Mojang finally hiring more people to work on Minecraft

Mojang/bukkit.

In the nearly three years Notch has been developing Minecraft, hires what is now his development company, Mojang, have been few and far between. The lack of hires certainly wasn’t need-based (or lack-of-need-based). It’s pretty easy to make the case that Minecraft has been in need of more developers for at least the past year. There is still no modding API, despite the fact that Minecraft enjoys one of the most active modding communities in the world. The game still feels like a bit of a fragmented mess. All of this could be solved with more manpower. Yeah, I said it. All they needed were a couple warm bodies with a basic knowledge of java.

Well they finally picked some, and it just so happens to be the fine folks at Bukkit. For those that don’t know, the Bukkit team produced an alternate version of the Minecraft server code that was more stable than the original, had a modding API, and required fewer resources to run. Luckily for the four fellows who ran the project, the Bukkit team won’t be working for free any longer. They’ve officially joined the Mojang team.

Their first project will be to write a brand new API. Now, I don’t claim to be a programmer, but I can only imagine one good reason to do this: Mojang didn’t want to pay for Bukkit. I have nothing but respect for the Bukkit guys. They started on a project for fun, they kept it going after it grew into something huge, and now they’re reaping rewards. Without knowing the details of their employment agreement, I think they’re getting the short end of the stick, and unfortunately so are we.

Again, I don’t know exactly what I’m talking about here, but I would imagine there’s a legal case for Mojang to say hey, stop doing that to our code or we will sue you. There certainly would be if Bukkit tried to sell their server package. As such, Mojang doesn’t really owe the guys at Bukkit anything. Wouldn’t it suck, though, to be such an integral part of the Minecraft community–as in, so big that you’re essentially synonymous with multiplayer gameplay–and be compensated with just a job offer? I know, job offers are hard to come by right now, but the guys at Bukkit have done more for multiplayer than anyone else, including Mojang. All of the notable multiplayer Minecraft servers run Bukkit. Now they’ll be forced to migrate to the new API developed in-house with Mojang.

I’m hopeful that the new API will be pretty much the work of those four guys, because I stopped trusting Mojang to build one a long time ago. The Bukkit guys certainly know what they’re doing and, who knows, maybe starting from scratch will be nice for them. It won’t be nice for players, though. Certainly not in the short term. Yes, they’ve pledged support through 1.2, but the transition probably won’t be super slick, to say nothing of the additional wait time we now have for development of this new API. For being a “released game,” Minecraft is in critical flux an awful lot.

Seriously though, congrats to the guys at Bukkit. You deserve all of your success.

  

Mojang sets Minecraft launch date for 11/11/2011

Minecraft World.

I spend so much time in Minecraft it’s hard to believe that the game isn’t done. It is so far beyond any game experience I have had in recent memory, largely due to the huge development community that backs the game. It is a fantastic experience, one I can hardly overstate and something that every self-respecting gamer should spend time on (I play on a server called DarkTide under the name “TheWuggler” if anyone would like to join). Mojang, the game’s developer, has set an official release date for Minecraft, which is still in beta. The target: 11/11/2011.

You probably know that date well. A lot of other games are targeting the golden date for release, not the least of which is Bethesda’s Elder Scrolls: Skyrim. As Notch mentioned on his blog announcing the release, Minecraft won’t have a proper release date like many other games. There are already millions of registered players, and Mojang continues to update the game on a regular basis.

From Notch’s blog:

It’s a bit tricky to really do a release for Minecraft as we keep updating it all the time. For one, the version we deem as the “full version” won’t be very different at all from what the game was like a week ago, and we’ll keep adding features after the release as well, so it’s really more of a milestone when we finally get rid of the Beta label, and some kind of goal for us to work towards. The plan is to be open with this and try to get people to cheer us on as much as possible, but to be open with the fact that the game won’t change much at the actual release day. (It’s more a progress up until that point).

Progress is right – the game just released an update that added wild wolves to the mix of creatures. The wolves can be tamed and used as player pets, aiding in the hunt for delicious porkchops or, my favorite game, other players.

How many more times can I say in one post that I love Minecraft…I LOVE MINECRAFT. Seriously, check it out.

  

Wolf/Dog mob is taking shape in Minecraft

Minecraft dogs.

Mojang’s Jens Bergenstetn has been tweeting today about the wolf/dog mob Notch leaked a few weeks ago. Apparently it’s moving along pretty well, well enough for working models anyway. Jens, who tweets under the pseudonym @jeb_, posted the picture you see above.

I’ll be interested to see how the pet system is implemented. My mind is still a little blown by the possibilities of large scale Minecraft PvP, but I’m open to Mojang adding new features, too.

  

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