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	<title>iphone unreal tournament &#8211; Fearless Gamer</title>
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		<title>Unreal Engine 3 running on latest iPhone/iPod Touch hardware</title>
		<link>https://www.fearlessgamer.com/2009/12/23/unreal-engine-3-running-on-latest-iphoneipod-touch-hardware/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Wed, 23 Dec 2009 05:25:31 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Mobile Gaming]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iphone unreal tournament]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[open gl]]></category>
		<category><![CDATA[open gl es 2.0]]></category>
		<category><![CDATA[unreal]]></category>
		<category><![CDATA[unreal engine]]></category>
		<category><![CDATA[unreal engine 3]]></category>
		<category><![CDATA[unreal iphone]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=963</guid>

					<description><![CDATA[This little bit of news will have you wishing someone would just make a standard controller peripheral for the iPhone/iPod Touch. Epic Games has successfully ported its Unreal Engine 3 to Apple&#8217;s mobile platform. Anandtech got a chance to play with a demo of some familiar weaponry and level design. The demo looks really smooth, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ue3.122209-580px.png" target="_blank"><img decoding="async" class="photo_right" border="0" width="250" height="151" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ue3.122209-580px.png" alt="Unreal Engine 3 on an iPhone." /></a>This little bit of news will have you wishing someone would just make a standard controller peripheral for the iPhone/iPod Touch. Epic Games has successfully ported its Unreal Engine 3 to Apple&#8217;s mobile platform. </p>
<p>Anandtech got a <a href="http://www.anandtech.com/gadgets/showdoc.aspx?i=3695" target="_blank">chance to play with a demo</a> of some familiar weaponry and level design. The demo looks really smooth, as the video over at Anandtech shows, though Epic said this shouldn&#8217;t be taken as a sign that the developer is getting serious about the platform. My guess is that it&#8217;s because of a lack of hardware support. The engine requires Open GL ES 2.0, a feature only available to the newest iPod Touch and the iPhone 3GS. Without wider adoption its probably not worth it to spend time developing a game that would only reach a portion of possible iPhone gamers. </p>
<p>Check the video over at <a href="http://www.anandtech.com/gadgets/showdoc.aspx?i=3695" target="_blank">Anandtech</a>. </p>
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