
Lee Sin might be real, *sunglasses*, real mediocre. Okay, I don’t think that’s how that joke works but who can resist a little wordplay. In all seriousness, Lee Sin was one underwhelming dude, to the point that Riot saw fit to hotfix buff him. I haven’t really been a fan of this method in the past, and after seeing the numbers, I’m not a fan of it now.
Check it:
Sonic Wave/Resonating Strike AD ratio increase to 1.0 from 0.8
Tempest/Cripple AD ratio increased to 1.0 from 0.6
Dragon’s Rage AD ratio increased to 2.0 from 1.5
Flurry’s Energy restoration increased to 15 from 10.
Those are serious buffs. Imagine another character in the game picking up those kind of number boosts. I still don’t think it will address all of his problems. Lee Sin suffers from a lack of real crowd control, even if he is fairly mobile.
It’s also hard for me to see this buff and not think, gee, Nocturne hasn’t been changed, and he has one of the absolute strongest kits in the game. How does a buff like this get pushed through when adjustments to a character like Nocturne aren’t even made the patch after his release? I’m confused, but thankfully Lee Sin isn’t the kind of character that can take these buffs and just murder an entire team. In the right hands, though, I think he’ll be very deadly.
Posted in: Reviews
Tags: lee sin, lee sin abilities, lee sin attack ratios, lee sin buff, lee sin hotfix, lee sin up, lee skin skills




