Tag: lee sin skills (Page 2 of 2)

Are you excited for tomorrow?

I am. I’m pumped that Lee Sin is indeed real, though I don’t understand making us wait a few extra days. It’s also weird that Riot called the Lee Sin spotlight from March 29th the “April Fool’s Spotlight,” when the actual April Fool’s spotlight is the real deal. It’s just a strange situation, one I don’t really get.

I actually think Phreak might not have been lying when he said they weren’t sure about Lee Sin’s power level, even if he was making a joke about the hazy effect on the first spotlight. Honestly, I kind of hope it’s the truth, otherwise the wait makes no sense.

Lee Sin spotlight is funny but worrisome

I almost hesitated to post this because, as I keep saying over and over, I’m still a little worried about what’s going down with Lee Sin. Still, this spotlight is funny, even if the blur will make your eyes go a little crazy. My personal favorite part was Baron Nashor killing himself.

As the patch notes have it, Lee Sin won’t be out until Friday.

Lee Sin abilities announced

It’s looking more and more like Lee Sin might be the real deal, not just an April Fool’s Joke. Riot has announced his official skill list, which includes in game screenshots. It would be an awful lot of work, not to mention a PR nightmare that Riot doesn’t need, to put all of this together just to strip it from under our feet.

Let’s take a look at that ability list.

Sonic Wave / Resonating Strike:
Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.

Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.

Safeguard / Iron Will
Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.

Iron Will: Lee Sin’s intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.

Tempest / Cripple
Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple for the next 3 seconds.

Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.

Dragon’s Rage (Ultimate)
Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.

Flurry (Passive)
After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.

I haven’t had a ton of time to think through his skillset, but I will say I don’t usually like skills getting complicated with bonus effects, especially if the secondary use requires some action first. I know it’s designed to work as a skill ceiling, but the way Lee Sin’s passive works, any miss will multiply the feeling of penalty.

I’ll wait to say more until I’ve seen the skills in action. For now, I’m just happy the Blind Monk is real.

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