Tag: ranked solo (Page 2 of 2)

Should Riot remove ranked solo when normal draft launches?

ranked_vs_normal

I’ve been playing a lot of Ranked Solo games recently, if only because I miss draft mode. Actually, that is the only reason. I don’t like ranked. I don’t like the attitude of the players. I don’t like that my own expectations of my teammates rise dramatically when I play ranked and so I don’t like how often I’m disappointed.

I’ve dropped 150 points or so over the past week and a half, largely because my teammates have made some very foolish choices. As an example, I had a team captain today who set up a Rammus pick with the bans. It was a nice move, and we could have had what many consider the strongest pick in the game on our team. Instead, our captain chose Ezreal because no one wanted to switch for Rammus, giving the other team the pick he had baited for us. Trust me, I would have taken Rammus had I known, but he just switched and locked without saying anything after no one offered to trade. Amazing.

That little story aside, I wonder what the value of Ranked Solo will be when normal draft comes out (it is coming out, I promise – Marc Merrill confirmed normal draft to me over Twitter last week). Personally, I would mind if Riot did away with it. Ranked and Solo just don’t work together in my mind. They are competing principles. I understand that it was necessary when Season One launched; players needed a place to see the new game modes, even if they were just playing solo. When the same options are available in normal, why keep it around?

More likely than not, it will stay around. Players will always want that quantifiable measure of success, as arbitrary as it sometimes seems to be (seriously, how did some of these people get past 1200). Personally, I won’t be going anywhere near ranked, unless I suddenly have a regular play schedule with four other people and we can run ranked 5s.

I hit 1600 ELO (and I don’t want to be there any more)

1600

It took almost 500 games but I finally managed to push my way through and break the 1600 ELO barrier. I’m now officially among the top 1000 players in the ranked Solo 5v5 queue and, I’ll be honest, I had hoped it would be different, though I’m not really sure why.

I think the thing I expected most from high-tier play was more coordination/communication and less finger pointing. It has actually been quite the opposite. In most games I’ve played since 1550+, where I’ve been for a while now, players rarely talk, sometimes to the point that you can’t get a response about comps, picks, and builds in champion select. Believe it or not, it’s really important for the team to know if you’re playing AP Twisted Fate. It’s also disconcerting when a player takes smite on an atypical jungle toon if your team already has a strong jungler. For whatever reason though, whether it’s the arrogance that comes from having proof of success or something else, high-tier players rarely want to talk about this stuff.

Another strange phenomenon at high ELOs are the players who think they can prove that the underplayed champions are actually strong, but that they just require skill. This isn’t just a few people, either. A ton of players do this. In particular, I can think of a guy I see on occasion who picks Gangplank regardless of his team’s composition. I’ve tried reasoning with him, saying things like, “Hey, how about someone else. We already have three melee,” or, “Gangplank isn’t a very strong mid these days,” to which the response has always been some form of “fuck off.” I can understand his frustration. Sometimes it’s fun to play guys like Gangplank, and in some comps, Gangplank fits very nicely. But when you’re locking a niche character the moment the champion selection screen lights up with complete disregard for your team composition, you’re making it infinitely less likely that your teammates have a chance of winning. The fact that I’ve seen him (the player, not Gangplank) in several games, not one for which Gangplank has made sense, and that he’s not only had a bad attitude but then blamed everyone possible for our inevitable loss dissolves any sympathy I might have for the guy.

He’s not the only one, either. A lot of high-level players share this sort of delusion about their level of skill with a given champion. The reality is, some champions just aren’t fit for high-level competitive play. You might see some marginal success with them, but it will almost always be anecdotal, an exception to the rule.

There is one problem with high-tier ranked that I knew would happen. As your ELO improves, there are fewer and fewer people at your rank to be paired with. A couple things start to happen. On the rare occasion that there are ten people of a wide ELO spread from 1600 and up online and looking for game at the same time, you get paired with and against people anywhere from 1600 to 1900. That’s not so bad, because a lot of those players seemed to be very similarly skilled. What happens more often, though, is that you become the balancing factor for someone’s duo queue. Shortly after hitting 1600 I played a ranked game in which I got Corki for another player with my first pick. He ignored my requests and picked me Rammus, even though we had a jungler (lane Rammus is a nightmare). I got stuck bottom with Kayle, who I begged for the first five minutes to “PLEASE STOP PUSHING THE LANE.” I got no response, and the player spammed Righteous Fury until we were slammed up against the enemy turret with Shen and Malphite in front of us and their jungler working up increasingly violent and creative ways to orchestrate our demise. I got out of the game only to find that he was nearly 200 ELO my junior. Either he or someone on the other team was in a wide disparity duo queue and I was there to hopefully balance things out.

At this point, I find myself enjoying normal games at least as much as, if not more than ranked. There’s more champion diversity and players are generally more friendly. I’ll still likely play ranked, but I think that will become increasingly rare. The experience just hasn’t been very fun lately, even since improving my ELO.

Riot should let 3-man premades play 5v5 solo

Summoner's Rift early design.

I’ve been trying to spend a good bit of time in solo queue over the course of the weekend to see how things feel. There are still a lot of the same problems – bad players have been carried, good players are in brackets well below their skill level, there is so much animosity among teammates that it’s nearly impossible to organize people. My problem is that I want to see the stats that ranked matches provide, but playing the queue as a solo is painful.

I really think Riot should open up the solo queue to allow 3-man premades. There is really no reason not to. Among the queues, solo seems to be taken the least seriously. Even with three people, the chance for your other two players to be atrocious is high enough that it really shouldn’t be much different from the two man system.

I know there are normal games, but the fact that normal stats aren’t being tracked gives players too much flexibility to leave games without consequence. I still want to enjoy a competitive game with my friends on Summoner’s Rift and, unfortunately, the current system doesn’t allow for that.

Carry/Feeder adjustments coming to ranked play

ProFeed.I don’t think I’ve read better news today (granted, most of my reading to this point has been focused on either games or gadgetry, so it kinda makes sense). I found a thread in which Zileas said he would be adding feeder/carry consideration to the ELO calculations at the end of games.

This. Is. Huge. This is at least a step toward addressing the individual performance in a team setting and the penalties/benefits some players reap as a result. As a for instance, I had a game today in which I played Shaco. I got a slow start, mostly because I was on the phone and not focused on my jungling, so I didn’t gank much early. I did try for one big gank on our 1v2 lane and sent them back to base, so it wasn’t a horrible early game. Well, not to me anyway.

My teammates, on the other hand, would not stop berating me for being a terrible Shaco and a waste of a team slot and on and on. Our Olaf kept insisting I was going to be useless late game because I hadn’t ganked. As it turned out, I went 11-2-15 with two tower kills before the other team surrendered. Regardless of what my team thought was going on, I was largely the reason behind the victory, or at least the very heavy piece of leaden straw that broke the camel’s back. Our Olaf slightly below 1.00 in his K/D ratio and our Mordekaiser was 1-9. For the other team, that can be an extremely frustrating loss. They likely could have beat our team with a different player. My understanding, then, is that their ELO will not be as negatively effected because we had a strong carry. Likewise, my own ELO should receive a slight bonus for carrying.

On the flipside, if Kaiser had somehow lost us the game (which he almost did), we likely wouldn’t be as penalized because we had a heavy feeder on our team. No word on when these changes will come out, but I’m really excited about them.

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