Tag: ninja champs

LoL: Akali on the Test Realm

Akali in game.The Test Realm caught an update today, and it first looked like just a couple tweaks for a short list of heroes. As it turns out, it’s the Akali patch. The last in the trio of ninjas has joined her brothers and she looks to be the most “ninja” of the bunch. Akali is a melee assassin who uses a short range throw, much like Shen, and has a stealth/slow mechanic similar to Rikimaru from DotA.

Unfortunately, I didn’t get a chance to test Akali before practice game creation was disabled around midnight. On the whole, she sounds interesting, though I think a lot of people will struggle to be successful with her. Her Q skill is like Vorpal Blade from what I can tell, but when attacked it consumes the mark effect to deal bonus damage. Her W is a smoke cloud that stealths her and slows enemies in the area. Her E skill is a splash damage effect and her ultimate seems to be like a rogue’s shadow step from WoW. The ult has a 2/1.5/1 second cooldown, though you need an Essence of Shadow to use it, which charges every 30/25/20 seconds, much like Corki’s Missile Barrage and the max is three instead of seven.

The only other things I can tell you is that the Test Realm champion info screen shows a “Bruce Lee Akali” skin, so you can dream about what that will look like. I’ll post more info as soon as I have it.

LoL: Akali Sneak Peek

Akali, the Fist of ShadowI don’t know about you guys, but I’ve been not-so-patiently waiting for news on Akali, the last of the ninja trio. After the long wait, we finally have…concept art! Okay, this isn’t exactly the news I was hoping for but it’s something, and with the other champions release has followed shortly after this kind of preview showed up. I’m really hoping for a Wednesday evening TR launch, but I kinda doubt it. I’m content to wait another week, though.

I do wish the image told us a little bit more. From what I can gather Akali is melee and will likely be some sort of assassin. I would not be surprised to see some kind of stealth mechanic. She is a ninja, after all. Really, with all the community complaints about the ninjas not really being very ninja, Riot kinda has to pull through on this one.

In any case, I’ll be ready when she launches. I’m sitting on a couple thousand IP and I’ve played everyone else (except Eve). Anyone else excited about this chick?

LoL: Riot’s stance on Kennen buffs

Kennen loading screen.Since Kennen’s release, a large portion of the community has been clamoring for buffs. Most of the complaints center around his AP ratios, which people think are too low. Personally, I think he’s fine. As stated in previous posts, I continue to do quite well with Kennen because of his early game strength. He definitely doesn’t scale as well as some heroes, but he’s one of the best early game champions, giving you the power to get ahead and stay there.

Most recently, a forum poster asked why no Kennen buffs had made the new Test Realm patch. I was glad to see Riot respond this time – it’s been fairly quiet regarding the midget ninja so far. Here’s what Geeves had to say:

I ended up buffing his AP ratios as a result of Test Realm feedback in the last patch cycle, and I think it worked out pretty well. I have seen quite a few Kennens internally do pretty monstrous in games, and I have seen some people fail with him.

I think he currently may suffer from Master Yi/Evelynn syndrome where they are very reliant on team comp to pull off their power moves (Lightning Rush/Electrical Surge/ult is a devastating combo but he puts himself at risk to do it). I’m keeping an eye on his performance and I’m pretty satisfied with how he looks currently, but if this changes I’ll make some survivability/scaling tweaks pretty quickly.

It makes me more than a little sad to see him compare Kennen to Yi/Evelynn. Really any character that isn’t a true initiator is going to rely on team comp for success. Certainly Yi and Evelynn are among that number, but there are plenty more.

LoL: Kennen Guide

Swamp Master Kennen.There’s been a lot of back and forth in the community about Kennen so I thought it would be appropriate to put together a full guide. I’ve fallen in love with the midget ninja and I’ve been playing him to great success in most every game I’ve tried. Kennen is one of the strongest gankers in the game and, when played well, provides excellent utility and killing power to a solid team. He will easily carry a team if his opponents allow him any kind of farm.

I build Kennen AP, despite all the claims of his poor AP ratios. Personally, I think his AP ratios are excellent, good enough that they might catch a nerf in the near future. For runes, I roll with magic pen marks, dodge seals, cooldown reduction per level glyphs, and health quints. I go back and forth on masteries but for this guide I’ll recommend a 9/21/0 build, taking the 15% spell pen from the offense tree and making sure to grab the extra health and the 4% damage reduction from defense. The rest is up to you.

For summoner skills I take Cleanse and Ignite, but Ghost, Exhaust, and Teleport if your team needs it are all good options.

Kennen is a very powerful farmer so I always like to take him mid solo. Grab a health crystal, get to lane, and get ready to farm. At level 1 I have 820 health, which is a ton for a mid toon. Most of my opponents are somewhere around 500, so I have a huge advantage early. I take Thundering Shuriken (his Q skill) first and focus on last hitting. At level 2 and 3 take one rank of your other skills to prep for your combo. Keep last hitting to get up a decent farm.

Kennen is an excellent harasser. I take Electrical Surge at level 2 so that I can keep my mark count on my target as often as possible. Whenever I have the chance I like to Shuriken my opponent. I’ll then use either the passive from Electrical Surge or the active to keep my marks up. The active has surprisingly good range and can be used any time a nearby target has a mark. Try to always have at least two marks on your target so he’s prepped for a gank. At level 3 you can start rolling with your combo. Without boots your opponent will have a hard time avoiding Lightning Rush. I try to get a stack or two on the target and then Lightning Rush in. The stun procs some extra energy so I can Shuriken again while I’m standing on top of my target and auto attack for some harass and hopefully another mark from the Electrical surge passive. The high early health pool allows me to soak a little minion damage and bring my opponents down to half health or so. Once you have your opponent to half health you should be able to get an easy kill. Again, work up two marks on the target while you farm, regen some energy, build up your Electrical Surge passive and Lightning Rush in. Your stun procs extra energy again and with an auto attack you gain a mark, Shuriken will net you a mark, set your ignite and then auto attack the target down. As they start to run away you should have plenty of energy for a quick Electrical Surge active for a second stun. This combo is your bread and butter until you have your ult. Obviously it relies on your ability to keep marks on your target, so get some practice, even on bots if you want.

For the rest of early game you’ll main Shuriken for the cooldown reduction and increased damage. I follow that with Lightning Rush, again for cooldown reduction and because the damage scales better for the early game than Electrical Surge. Obviously, you want to take your ultimate as often as possible and save consecutive ranks of Electrical Surge for the end of the game.

You should find it very easy to farm. In the mid lane it’s important that you only last hit. You want to keep your target closer to your turret so you don’t have to dive for the kill. I typically wait until I have 1400g, which should be around level 5 or 6, before heading back to base to pick up Haunting Guise and my boots.

At 6 your ganking power only improves. If you’ve done a good job farming your Guise will give the penetration needed for some early kills on targets with low magic resistance. Stack up a mark or two (preferably two) and Lightning Rush in. Once rush hits I Shuriken and start to auto attack for the duration of the stun, planting one mark on my target and dealing a little damage. Once stun ends (which is fast, don’t get me wrong), I pop my ult, which drops another mark and then Electrical Surge for a second stun. You may have to wait a second for the energy to Surge, but if you prepped your target correctly you should have a mark waiting on your Surge passive just in case. That combo alone will kill most targets at 6. Thankfully, you brought Ignite for anyone that might be a little more durable.
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