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	<title>mmo world &#8211; Fearless Gamer</title>
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		<title>D&#038;D Online got the free-to-play model right</title>
		<link>https://www.fearlessgamer.com/2010/02/27/dd-online-got-the-free-to-play-model-right/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Sun, 28 Feb 2010 00:33:41 +0000</pubDate>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[ddo]]></category>
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		<category><![CDATA[dungeons and dragons]]></category>
		<category><![CDATA[dungeons and dragons online]]></category>
		<category><![CDATA[free-to-play]]></category>
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		<category><![CDATA[turbine]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=1259</guid>

					<description><![CDATA[Everyone loves a free game, especially a free game done right. Take League of Legends &#8211; the game has been around for less than a year and has already been downloaded more than a million times. It&#8217;s a great model, but one that hasn&#8217;t been as successful in the MMO world. Dungeons and Dragons Online [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://cache.kotaku.com/gaming/images/Turbine-DDO_E3(4).jpg" target="_blank"><img decoding="async" class="photo_right" border="0" width="250" height="188" src="http://cache.kotaku.com/gaming/images/Turbine-DDO_E3(4).jpg" alt="D&#038;D Online." /></a>Everyone loves a free game, especially a free game done right. Take <em><a href="https://www.fearlessgamer.com/category/league-of-legends">League of Legends</a></em> &#8211; the game has been around for less than a year and has already been downloaded more than a million times. It&#8217;s a great model, but one that hasn&#8217;t been as successful in the <a href="https://www.fearlessgamer.com/category/mmo">MMO</a> world. <em>Dungeons and Dragons Online</em> is bucking that trend, continuing to grow both its free and subscription fee paying user base. </p>
<p>Turbine announced that the game has seen more than a million players in growth since the re-launch last September. Paid player subscriptions have also doubled, and the game&#8217;s store transactions are blazing along at three times the industry average, giving the franchise a 500% growth in revenue. Can you imagine what WoW&#8217;s numbers would look like if <a href="https://www.fearlessgamer.com/tag/blizzard">Blizzard</a> could pull that off? Are there numbers with that many zeroes?</p>
<p>CEO Jim Crowley summed up the success quite well. &#8220;We&#8217;ve known all along how great this game is and by implementing an innovative new model that put the players in charge of how they pay and play DDO Unlimited, we&#8217;ve successfully expanded our reach and injected new energy into the game. Without a doubt, DDO Unlimited is a hit!&#8221;</p>
<p>Source: <a href="http://kotaku.com/5481290/a-million-players-flock-to-dungeons--dragons-online-seeking-freedom" target="_blank">Kotaku</a></p>
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