Tag: lol (Page 3 of 12)

Valve making a DotA clone?

DotA.

Some of you may recognize the name Jon St. John. Yeah, he has a badass name in real life, but he’s also done voice acting for one well-known and incredibly delayed badass: Duke Nukem. Well, Jon St. John has a new project, and one that could be of interest to LoL players. He’s doing voice acting for Valve’s version of DotA.

I don’t really have any details, and frankly, the DotA moniker comes from JSJ, not from Valve. What we do know is that Valve hired IceFrog (the mind behind DotA (along with Zileas)) to make something to please DotA fans. Jon St. John posted to his Twitter account this weekend that he has been doing voice work for DotA at Valve Software. I’m not sure why he would call out the name of the game without hearing it from Valve, and if they didn’t give him the go ahead, you can bet he wouldn’t be talking about it.

This doesn’t necessarily mean a whole lot for the LoL community, but it could be bad news for any HoN fans out there. I’ve played a bit of HoN and been completely unimpressed, so it’s not like the name DotA will kill a game like LoL. It could kill HoN, though, especially with the kind of money Valve has. What could be a problem for LoL is just that – the money.

Valve could very easily sweep in on LoL territory with more bank, more developers, but more importantly, more support. With better server uptime and the bankroll to back a quicker development cycle, Valve could make a dent in the LoL player base. That’s not to say Valve will do that, just that it could with the resources it has. Valve was notoriously slow with some of the TF2 developments, though, even if TF2 has a massive player base. Let’s also not forget that IceFrog did work on HoN, and we can all see how well that’s going.

In short, I think it’s totally possible that Valve is working up a DotA clone and it has the potential to make a bit of a stink for the big players in the MOBA world. There are so many variables, though, that Valve has a long way to go before

Oh how I long for the LoL Mac client

Apple.A few months back, Riot announced that it was developing a Mac OS X client for League of Legends. Why don’t we have it yet?

This isn’t a, “why are you ruining my life, Riot?” post, but rather a “please, please, please make this a reality,” post. I committed to avoid buying a gaming laptop some time ago, mostly because it isn’t truly a laptop. I don’t want a 17-inch screen, I don’t want it to weigh 11 pounds. I want portability and functionality without egregious size. That said, LoL isn’t exactly a taxing game, and it would be nice to log in when the night is winding down and try to pick up a quick game with the new champions and features when I’m not at my home machine.

I’m guessing it will come some time in late fall, though it wouldn’t be a huge surprise to see it pushed to the holiday season.

Riot starts Season One transition, stops recording wins

Nexus down.If you’ve had a chance to play this weekend, you may have noticed the lack of change in your win count. No, it’s not a bug. It’s one of the ways Riot is hoping to maintain as much uptime as possible for the changeover to Season One.

With regard to the wins, it’s an issue of stat recording. They’re revamping the internals, so you don’t keep any wins you might accrue over the weekend. Kinda sucks, but I’m not too worried about those disappearing from my stat record if I get access to a much more robust system in a few days. I do wonder, though, what kind of stats we’ll get to see for legacy games. I know those games will still be private, but will they get the full analysis package of the other games?

I’m glad to see Riot is taking precautions for uptime around the Season One launch. Here’s hoping the rest goes smoothly.

Season One launches July 13th!

Season One client.

Well, Riot proved me wrong…sort of. The League of Legends Season One will launch with much fanfare a week from today, along with the new hero, Xin Zhao.

Riot hasn’t released any more information regarding the inaugural season, other than pointing to the original Season One preview. Also, I should point out one very important word in Pendragon’s post – “targeting.” No guarantees on next Tuesday, folks.

I’m hoping Season One is as cool as it has the potential to be. I’ll mostly be playing the Solo 5v5 playlist, with the occasional 3v3 when I have friends online. I think it will be tough for me to find a solid 5v5 team, despite my active play schedule. I do tend to split my time these days, playing a few games here and there between a more active work schedule. I’m willing to bet most serious 5v5 teams will want to get a lot of playtime in over the next couple days.

How much LoL lore do you know?

Map of the League.With a game like LoL it’s hard for me to remember that there’s an attempt at some sort of backstory for the characters and locations. It makes me wonder, are any of you guys into that stuff?

When I played WoW I got marginally interested in the lore. Every now and again it was nice to forget about the grind and focus on the motivation for doing a particular quest or dungeon. The Nesingwary quests were a lot of fun in Outland and Northrend (the STV ones were pretty awful). LoL doesn’t cater to that kind of “motivation” right now. When draft mode launches I guess you could pit warring factions against one another.

There’s a thread toward the top of the General Discussion forums that draws on the LoL lore to request new Noxian heroes. Anyone play with this kind of conflict in mind?

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