	
<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>patch preview &#8211; Fearless Gamer</title>
	<atom:link href="https://www.fearlessgamer.com/tag/patch-preview/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.fearlessgamer.com</link>
	<description></description>
	<lastBuildDate>Sat, 28 Jan 2012 05:30:11 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.3.8</generator>
	<item>
		<title>Lee Sin finally catching a nerf</title>
		<link>https://www.fearlessgamer.com/2012/01/28/lee-sin-finally-catching-a-nerf/</link>
					<comments>https://www.fearlessgamer.com/2012/01/28/lee-sin-finally-catching-a-nerf/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Sat, 28 Jan 2012 05:30:11 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[blind monk nerf]]></category>
		<category><![CDATA[critical strike]]></category>
		<category><![CDATA[jax buff]]></category>
		<category><![CDATA[lee sin nerf]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[patch preview]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=4576</guid>

					<description><![CDATA[They say a watched pot never boils. I say a watched developer never makes overdue changes. Stop watching, people, and Riot just might make a few changes. It looks like Lee Sin is finally going to get a decent nerf in the upcoming patch. It isn&#8217;t huge. It&#8217;s isn&#8217;t tiny. It is a moderately-sized nerf [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe width="477" height="291" src="http://www.youtube.com/embed/m6eeNL95L3w" frameborder="0" allowfullscreen></iframe></p>
<p>They say a watched pot never boils. I say a watched developer never makes overdue changes. Stop watching, people, and Riot just might make a few changes. It looks like Lee Sin is <em>finally</em> going to get a decent nerf in the upcoming patch. It isn&#8217;t huge. It&#8217;s isn&#8217;t tiny. It is a moderately-sized nerf that could actually slow down his jungling and hurt his damage a little bit. I know, I can hardly think of anything to say. </p>
<p>In the patch preview, Morello categorized the Lee Sin nerfs thusly: &#8220;We want <a href="https://www.fearlessgamer.com/tag/lee-sin">Lee Sin</a> players to build damage to get damage.&#8221; A revolutionary concept. I&#8217;m just happy to see one of the longest-standing top-tier junglers finally get a light tap to the genitals. He&#8217;ll still be strong, but he won&#8217;t be quite so easy.</p>
<p>For the rest of the patch, <a href="https://www.fearlessgamer.com/tag/jax">Jax</a> is getting some new survivability on Counter Strike and Riot is changing the critical chance mastery into attack damage per level. I&#8217;m actually really happy about that second change. I&#8217;ve had several games in which an opponent &#8212; sometimes even an AP carry &#8212; gets an early two crits in a row and just screws me out of lane. Nice to see that kind of stuff disappearing. </p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.fearlessgamer.com/2012/01/28/lee-sin-finally-catching-a-nerf/feed/</wfw:commentRss>
			<slash:comments>4</slash:comments>
		
		
			</item>
		<item>
		<title>Patch Preview breakdown</title>
		<link>https://www.fearlessgamer.com/2011/12/12/patch-preview-breakdown/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Mon, 12 Dec 2011 19:10:45 +0000</pubDate>
				<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[ahri]]></category>
		<category><![CDATA[ahri patch]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[patch preview]]></category>
		<category><![CDATA[ryze buff]]></category>
		<category><![CDATA[singed buff]]></category>
		<category><![CDATA[strength of spirit]]></category>
		<category><![CDATA[tf buff]]></category>
		<category><![CDATA[tryndamere nerf]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=4427</guid>

					<description><![CDATA[I covered the upcoming rune changes in a post the other day but neglected to provide a breakdown of the champion and mastery changes slated for the Ahri patch. Twisted Fate is getting a little much-needed love. He&#8217;ll have better range in lane and his Pick-a-Card will now require target selection. I have to say, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe width="477" height="291" src="http://www.youtube.com/embed/LKy7WQgE6kU" frameborder="0" allowfullscreen></iframe></p>
<p>I covered the upcoming rune changes in a post the other day but neglected to provide a breakdown of the champion and mastery changes slated for the Ahri patch. </p>
<p><a href="https://www.fearlessgamer.com/tag/twisted-fate">Twisted Fate</a> is getting a little much-needed love. He&#8217;ll have better range in lane and his Pick-a-Card will now require target selection. I have to say, I&#8217;m excited to see TF again. I can&#8217;t help but miss him around this time of year. This is when I started playing LoL and he was the first champion I really loved. Granted, he was OP as all hell, but still fun. </p>
<p>Tryndamere is also getting a small nerf, though I honestly doubt it will be enough. His healing-per-stack on Bloodlust will be reduced in the coming patch. Really, though, Trynd is just too strong in a solo situation. The fact that he has a heal <em>at all</em> gives him more sustain than just about anyone he faces. With the Cleanse change, I think his kit is just too problematic. </p>
<p>Morello also mentioned bringing back Strength of Spirit for Utility mastery lovers. I&#8217;m honestly not sure how putting it deep in the tree will make things any better. The tree is just way too focused on a stat that no one really worries about any more: mana. Because of the way blue buff gets passed around, a mana-focused build is only relevant on Singed and <a href="https://www.fearlessgamer.com/tag/ryze">Ryze</a>. Beyond that, we don&#8217;t need the mana, and the rest of the utility tree is bad enough that even Ryze and Singed would be better off speccing defense. </p>
<p>I&#8217;ll be interested to see how the TF buff plays out, but beyond that, I don&#8217;t see this patch having much impact on the game. </p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Patch Preview includes Skarner buffs, Gunblade nerfs</title>
		<link>https://www.fearlessgamer.com/2011/10/15/patch-preview-includes-skarner-buffs-gunblade-nerfs/</link>
					<comments>https://www.fearlessgamer.com/2011/10/15/patch-preview-includes-skarner-buffs-gunblade-nerfs/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Sat, 15 Oct 2011 20:08:02 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[akali]]></category>
		<category><![CDATA[graves patch]]></category>
		<category><![CDATA[gunblade nerfs]]></category>
		<category><![CDATA[patch preview]]></category>
		<category><![CDATA[skarner]]></category>
		<category><![CDATA[skarner buffs]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=4226</guid>

					<description><![CDATA[Riot posted the patch preview for the upcoming Graves patch some time last night. The video includes some decent champion changes, including Skarner buffs, but it&#8217;s missing some key champion nerfs that are long overdue. Gunblade is getting some nerfs, which are aimed at &#8220;hyper-carry&#8221; hybrids like Jax and Akali, but the changes will only [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe width="477" height="291" src="http://www.youtube.com/embed/Vwdf1-jESZE" frameborder="0" allowfullscreen></iframe></p>
<p>Riot posted the patch preview for the upcoming <a href="https://www.fearlessgamer.com/tag/graves">Graves</a> patch some time last night. The video includes some decent champion changes, including Skarner buffs, but it&#8217;s missing some key champion nerfs that are long overdue. Gunblade is getting some nerfs, which are aimed at &#8220;hyper-carry&#8221; hybrids like Jax and Akali, but the changes will only really affect Dominion. </p>
<p><a href="https://www.fearlessgamer.com/tag/skarner">Skarner</a> is getting across-the-board buffs &#8211; attack speed per level, mana cost reduction on Crystal Slash, duration increase on Impale. It&#8217;s a nice set of buffs that should make him much less mana dependent. Honestly, I think he might become the flavor of the month with these buffs. Skarner was in a decent spot, I think he just needed some mana adjustment. Now I can see him as an overwhelming solo top or jungler. </p>
<p><a href="https://www.fearlessgamer.com/tag/corki">Corki</a> is getting an adjustment to Gatling Gun that should make the damage output from the skill more consistent. I&#8217;m not sure why Corki is on the change list, though I haven&#8217;t seen him in many games recently. In fact, the only ranged carry I see with any consistency these days is <a href="https://www.fearlessgamer.com/tag/caitlyn">Caitlyn</a>. I would love to know when we&#8217;re going to see a couple adjustments to her kit. </p>
<p>The other serious changes made to the game all have to do with Dominion. There&#8217;s less ambient XP so the &#8220;hyper-carries&#8221; get to endgame more slowly. Gunblade spell vamp no longer stacks, and Gunblade is getting stat nerfs to bring the power benefit more in line with the cost. </p>
<p>I thought it was funny that Phreak played <a href="https://www.fearlessgamer.com/tag/akali">Akali</a> for a large portion of the patch preview and yet there was no mention of nerfing her. I&#8217;ve thought Akali&#8217;s burst was broken for a while now, and after learning to play her using Westrice&#8217;s guide and some practice, I can&#8217;t believe she&#8217;s remained in the game in her current state for as long as she has. I wouldn&#8217;t be surprised if part of the hesitation to nerf her is that a lot of people are playing her now and a lot of those people don&#8217;t know what they&#8217;re doing. A big part of Akali&#8217;s playstyle is wrapped up in prepping her lane opponent for a kill before level six. At level six she outlanes virtually every single character in the game. This isn&#8217;t just on Noob Island either; it&#8217;s at every level of the game. Akali was used to devastating effect in the New York tournament this weekend and was the biggest reason Team Dignitas beat CLG. </p>
<p>It looks like the most exciting thing coming this patch will be Graves, unless of course you&#8217;re a Skarner devotee. </p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.fearlessgamer.com/2011/10/15/patch-preview-includes-skarner-buffs-gunblade-nerfs/feed/</wfw:commentRss>
			<slash:comments>11</slash:comments>
		
		
			</item>
		<item>
		<title>Fnatic wins the all-Euro Season One Championship Final/Patch Notes</title>
		<link>https://www.fearlessgamer.com/2011/06/20/fnatic-wins-the-all-euro-season-one-championship-finalpatch-notes/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Tue, 21 Jun 2011 04:59:43 +0000</pubDate>
				<category><![CDATA[Current Affairs]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[aAa]]></category>
		<category><![CDATA[against all authority]]></category>
		<category><![CDATA[dreamhack]]></category>
		<category><![CDATA[epik gaming]]></category>
		<category><![CDATA[fnatic]]></category>
		<category><![CDATA[new patch]]></category>
		<category><![CDATA[patch preview]]></category>
		<category><![CDATA[season one]]></category>
		<category><![CDATA[team solomid]]></category>
		<category><![CDATA[tsm]]></category>
		<category><![CDATA[yorick patch]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=3690</guid>

					<description><![CDATA[Season One officially drew to a close this evening as Fnatic beat Against All Authority to take the Season One Championship. The game was an all-Euro match, thanks to some excellent play by aAa during the loser&#8217;s bracket semifinal round. aAa was able to win the match with a bit of an odd comp, thanks [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><object width="477" height="268"><param name="movie" value="http://www.own3d.tv/stream/137386" /><param name="allowscriptaccess" value="always" /><param name="allowfullscreen" value="true" /><param name="wmode" value="transparent" /><embed src="http://www.own3d.tv/stream/137386" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="477" height="268" wmode="transparent"></embed></object></p>
<p>Season One officially drew to a close this evening as Fnatic beat Against All Authority to take the <a href="https://www.fearlessgamer.com/tag/season-one">Season One</a> Championship. The game was an all-Euro match, thanks to some excellent play by aAa during the loser&#8217;s bracket semifinal round. aAa was able to win the match with a bit of an odd comp, thanks to some creative warding and incredible teleporting. It would be enough against Fnatic, though, who scored the final win in the second of the two game series against aAa. </p>
<p>I was a little disappointed to see the North American teams drop early. I&#8217;m not a TSM fan, but I though Epik had played really well for most of the tourney. The wheels fell off today, though. I honestly thought they might have been throwing the game with that double-AD, no tank comp. They are certainly a much better team than was shown today.</p>
<p>I haven&#8217;t yet had a chance to watch the Fnatic vs. aAa matches as I was in the car when they first aired. I&#8217;ve heard they were fantastic, so I&#8217;m hoping for some VoD action soon. In the meantime, Phreak and RiotEski put up a <a href="http://www.own3d.tv/video/137386/Patch_Notes" target="_blank">patch preview</a>, which I&#8217;ve linked above. Lots of changes are on the way &#8211; check back tomorrow for a full roundup. </p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Patch Preview shows off Alistar, Fiddlesticks, Gangplank reworks</title>
		<link>https://www.fearlessgamer.com/2011/04/24/patch-preview-shows-off-alistar-fiddlesticks-gangplank-reworks/</link>
					<comments>https://www.fearlessgamer.com/2011/04/24/patch-preview-shows-off-alistar-fiddlesticks-gangplank-reworks/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Sun, 24 Apr 2011 19:29:57 +0000</pubDate>
				<category><![CDATA[Champions]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[alistar]]></category>
		<category><![CDATA[alistar remake]]></category>
		<category><![CDATA[fiddlesticks]]></category>
		<category><![CDATA[fiddlesticks remake]]></category>
		<category><![CDATA[gangplank]]></category>
		<category><![CDATA[gangplank remake]]></category>
		<category><![CDATA[patch changes]]></category>
		<category><![CDATA[patch preview]]></category>
		<category><![CDATA[upcoming patch]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=3392</guid>

					<description><![CDATA[The patch preview for next week is live, giving us a look at what&#8217;s in store for several of the game&#8217;s most neglected champions. Alistar, Fiddlesticks, and Gangplank are all due for reworks this week, all of which should be significant improvements on their respective playstyles. If you follow Guinsoo on Twitter, you know the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe loading="lazy" title="YouTube video player" width="477" height="291" src="http://www.youtube.com/embed/2Dmh9QXxdnU" frameborder="0" allowfullscreen></iframe></p>
<p>The patch preview for next week is live, giving us a look at what&#8217;s in store for several of the game&#8217;s most neglected champions. <a href="https://www.fearlessgamer.com/tag/alistar">Alistar</a>, Fiddlesticks, and Gangplank are all due for reworks this week, all of which should be significant improvements on their respective playstyles. </p>
<p>If you follow Guinsoo on Twitter, you know the Alistar remake has been in the works for several months. A few times it even looked like it was patch ready and then got pulled. Basically the changes will give Alistar a lot more farming potential as well as a few more ways to use his skills that aren&#8217;t so Flash dependent. I&#8217;m really excited about this remake &#8211; Alistar was such a cornerstone of LoL at launch that it has been tough to see him slip into obscurity. </p>
<p><a href="https://www.fearlessgamer.com/tag/fiddlesticks">Fiddlesticks</a> is basically having his damage normalized, which is exactly what he needs. His early healing has been nerfed a touch, but with an armor buff to keep his jungling strength. His Dark Wind bounces 5 times at all levels and now has scaling damage, which should improve his presence in both lane and coming from jungle, and Crowstorm has been rebalanced to account for the damage shift. Again, I&#8217;m really excited about the changes. I was a huge Fiddlesticks fan for a very long time. A little consistency will go a long way for him. </p>
<p>Lastly, there&#8217;s <a href="https://www.fearlessgamer.com/tag/gangplank">Gangplank</a>. Plank has long been a problematic champion for Riot. He&#8217;s randomly bursty, has the only deny in the game (which is absolutely broken in some situations), and has a hugely unreliable ultimate. Pretty much all of that is being addressed with the patch, which I can only imagine will mean good things for the champion. He&#8217;ll be able to make better use of Raise Morale, his ult is much less of a guessing game, and his Parrrley shouldn&#8217;t be quite such a gamble. Again, excited to see this play out. </p>
]]></content:encoded>
					
					<wfw:commentRss>https://www.fearlessgamer.com/2011/04/24/patch-preview-shows-off-alistar-fiddlesticks-gangplank-reworks/feed/</wfw:commentRss>
			<slash:comments>2</slash:comments>
		
		
			</item>
		<item>
		<title>Patch preview: Garen, Galio, and Caitlyn buffs</title>
		<link>https://www.fearlessgamer.com/2011/03/27/patch-preview-garen-galio-and-caitlyn-buffs/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Sun, 27 Mar 2011 19:56:45 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Patches]]></category>
		<category><![CDATA[caitlyn buff]]></category>
		<category><![CDATA[galio buff]]></category>
		<category><![CDATA[garen buff]]></category>
		<category><![CDATA[lee sin patch preview]]></category>
		<category><![CDATA[patch changes]]></category>
		<category><![CDATA[patch preview]]></category>
		<category><![CDATA[ranged carry]]></category>
		<category><![CDATA[tanky dps changes]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=3286</guid>

					<description><![CDATA[This week&#8217;s patch preview is up, giving us a quick peek at what we can expect on Tuesday. It looks like it&#8217;s going to be a pretty slim patch. Phreak did mention that the patch is going to be pretty light on champion changes because there are going to be some larger changes in the [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.fearlessgamer.com/tag/galio"><img width="477" src='https://www.fearlessgamer.com/wp-content/gallery/champ-splash/galio_splash_2.jpg' alt='galio_splash_2' class='photo_center' /></a></p>
<p>This week&#8217;s <a href="http://www.leagueoflegends.com/board/showthread.php?t=608031" target="_blank">patch preview is up</a>, giving us a quick peek at what we can expect on Tuesday. It looks like it&#8217;s going to be a pretty slim patch. Phreak did mention that the patch is going to be pretty light on champion changes because there are going to be some larger changes in the following patch to address the tanky problem we&#8217;re currently facing. Here&#8217;s hoping that stuff will be enough. </p>
<p>In the meantime, it looks like Galio, <a href="https://www.fearlessgamer.com/tag/garen">Garen</a>, and Caitlyn will all be getting buffed. I&#8217;m surprised when people complain about viability for Galio and Garen. I saw those toons nonstop for like four months. I might actually be sad if they&#8217;re back in the regular rotation. </p>
<p>Caitlyn occupies sort of a strange space right now. I have a lot of really good games with her, but the bad ones I have are usually catastrophic failures. I think a big part of that is the slow cast time on her escape skill. That slight delay before she fires backward and the ensuing slow motion reverse dash make her pretty easy to catch up to. Compare that to Corki&#8217;s Valkyrie and I think you can see where she&#8217;s lacking. </p>
<p>My biggest concern is that the changes will make her even more frustrating to play against. She already ruins a lot of champions in lane. What will it be like with more attack speed and an extra trap for warding or lane control? I&#8217;d imagine things will get pretty messy around her. </p>
<p>All the same, I&#8217;m glad to see Riot buffing a ranged champion. I miss the days of the ranged carry. </p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>

<!--
Performance optimized by W3 Total Cache. Learn more: https://www.boldgrid.com/w3-total-cache/?utm_source=w3tc&utm_medium=footer_comment&utm_campaign=free_plugin

Page Caching using Disk: Enhanced 

Served from: www.fearlessgamer.com @ 2026-04-13 09:53:17 by W3 Total Cache
-->