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	<title>minecraft chain world &#8211; Fearless Gamer</title>
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		<title>Jason Rohrer wins GDC &#8220;Bigger Than Jesus&#8221; competition with &#8220;Chain World&#8221;</title>
		<link>https://www.fearlessgamer.com/2011/03/09/jason-rohrer-wins-gdc-bigger-than-jesus-competition-with-chain-world/</link>
					<comments>https://www.fearlessgamer.com/2011/03/09/jason-rohrer-wins-gdc-bigger-than-jesus-competition-with-chain-world/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Wed, 09 Mar 2011 23:14:13 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[chain world]]></category>
		<category><![CDATA[game developer's conference]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[gdc 2011]]></category>
		<category><![CDATA[jason rohrer]]></category>
		<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[minecraft chain world]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=3211</guid>

					<description><![CDATA[I don&#8217;t know how much you guys follow the gaming conference circuit. Despite the fact that I write for a gaming blog, its pretty rare that I&#8217;m shocked by anything coming out of the various conferences throughout the year. Most of the larger developers like to save their major announcements for a day that they [&#8230;]]]></description>
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<p>I don&#8217;t know how much you guys follow the gaming conference circuit. Despite the fact that I write for a gaming blog, its pretty rare that I&#8217;m shocked by anything coming out of the various conferences throughout the year. Most of the larger developers like to save their major announcements for a day that they will be the <em>only</em> developer making noise. Still, the annual development competition at GDC caught my eye this year, mostly because it involves <a href="https://www.fearlessgamer.com/category/minecraft">Minecraft</a>. </p>
<p>Every year at GDC, a pool of developers is asked to design a game for a specific challenge. This year&#8217;s theme was &#8220;Bigger Than Jesus,&#8221; tasking designers with creating a religion/religious experience within a game. The winner, Jason Rohrer, came up with something truly awesome. His game is called Chain World and it&#8217;s designed to mimic the way we experience powerful people and ideas that we have no carnal attachment to. </p>
<p>As an example, Rohrer cited his own family, which had built up a sort of mythos around Jason&#8217;s grandfather. Though Jason didn&#8217;t really know him, he still retold his grandfather&#8217;s stories, traveled to places his grandfather had lived and so on, all because of his devotion to this idea of a person. Chain World recreates that devotion by giving the player a world populated with structures and places without a real explanation of where their origins. </p>
<p>The twist is that only one person is playing Chain World anywhere in the world at a time. Chain World is a Minecraft world on a thumb drive. When you die, you take the thumb drive and give it to someone new, who then goes and plays the game until he dies, and so on. It&#8217;s an interesting concept, one I can hardly give due justice. The video above is long, but it&#8217;s worth a watch. I&#8217;d stop after Rohrer&#8217;s presentation. The other contestant&#8217;s weren&#8217;t nearly as good. </p>
<p>If someone walks up to you some day in the near future and hands you a USB drive, you better take it, and when you die, ship that bad boy my direction. </p>
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