Zileas comes clean on the Gunblade nerf

Nurse Akali

I’m not happy about the Gunblade nerf. It’s not that I don’t think the item should have been nerfed – it absolutely should have been – but rather that the item nerf didn’t solve the problems with champions that use Gunblade. The most obvious offender here is Akali.

Zileas posted on the forums this weekend, claiming that Akali “WAS toned back by gunblade nerf.” That could mean a lot of different things. It might mean Riot thinks her damage is now at a reasonable level. It might mean she’s being banned less and running away with fewer games. It might mean all of the above and more, I can’t really say. I will say that I disagree. I don’t even build Gunblade on Akali in most situations. She doesn’t need it in order to be successful. Plain and simple, it’s just bonus damage.

Zileas said a bit more about the nerf, and it’s his latest statements that really have me confused. Here’s the quote, answering the question, “Why did you decide to nerf gunblade instead of akali directly?”:

Because [Gunblade] when stacked was causing the majority of the problem due to the stats being of such high value relative to other items.

We believe in taking the minimal effort required to adjust for OP situations, and a number of OP situations were coming out of gunblade. Rather than get into the hazy territory of nerfing several of champions who would then use gunblade as a crutch, we just did that. Less undesirable side effects.

First of all, stacking Gunblades have absolutely nothing to do with Akali’s current state. Was it problematic on Dominion? I don’t know. I never saw it. But I have never seen a Gunblade stack on Summoner’s Rift on any champion other than Kat. Never.

And Gunblade is hardly a crutch for Akali. It’s more like the minigun that gets strapped onto War Machine in Iron Man 2. He already had a massive arsenal. Did he really need that minigun? Same goes for Gunblade on Akali.

Most importantly, though, I really dislike the whole “minimal effort required” when it comes to nerfs. I’m not saying “you guys aren’t trying,” because I know that they are. But to see a problem with multiple solutions and say, “which one is easiest?” is shoddy balance at best. This would be a fine approach if the easy solutions were actually solving problems, but they just aren’t. The Gunblade nerf is almost perfectly analogous to the age old “attacking a symptom instead of curing the disease.”

Akali is a plague on this game in her current state. I know she has counters. I know there are plenty of bad Akali players. But for every Akali I see play poorly or get countered I see another 20 run away with games they had no business running away with, securing double kills and triple kills with ease, and essentially ruining the game for at least five other people involved.

I understand you guys don’t want to disrupt the game too much, Riot, but an Akali nerf is long overdue. Her combination of burst, mobility, and survivability is just too high, even for an assassin. Stop doing the easy thing. Stop attacking the symptom. Cure the disease.

  

Why Minecraft matters to gamers

Building Blocks: Why Minecraft Matters to Gamers

I’ve been hesitating to write about Minecraft for about a week now because I wanted this article to go live on our main site first. I first heard about Minecraft probably six months ago or so. In fact, I think I remember taking a peek at it last April, but that could be wrong. At any rate, I didn’t get too involved with it. I was deep into League of Legends at that point, so there really wasn’t time in my gaming schedule.

Fast forward to today, when my LoL schedule has become fairly casual. Now I understand the appeal of the open world. It’s an incredible game, despite the primitive graphics and the fact that the game is still in beta. If you’ve played it, you know what I’m talking about. If you haven’t, well, you need to.

I won’t say much more than that for now, mostly because I’ve written an article for our parent site about the importance of Minecraft’s design. Here’s a quick excerpt:

For all of the fun and magic that makes “Minecraft” great, the thing that makes “Minecraft” important is its design. The game’s original developer, a guy named Markus Persson that the “Minecraft” community knows as Notch, did something a lot of AAA developers would laugh at. Instead of trying to immerse the player in a world by using narrative, he chose to focus on gameplay. By simplifying the controls, the world, even the graphics, Persson created a game world that players can call their own, a world they want to shape and be a part of in ways that other games don’t allow. My own first experience with “Minecraft” was so overwhelming I actually sat and giggled as I played. There is so much potential – truly unbounded creative potential – that I was immediately transported back to childhood, sitting in front of an upturned bucket of Legos, wondering what I should build next.

You can check out the full article on Bullz-Eye.com.

  

LoL: The Flash change (Yordle Stompers)

Alistar will be so happy.Riot snuck another change into the latest Test Realm patch, one we’ve been waiting on for quite a while. The patch introduced the Yordle Stompers, a new pair of boots with a Movement Speed 2 buff and an active that you’ve known up until now as Flash. Yes, Flash on boots.

The boots are expensive – 1400 in total – and obviously take the spot of one of those other pairs of sneakers you love. Personally, I think it’s the best option other than removing Flash completely. It forces players to make a choice between the utility of a Flash (on a 240 second CD, by the way) or the functionality of dodge/CC reduction. It also opens up player options for summoner skills, so characters that previously had to rely on Flash can now make some more interesting choices for their two skills.

If you want to see more of the community feedback regarding the boots check this TR thread. It’s worth reading through to see some of the opinions and the response from the devs. I really like the idea behind Phreak’s post. The basic gist comes from an article written by another game designer who says when there’s only one best way to invade France, you start the game after that invasion. I think that’s the problem overlooked most in game design. It’s not interesting when one spell, skill, rule, build, loadout, whatever is ubiquitous. It kills the variety of a game. It’s the difference between Halo 1 and Halo 2. Halo 1 it was pistol or nothing. While 2 still made heavy use of the Battle rifle, you always had the opportunity to take a strategic point with dual-wielding or a well-placed shotgun blast.

  

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