Tag: elo (Page 3 of 4)

Apparently I’m top 1500-3000 by ELO

League splash.

A recent post asked Riot where the staff fell by ELO distribution and Riot actually responded. I see a couple of those guys regularly, at least I did when I was tryharding a bit and parked somewhere around 70 games over .500. From the looks of things, I’m in the top 1500-3000 players of the player base.

Here are the numbers:

Top 100:
Phreak 2417
Andy Ho (business analyst) 2310

Top 1500:
RiotJeffJew 2014
Ezreal 1985
Geeves 1970

Top 3000:
Zileas 1941
VeigarTheHorrible 1933
Pendragon 1915
Tryndamere 1900 (he was 2000 a week ago, but i guess he tried new stuff)

Shurelia was like ~1950, but not on the top 3000 list because she nerfed her rating on her primary live account to teach some of her family members the game. I don’t see her right now, so cant ask what her other smurf is called (other than darkshurelia)

Veigar would be a 2300 or 2400 if he played more on live.

I see Geeves and RiotJeffJew fairly often, by which I mean I’ve seen each of them a few times. Are you guys seeing any Rioters in your games?

It’s interesting to me that the gap is so small and that I see these guys as often as I do. I really do wonder how many people are playing the game if so many of the Riot staff are so high in the ELO charts. It’s pretty great that we’ll have access to this kind of information when Season One launches. I like to have goals in game, whether it’s just getting a win or trying to move up 100 spots on the leaderboard. I really didn’t think I was as high as I apparently am, which is also a nice bonus to this kind of info.

LoL: The painful losing streak is back

League of Legends.

A couple months back I went on a massive losing streak. I dropped something like 23 games over the course of just a couple days. It was awful, and now it’s back.

I should say that there is a bright spot. Over the past two weeks or so I’ve been blowing through some wins, all the way from my typical 65 games or so above .500 to nearly 80. It was a great run. But today for some reason, I just can’t win. It’s not like I’m cutting it close either. We’re talking losses that are decided in the first five minutes of the game (I know some of you guys don’t believe that can happen, but when multiple turrets are down and you’re looking at a ten kill deficit, it’s over). In most cases I have teammates that are feeding rampantly, or choosing completely ridiculous comps. I’ve tried to dodge the worst of them, only to be paired with either the same players or see very similar comps.

I start to wonder if Riot doesn’t update the ELO system on a weekly basis instead of dynamically, so my ELO shifts to create these streaks. I know I’m not top ELO, but I’m close. In fact, on my higher win streaks I was getting paired with top ELO players regularly. I think because I’m a higher ELO, though, I tend to be the guy meant to “balance” my team. The other team will all be mid-high players, while my team tends to look like mostly mid players with me and maybe one mid-high ELO player. It’s a pretty raw deal, and usually ends with a loss for me. In one particularly bad TT game today I asked if my team was new to the map. My Jax had played TT precisely once.

LoL: We’re just now getting the MM fixed?

Is matchmaking still dodge worthy?Matchmaking has long been one of the hottest topics of discussion around LoL. For most players I’ve talked to, the system is hit or miss. You’re either paired with a team that does reasonably well usually against a team that’s not so good, or you get the reverse, stuck on a team that has some less than skilled players playing against people that know what they’re doing. In rare (sometimes even not so rare) circumstances, you’ll matched with someone who has no business playing in your games, someone like the level 3 I was matched with just a few days ago.

The Garen patch brought with it a bunch of changes to the matchmaking system, including some optimization for level balance alongside the current ELO balance. There were also some changes made so that 5-man premades would be placed against other full premades more often. While all of this is good, I have to ask, now? We’re just now getting these changes and also getting word of them? Why hasn’t this been a part of the forum discussions for months. No doubt one of the highest contributing factors in the number of forum posts lambasting the matchmaking system is the lack of a Riot response. There was very little indication that these things were being worked on, and the general sense was that it just wouldn’t be fixed.

Now Zileas has stepped forward requesting feedback on the new changes, and he uses language that I think points at some of the design attitude around matchmaking. Take a look at his last point: “4) Any other weirdness that is obviously very bad, not just subjective “this guy really sucked’ type stories.” While a player’s assessment of another’s skill is subjective, there is also some empirical data we can look to for determining whether matchmaking is doing its job. A while back I cited a player who had a significant number of losses in his last 10 games, nearly all of which included stats to support the theory that he’s not a very good player. I’d hardly call that amount of data subjective, and it took me a total of three minutes to discover without any analysis tools.

The bottom line here is this – if you want a more accurate ELO, you need to find four friends you believe to be of similar skill level and premade, premade, premade. Riot’s matchmaking system will never be able to account for individual skill in the midst of unskilled teammates unless it moves to some sort of performance-based system, which is unlikely at best. Until then, its probably best to just keep quiet and enjoy the five to ten percent of your games that turn out to be a decent match.

LoL: Finally getting some wins

winning_againI promise, guys, I’ll stop bitching about my extended losing streak soon. It’s actually starting to look like things might come around. I had a really nice string of games tonight, highlighted by an exciting Kennen victory in which I picked up a quada-kill. It was good times.

Bitching aside, I am curious what your experience has been lately. For a long while there, and I mean 150 games or so, it seemed like matchmaking was treating me just fine. I was getting the occasional player I thought was probably out of his league, but for the most part games were won or lost based on errors and poor judgement, not a complete lack of skill.

Lately, though, it’s been a wreck. I had my bout with seriously noob teammates who were still level 30, but my experience since has been punctuated by anomalies like a game earlier tonight in which my team’s Warwick had played just 33 games. As someone with approximately 1500 games under my belt, I was more than a little surprised. We dominated that game, pushed to nexus in 20 minutes legitimately, but it still made little sense considering my opponents were all level 30.

A good friend also reported a game on TT recently where he was matched against two level 1 characters, both of which had zero wins. Granted, they were a premade with a friend, but even then, should they be paired up against a guy I regularly play and win with? They were beaten soundly, 13-0 in 18 minutes. That’s hardly even fun for the winning team, much less the losing side.

So how have things been – average, good, or much worse than normal? I know my ELO is headed back in the right direction, but even the matches I’ve won have had their share of what I would call mid-tier/average players on both teams.

LoL: I won’t play TT without a premade

Leaver stats.A couple weeks back I decided I was going to take a long break from Twisted Treeline. I like the map, but when I wasn’t playing in a full premade the huge variation in game quality was frustrating. One game my team would win in 18 minutes, the next my team would feed for 18 minutes. I assumed people just didn’t know the map and needed more time to learn.

I made my foray back into the winding woods yesterday and quickly remembered why I had quit. My first game had a feeding Nunu so we lost. The next I had the same Nunu on my team, and though we won (which took far too much “can we please group up” from my end) it was a long and arduous process. The next several games were leaver after leaver, feeder after feeder, save the one game in which I was paired with a duo that had beaten me the game before. I got one leaver who had 10% of his wins in leaves. There should be some pretty harsh penalties for that crap.

Despite my long losing streak from a few days back, I had turned things around. I was back up to 68 games above .500 and winning a decent mix. The TT experience took me down to 61 games but created an even bigger problem. My ELO has now dropped to the point that I’m playing with some seriously inexperienced players. My most recent game was host to a TF that was 0-6 at 15 minutes and a Jax that had 8 creep kills by 20 minutes. There is just no way I can possibly carry that game.

I’ll be spending my time in game over the next week or so trying to get my ELO back up in the hopes of playing with some decent teammates once again. It’s been a rough few days.

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