They say a watched pot never boils. I say a watched developer never makes overdue changes. Stop watching, people, and Riot just might make a few changes. It looks like Lee Sin is finally going to get a decent nerf in the upcoming patch. It isn’t huge. It’s isn’t tiny. It is a moderately-sized nerf that could actually slow down his jungling and hurt his damage a little bit. I know, I can hardly think of anything to say.
In the patch preview, Morello categorized the Lee Sin nerfs thusly: “We want Lee Sin players to build damage to get damage.” A revolutionary concept. I’m just happy to see one of the longest-standing top-tier junglers finally get a light tap to the genitals. He’ll still be strong, but he won’t be quite so easy.
For the rest of the patch, Jax is getting some new survivability on Counter Strike and Riot is changing the critical chance mastery into attack damage per level. I’m actually really happy about that second change. I’ve had several games in which an opponent — sometimes even an AP carry — gets an early two crits in a row and just screws me out of lane. Nice to see that kind of stuff disappearing.
I covered the upcoming rune changes in a post the other day but neglected to provide a breakdown of the champion and mastery changes slated for the Ahri patch.
Twisted Fate is getting a little much-needed love. He’ll have better range in lane and his Pick-a-Card will now require target selection. I have to say, I’m excited to see TF again. I can’t help but miss him around this time of year. This is when I started playing LoL and he was the first champion I really loved. Granted, he was OP as all hell, but still fun.
Tryndamere is also getting a small nerf, though I honestly doubt it will be enough. His healing-per-stack on Bloodlust will be reduced in the coming patch. Really, though, Trynd is just too strong in a solo situation. The fact that he has a heal at all gives him more sustain than just about anyone he faces. With the Cleanse change, I think his kit is just too problematic.
Morello also mentioned bringing back Strength of Spirit for Utility mastery lovers. I’m honestly not sure how putting it deep in the tree will make things any better. The tree is just way too focused on a stat that no one really worries about any more: mana. Because of the way blue buff gets passed around, a mana-focused build is only relevant on Singed and Ryze. Beyond that, we don’t need the mana, and the rest of the utility tree is bad enough that even Ryze and Singed would be better off speccing defense.
I’ll be interested to see how the TF buff plays out, but beyond that, I don’t see this patch having much impact on the game.
Riot posted the patch preview for the upcoming Graves patch some time last night. The video includes some decent champion changes, including Skarner buffs, but it’s missing some key champion nerfs that are long overdue. Gunblade is getting some nerfs, which are aimed at “hyper-carry” hybrids like Jax and Akali, but the changes will only really affect Dominion.
Skarner is getting across-the-board buffs – attack speed per level, mana cost reduction on Crystal Slash, duration increase on Impale. It’s a nice set of buffs that should make him much less mana dependent. Honestly, I think he might become the flavor of the month with these buffs. Skarner was in a decent spot, I think he just needed some mana adjustment. Now I can see him as an overwhelming solo top or jungler.
Corki is getting an adjustment to Gatling Gun that should make the damage output from the skill more consistent. I’m not sure why Corki is on the change list, though I haven’t seen him in many games recently. In fact, the only ranged carry I see with any consistency these days is Caitlyn. I would love to know when we’re going to see a couple adjustments to her kit.
The other serious changes made to the game all have to do with Dominion. There’s less ambient XP so the “hyper-carries” get to endgame more slowly. Gunblade spell vamp no longer stacks, and Gunblade is getting stat nerfs to bring the power benefit more in line with the cost.
I thought it was funny that Phreak played Akali for a large portion of the patch preview and yet there was no mention of nerfing her. I’ve thought Akali’s burst was broken for a while now, and after learning to play her using Westrice’s guide and some practice, I can’t believe she’s remained in the game in her current state for as long as she has. I wouldn’t be surprised if part of the hesitation to nerf her is that a lot of people are playing her now and a lot of those people don’t know what they’re doing. A big part of Akali’s playstyle is wrapped up in prepping her lane opponent for a kill before level six. At level six she outlanes virtually every single character in the game. This isn’t just on Noob Island either; it’s at every level of the game. Akali was used to devastating effect in the New York tournament this weekend and was the biggest reason Team Dignitas beat CLG.
It looks like the most exciting thing coming this patch will be Graves, unless of course you’re a Skarner devotee.
Season One officially drew to a close this evening as Fnatic beat Against All Authority to take the Season One Championship. The game was an all-Euro match, thanks to some excellent play by aAa during the loser’s bracket semifinal round. aAa was able to win the match with a bit of an odd comp, thanks to some creative warding and incredible teleporting. It would be enough against Fnatic, though, who scored the final win in the second of the two game series against aAa.
I was a little disappointed to see the North American teams drop early. I’m not a TSM fan, but I though Epik had played really well for most of the tourney. The wheels fell off today, though. I honestly thought they might have been throwing the game with that double-AD, no tank comp. They are certainly a much better team than was shown today.
I haven’t yet had a chance to watch the Fnatic vs. aAa matches as I was in the car when they first aired. I’ve heard they were fantastic, so I’m hoping for some VoD action soon. In the meantime, Phreak and RiotEski put up a patch preview, which I’ve linked above. Lots of changes are on the way – check back tomorrow for a full roundup.
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The patch preview for next week is live, giving us a look at what’s in store for several of the game’s most neglected champions. Alistar, Fiddlesticks, and Gangplank are all due for reworks this week, all of which should be significant improvements on their respective playstyles.
If you follow Guinsoo on Twitter, you know the Alistar remake has been in the works for several months. A few times it even looked like it was patch ready and then got pulled. Basically the changes will give Alistar a lot more farming potential as well as a few more ways to use his skills that aren’t so Flash dependent. I’m really excited about this remake – Alistar was such a cornerstone of LoL at launch that it has been tough to see him slip into obscurity.
Fiddlesticks is basically having his damage normalized, which is exactly what he needs. His early healing has been nerfed a touch, but with an armor buff to keep his jungling strength. His Dark Wind bounces 5 times at all levels and now has scaling damage, which should improve his presence in both lane and coming from jungle, and Crowstorm has been rebalanced to account for the damage shift. Again, I’m really excited about the changes. I was a huge Fiddlesticks fan for a very long time. A little consistency will go a long way for him.
Lastly, there’s Gangplank. Plank has long been a problematic champion for Riot. He’s randomly bursty, has the only deny in the game (which is absolutely broken in some situations), and has a hugely unreliable ultimate. Pretty much all of that is being addressed with the patch, which I can only imagine will mean good things for the champion. He’ll be able to make better use of Raise Morale, his ult is much less of a guessing game, and his Parrrley shouldn’t be quite such a gamble. Again, excited to see this play out.