League Replays.Late last week I covered a new replay tool that had been developed by a couple guys from the League of Legends community. I tested League Replays out over the weekend before migrating to the new launcher (the replay client wasn’t working with the patcher but has since been updated) and I have to say, I’m pretty impressed.

The client works by recording network traffic, which means any requests sent to and information received from the Riot server is recorded so that it can be played back. Now, that also means limited information. You’ll notice that creep counts in game don’t update until you click on a player. The same is true for League Replays. I could only see health bar information and creep counts for the units my camera was focused on over the course of the game. The replay does, however, allow for free camera movement, so you can at least watch the other players move around the map.

For three weeks of development and a completely free service, the client is damn good. Shortly after Riot released a new launcher in beta form, the guys from League Replays had their own client up and running with the new directory structure.

If you’re in need of a replay system, be sure to check it out.