s is awesome), there is no search function, and posts go up so fast that important posts often get buried.

Oddly enough, Riot is pretty good at communicating with players on the forums. Red posters respond regularly to community concerns, but how much of the community actually sees those posts? Shurelia started a thread a few days ago just to make a weak Rammus joke. That thread has since become one of the most transparent looks at the design process behind League of Legends the company has ever had in the public forums. Shurelia has leaked changes for several champions next patch. Morello has posted to drop knowledge on some fool several times. It’s an awesome post, but the community needs easy access to that information, access that should come from Riot. Pendragon’s ban post would also make a perfect blog entry.

As it currently stands, we have the easiest access to the announcements that have disappointed us in the past. The good stuff, like designers thoughts on different champions or interesting posts about design in general, are buried under tens of thousands of forum posts without a way to search for them. Riot needs a centralized location to highlight the positive aspects of its relationship to the playerbase. Personally, I think a blog is perfect solution (and it just so happens I know a fairly prolific League of Legends blogger).

I know that the issues I mentioned in this post are complicated. I know that Riot has to make sure it can deliver a quality product before releasing features willy-nilly. I know it isn’t as easy as just flipping a switch. As you probably noticed, these three solutions all concern communication. That’s really where Riot is missing the mark. The game is still pretty great, the upcoming features still look awesome. By communicating more effectively with the playerbase, Riot can capitalize on the positive aspects of League of Legends and restore the good faith of its loyal fans.

  

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