
It took some time but I was finally able to land a couple games with Lux in a row. On the whole, I think she’ll improve as I learn how to play her, but she requires very careful itemization and a solid team to support her playstyle.
I really love Lux’s skillset. She has a double snare, an AOE slow, a nice ult, and a damage shield for helping out the team. I felt like I always had the flexibility to either help shield my team or provide more damage by ranking up different skills each game. I also love that her ult is on a short cooldown, in part because it looks so damn cool.
Lux’s main drawback is her cooldowns. They are long. Unfortunately her AP ratios are also pretty low, so you need a lot of AP before she starts to hurt. That actually points me toward cooldown reduction – more snares, more slows, more shields – for max support. Really, it depends on your team. If you have a high damage team, you might want to think about playing a Soulstealer build. With low damage/tanky teams, though, you’re probably better off not playing her.
All of that said, her control abilities are great in a teamfight, and it’s happened several times that I’ve been able to use her ultimate twice as a teamfight drags on.
