Tag: high elo (Page 1 of 2)

Life at the top

Man on a mountain top.I had a chance to browse the forums today (still not at home, still not totally stable with the internets) and found an interesting post from a summoner hoping to reach 1600 ELO. He, like me, has been hovering around 1550 and set up a few guidelines to help him make his way to the top.

It’s a decent read, which I’ll let you do on the official forums, but more interesting to me were the responses from the community. There were plenty of “your dodge-worthy champions shouldn’t be dodged because of X (it always makes me laugh when someone uses the word “strong” near the word “Teemo”)” but players were also willing to give all kinds of advice for someone striving to reach 1600. The most interesting to me was, “Just play a TON of games, and have a win % > 50. Saw a dude today at 1620 who had a measly winning percent of 52 percent, but had 600 games under his belt.” It made me wonder, how often are top players winning games?

The answer – not much more often than 50 percent. In fact, the top ten players have a collective 57.7 percent win rate. There are exceptions, of course, but for the most part, solo queue win rates are pretty close to 50 percent in most cases. That’s actually reassuring, because it means my own 56 percent win ratio is on par for me to continue climbing the ladder. Granted, I’m probably going to stall out at some point, but I can see that I’m at least winning as often as people who have stalled at the very top.

Finally hit 1500 ELO

1508It’s been nearly two months since the launch of Season One and, at the outset, I would never have thought I could pull this off. I finally broke the 1500 ELO barrier.

So far, there isn’t much to report. Players do seem to be marginally concerned about dragon, which is a nice change. I even convinced some teammates to take dragon before we went for the tower that had minions pushed right up on top of it. There are still plenty of inexperienced players, though. Yesterday I played a game in which our Fiddlesticks insisted he take middle, despite our having a Vladimir and maybe a Tristana if I remember correctly. It’s not that Fiddle is a terrible champion, but he’s a shadow of his former self and compared to many of the new characters, he’s a lackluster mid. That was also a game in which my teammate first-picked Master Yi (which the other team countered by taking 3 stuns and two exhausts). That game ended very poorly.

The really surprising part in all of it is that 1500 ELO and above represents the top 5 percent of players in solo queue. These are players who presumably outperform 95 percent of the other players in their queue. Am I delusional in thinking they should know better than to take Fiddle mid? Do I misunderstand my own skill? I think the reality is that all of these things point to the complicated nature of a team game with an individual rating system. At any ELO there will be a large number of players who have been misappropriated, for good or ill. Bad players get highly ranked and good players fester in ELO hell because their teams are either above average or below. It is nice to see that I’ve made my way up the rating list, though. There is some hope of improving your own rating.

LoL: I won’t play TT without a premade

Leaver stats.A couple weeks back I decided I was going to take a long break from Twisted Treeline. I like the map, but when I wasn’t playing in a full premade the huge variation in game quality was frustrating. One game my team would win in 18 minutes, the next my team would feed for 18 minutes. I assumed people just didn’t know the map and needed more time to learn.

I made my foray back into the winding woods yesterday and quickly remembered why I had quit. My first game had a feeding Nunu so we lost. The next I had the same Nunu on my team, and though we won (which took far too much “can we please group up” from my end) it was a long and arduous process. The next several games were leaver after leaver, feeder after feeder, save the one game in which I was paired with a duo that had beaten me the game before. I got one leaver who had 10% of his wins in leaves. There should be some pretty harsh penalties for that crap.

Despite my long losing streak from a few days back, I had turned things around. I was back up to 68 games above .500 and winning a decent mix. The TT experience took me down to 61 games but created an even bigger problem. My ELO has now dropped to the point that I’m playing with some seriously inexperienced players. My most recent game was host to a TF that was 0-6 at 15 minutes and a Jax that had 8 creep kills by 20 minutes. There is just no way I can possibly carry that game.

I’ll be spending my time in game over the next week or so trying to get my ELO back up in the hopes of playing with some decent teammates once again. It’s been a rough few days.

LoL: My Eve explanation

Evelynn.I feel like I owe you guys an explanation. I made a passing mention of Eve the other day along with some malicious comments and I figure it’s time I come clean. The people I regularly play with know just how much I hate Eve and the reason why, and I think it’s only fair you do too.

First, a little history. I came to LoL from DotA, so I had a pretty good understanding of the game’s basic mechanics. The only thing to learn, really, was the champions. I started off with Kassadin and Master Yi, but after seeing what Twisted Fate would do to a game I saved my IP until I could buy him. He was dominant, but again, I was coming from such a similar game that it was easy for me to maximize his potential.

Then I met Twitch. It was pretty clear that he was this game’s Rikimaru, only stronger because he was ranged and had the ability to hit multiple toons and then nuke. Prior to his nerfs he stayed strong through most of the ELO brackets. Then I met Eve. She seemed strong at first – she got stealth, had good nuking potential, and seemed to break everyone but the strongest toons. Luckily, the LoL designers implemented a consumable even better than gem – Oracle’s Elixir. I bought one early when I laned against an Eve and presto, she was almost completely nullified. It wasn’t quite the same for Twitch because he’s ranged, has an AOE slow, and can still blow up an entire team.

Don’t get me wrong, Eve is great at the lower ELOs. People rarely play to counter one another so she can run around legendary as often as she pleases. That’s actually a bad thing, though, because it pigeonholes players into toons that have limited viability as the player improves and it discourages new players from playing the game because they get stomped by one toon with seemingly no recourse.

What Eve really needs is a complete remake, an overhaul that makes her fun both to play and play against. The last time anyone from Riot commented on her they said Eve was at the bottom of the priority list precisely because she does so well at low ELO. Honestly, that seems like a terrible reason to keep a toon around. Give newer players a chance to get better rather than getting stomped by a truly uninteresting toon.

LoL: The state of Sivir

An original Sivir skin.I decided to try something new recently and give Sivir a go. I’ve always hated her, mostly because I’ve seen her pushing power completely dominate a game. She’s always seemed like an unstoppable force in the right hands, so I figured I should see if it’s really the toon.

Let me just say that I think Sivir might be the best character for mid in the game. She bulldozes creeps for very little mana and has no trouble with champions that aren’t built for extremely high survivability. I’ve faced casters, tanks, and carries all mid and had very little trouble, even against the good players. Some of them slowed my farm, forcing me to take Spell Shield over Boomerang Blade, but no one has been able to completely shut me down.

As of this post I’ve won 80% of my games as Sivir. My losses were actually in premades during which I suffered from unskilled teammates. In one game I was paired with a level 13 Annie. We lost. Badly. In the other games, though, I’ve been such a force mid that I have to wonder about her balance. I don’t think she’s particularly good for solo queue. Without solid team coordination she has too much pushing power that, when coupled with a move speed modifier and a spell shield, gives her the survivability to truly own a game.

Really, I think this latest patch has caused most of the problems. She has always been strong, but with the heavy prioritization on farming, Sivir can easily level gap people in ways only the best gankers could previously do. The upcoming patch should help, reducing the range at which she can farm and increasing gank XP. I’ll update this post with a little more in-depth match detail when I’ve spent more time with her.

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