Tag: great yi experiment

The great Yi experiment: part two

Master YiIt’s just a couple days after I first mentioned the great Yi experiment, but I’ve had the opportunity to play him in quite a few matches and I’m feeling a lot less twitchy and much more confident on the Fields of Justice. As you can see from the screenshot I’ve been holding my own with him, and he’s helped me rank up to almost hit 1500 ELO (just three…more…points!). I’m also starting to realize that Yi’s redesign has helped him a lot, and made him very sturdy, even with an AD build. You still really have to watch out for stuns, though. They will be the bane of your existence.

For a long time I thought Ghost was a Yi necessity, but I’m really coming around to Flash as a better alternative. It can help you avoid stuns, and once you have Yuomu’s, your Highlander/Yuomu combo will be as fast as most ghosted players. I’ve also stopped focusing on the Wuju buff so much because after the first rank the benefit is negligible compared to successive ranks of Meditate. For the most part that has worked well.

If you have other tips, I’d love to hear them. My build runs based on my farm. It’s almost always Madred’s Razor -> Yuomu’s unless my farm is unusually good, in which case I’ll jump straight to an Infinity. From that point I’ll go Stark’s or Last Whisper depending on my opponents’ armor stack, after which it’s just a matter of managing your incoming damage and trying to avoid stuns while working your way toward the enemy casters/carries.

The great Yi experiment

Master Yi sunrise.

I’ve long held that Yi is one of the more poorly designed toons in the game. He can be very easy to shut down, especially since draft mode gives your opponents the opportunity to take as many exhausts as they believe are necessary. But Yi is also undeniably fun to play, at least in my mind. It feels great to cruise around the map at mach 10 and just cut people in half. For that very reason, I’ve started The Great Yi Experiment.

I’m going to be selectively using Master Yi in ranked play over the course of the next few weeks to see just how handicapable this swordsman can be. The idea for the experiment actually came from a Twisted Treeline match in which I played Yi, and though I played well early, I got rocked late because the other team stacked exhaust. It was a painful loss. I realized after playing though, that I could have used better summoner skills to keep myself alive and dealing damage, even against three exhausts.

I’m hoping to provide scattered updates along the way. So far, it’s been fun. I’ve seen a modicum of success, both as a jungler and a lane toon, and I’m hoping to continue the trend.

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