Tag: nine tails fox

Ahri Impressions

Ahri.

I usually try to write my champion impression posts as early in release week as possible. With Ahri, though, I had to wait. I just didn’t have anything significant to say. Almost every game I played with her was a mirror match in lane, and mirror matches with Ahri are devastatingly boring (also very hard to win because you just end up using your ult when your opponent does, either to try for a kill or to escape her attempt at killing you). I think I’ve finally seen her enough that I can say something meaningful about her place in the game, so here goes.

First off, the Akali comparisons just don’t work. While her playstyle may be similar, in that she relies on one big combo to blow up a target, the two are fundamentally different champions. Ahri is much more reliable and sustainable in lane, but much less so in a teamfight. Her spell vamp will occasionally work wonders for her in a fight, but for the most part it’s about negating lane attrition.

This is the part of Ahri that really annoys me. She has has nearly infinite lane sustain from level 5 on. I say level 5 because in my experience, that’s where her mana regen is enough to cast Orb of Deception fairly often and the spell deals enough damage for the Spell Vamp to really keep her alive. The range on Orb is also high enough that she can do the leeching from a safe distance. I don’t know what it’s going to take for Riot to realize that lane attrition is a good thing. I know some of you disagree with me on this, but the whole infinite lane sustain thing is just crappy design. Really crappy design.

I actually found Ahri to be a little difficult to gank with in lane, so long as my opponents were smart. The best opponents would bury themselves in their minion wave once I ulted, avoiding my charm. Without the charm, they could typically Flash off or use a CC spell to keep me at enough distance. Ahri is highly susceptible to CC, particularly when her ult is down, and a lot of champions can easily exploit that weakness.

To me, it seems Ahri works best as skirmisher and pub-stomper. She does really well against teams that like to have smaller fights in the jungle and away from minions. She’s great against disorganized players. Against a comp with some reliable CC, though, she’s just not all that strong. Her own CC can be devastating if she picks off an enemy, much like Blitzcrank’s grab, but it becomes highly unreliable in lane fights thanks to minions. I’m not saying that’s a bad thing – it would be insanely overpowered if it went through minions – just that it limits her effectiveness.

I really hope Riot leaves Ahri as she is. I think she’s fairly easy to play against in lane, but if they give her much more power she’ll be unbearable. Personally, I want to try a few strange builds on her. I could see a Deathfire rush giving her devastating power after level 6 by further bumping her skirmish power. I’m sure some solid Ahri players will pop up in the near future, but for the time being you just need to survive her lane phase and get to the teamfighting.

Ahri set to live across all servers

Ahri has finally made her way onto the League of Legends servers, though not without a few hangups. The North American servers were struggling under the weight of her massive tail and finally went down this evening. They’re back up now, though, as is the Ahri champion spotlight above.

I’m hoping I get a chance to play her in a game this evening. For now, I’ll say I think her burst is a little nutty in a skirmish situation. I’d imagine she would get smashed by a serious teamfighting comp, if only because that usually means a combination of a few tanks. She will probably be completely ridiculous in solo queue, though.

I’ll have more thoughts tomorrow when I actually have a chance to play her. Any of you had a chance to try her out or play against her?

Nine Tails Fox mechanics revealed

Ahri.

A couple months back, Riot gave us a look at an upcoming champion known as the “Nine Tails Fox.” She now has a name – Ahri – and something of a skillset, which means we could see her in the next couple patches. I’m going to try to avoid saying “Akali 2.0” as much as possible, but looking at her skillset it’s difficult to avoid that kind of comparison.

Here’s an excerpt from Morello’s post about Ahri:

Ahri’s gameplay style revolves around mobility and managing position to aim her spells. When played properly, Ahri darts around teamfights, picking off wounded stragglers and harrying soft enemies.

This is largely accomplished through her ultimate, which allows her to dash multiple times before going on cooldown. Ahri can either use all three quickly to chase, burst, or escape, or she can spread out their uses to keep enemies guessing and juke around the battlefield. Combining this with her high magic damage and her Seduction ability to lock enemies down, she can strike from unexpected angles or bait enemies into overcommitting to disadvantageous situations.

Ahri’s major gameplay decisions are based on her assessment of risk/reward. Her burst is high, but must be in short range to maximize it. This creates a dynamic that requires her to endanger herself to reach full potential. Play it safe and have more light damage, or commit and go for the kill? Use your dash for damage, or save it for escape? The choices are constant with these opposed strengths and weaknesses.

So her ultimate is a three-dash ability, though it sounds like it has limited duration. It also seems to be untargeted, which could make her even more frustrating to play against than Akali. I’m also a little concerned about giving such a mobile champion an ability that can “lock enemies down.”

I was happy to read this line, though: “This creates a dynamic that requires her to endanger herself to reach full potential.” As long as that’s true, I’m willing to wait to pass judgement on the character. One of Akali’s biggest balance issues is that she does not have to put herself in harm’s way to deal big damage. Twilight Shroud allows her to avoid a lot of incoming damage while still abusing her opponents. It seems like Seduction with Ahri could do the same thing, but I would guess that’s a single-target ability, which leaves Ahri open to enemy fire. Still, she could devastate a solo lane, and we all know what it’s like to play against a fed assassin. No fun for anyone.

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