Talon patch includes a host of client changes
The Talon patch is finally live (so is the champion), bringing us the latest champion along with some prep work for the Dominion launch. It looks like Dominion is damn close to being ready, which I’m really excited about. This patch also brought a host of client changes. It’s cleaned up information in some places but feels a little cluttered in others.
The picture in this post is the new post-game summary screen. You’ll notice the addition of some information, including gold earned during the game and team score totals. Obviously the screen has been rearranged to make the actual game content much larger, with less unused space.
The other UI changes include a rework of the in-game score screen, which I find a lot less effective than the post-game screen. It feels cluttered and a bit busy, I think mostly because every element on each line is a different size. The numbers are smaller than the item icons. The letters are smaller than the numbers. The summoner spell icons are somewhere in between.
There’s also the new death callout system, which I really like. The announcer sometimes can’t keep up with the action, so the callouts provide some extra, easy-to-digest information.
And obviously the landing page has been reworked, though for me it only takes up something like 2/3 of the screen. I don’t know if that’s intentional and there’s more content coming or if it’s just formatted for 4:3 screen ratios. Again, that one looks a little cluttered to me. This way you can keep your friends list open at all times. Why it isn’t opened for you at all times is beyond me, but at least it isn’t covering anything up now.
What do you think. Are you liking the new UI elements or did you prefer the old?
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Posted in: league of legends, News, Patches
Tags: kill callouts, new ui, post-game screen, score screen, talon patch, UI changes, ui design, ui elements