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	<title>pet class &#8211; Fearless Gamer</title>
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		<title>Orianna skill list announced</title>
		<link>https://www.fearlessgamer.com/2011/05/27/orianna-skill-list-announced/</link>
					<comments>https://www.fearlessgamer.com/2011/05/27/orianna-skill-list-announced/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Fri, 27 May 2011 16:23:03 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[caster]]></category>
		<category><![CDATA[orianna]]></category>
		<category><![CDATA[orianna abilities]]></category>
		<category><![CDATA[orianna ability list]]></category>
		<category><![CDATA[orianna build]]></category>
		<category><![CDATA[orianna guide]]></category>
		<category><![CDATA[orianna skill list]]></category>
		<category><![CDATA[orianna skills]]></category>
		<category><![CDATA[pet class]]></category>
		<category><![CDATA[support]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=3535</guid>

					<description><![CDATA[Orianna&#8217;s &#8220;Champion Approaches&#8221; thread is up, which presumably means we&#8217;ll have another patch on Tuesday to bring her live. The thread also included the skill list, which looks significantly less like a pet class than may have been suggested in earlier threads. I&#8217;m actually glad for that. The other pet characters currently in League of [&#8230;]]]></description>
										<content:encoded><![CDATA[ [<a href="https://www.fearlessgamer.com/2011/05/27/orianna-skill-list-announced/">See image gallery at www.fearlessgamer.com</a>] 
<p>Orianna&#8217;s &#8220;<a href="http://www.leagueoflegends.com/board/showthread.php?t=780587" target="_blank">Champion Approaches</a>&#8221; thread is up, which presumably means we&#8217;ll have another patch on Tuesday to bring her live. The thread also included the skill list, which looks significantly less like a pet class than may have been suggested in earlier threads. I&#8217;m actually glad for that. The other pet characters currently in League of Legends feel clumsy and unresponsive. Let&#8217;s put that aside for a moment and dig into the skills. </p>
<p><strong>Passive – Clockwork Windup:</strong> Orianna’s autoattacks deal additional magic damage every hit, subsequent attacks on the same target within a few seconds will add more damage per hit. This bonus stacks up to three times. </p>
<p><strong>Command &#8211; Attack:</strong> <a href="https://www.fearlessgamer.com/tag/orianna">Orianna</a> commands her ball to fly towards target location, dealing damage to targets hit but doing reduced damage for each additional target hit. Her ball remains behind at that location afterwards. </p>
<p><strong>Command – Dissonance:</strong> Orianna commands her ball to emit a magnetic pulse, dealing damage to units around it. Afterwards, the ball leaves a field behind for a few seconds that speeds up allies and slows enemies. </p>
<p><strong>Command – Protect </strong><br />
(Passive): The allied champion the ball is attached to gains bonus Armor and Magic Resistance.<br />
(Active): Orianna commands her ball to fly to and attach onto an allied champion, dealing damage to enemies it passes through and shielding the allied champion when it arrives.</p>
<p><strong>Command – Shockwave:</strong> Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance towards, and possibly over, her ball.</p>
<p>I&#8217;ll start by saying I&#8217;m going to need a video to understand how her skills work. The Q is clear enough, and the W sounds like a version of <a href="https://www.fearlessgamer.com/tag/lux">Lux&#8217;s</a> AoE slow, but in reverse &#8211; it slows after dealing damage. I&#8217;m not sure why her E is split into an active and passive component unless the ball just stays on the target indefinitely, which seems odd. Her ultimate sounds interesting, though I think its effectiveness will depend entirely on the size of the AoE and how easy it is to get the ball into position. </p>
<p>While I understand the idea behind her passive, I have to wonder how its going to work out. Few damage dealing passives really incentivize players to do things that are counterintuitive to the champion. Jarvan, for instance, has a damage modifier, but he also has a skillset designed around getting close to and staying close to the enemy. This passive sounds less like an imposed skill ceiling and more like a source of frustration. If it is too easy to use, she&#8217;ll have absolutely wild burst, but if it&#8217;s too tough there will be endless complaints that she is underpowered. Here&#8217;s hoping Riot struck a balance. </p>
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