So many games are geared towards guys that it’s understandable that many girls and women might have trouble finding games they can relate to. In a recent article in Wired, Laura Hudson explains why “Left Behind” is the videogame that finally made her feel like a human being.
Although women make up nearly half of all gamers, only a fraction of videogame characters are female, and fewer still are playable. Maybe that’s why I felt so shocked when I played Left Behind, the newest chapter of the award-winning survival game The Last of Us.
“I don’t understand how this is even happening,” I said over and over again.
I was playing as Ellie, a 14-year-old girl who must venture out alone into a post-apocalyptic world of monsters and murderers armed with nothing but a pocket knife, desperately trying to find medicine for her badly injured friend Joel. But if battling mercenaries and zombies as a teenage girl weren’t interesting enough, the half of the game with no combat at all is more compelling. After flashing back in time, you spend your time walking around a mall with your best friend Riley, talking, playing games and trying to repair your friendship after a falling out.
It’s difficult enough to find a game where a woman is the main character. Finding one where you play as a woman and have positive, meaningful interactions with other women? It’s like spotting a goddamn unicorn.
I’ve spent my entire life playing videogames, and Left Behind is the most emotionally powerful experience I’ve ever had in the medium – and not just because it let me play as a girl. After all, I’ve played as girls before. In a real way, in my real life, I’ve been playing as a girl all this time.
Read the rest of her article for some great insight on a female’s perspective. This can be a great resource for anyone developing games with female characters.
