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	<title>elder scrolls five &#8211; Fearless Gamer</title>
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		<title>How&#8217;s Skyrim treating you?</title>
		<link>https://www.fearlessgamer.com/2011/11/12/hows-skyrim-treating-you/</link>
					<comments>https://www.fearlessgamer.com/2011/11/12/hows-skyrim-treating-you/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Sat, 12 Nov 2011 07:11:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[elder scrolls five]]></category>
		<category><![CDATA[skyrim]]></category>
		<category><![CDATA[skyrim launch]]></category>
		<category><![CDATA[tes5]]></category>
		<category><![CDATA[tesv]]></category>
		<category><![CDATA[the elder scrolls]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=4325</guid>

					<description><![CDATA[It&#8217;s 11/11/11, which for many of us means a day full of dragon-slaying and tomb-robbing. I thought it might be nice to take a break from all the MOBA talk and see how some RPGs are treating you these days. I really thought I was going to take a pass on Skyrim. I do love [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><img decoding="async" fetchpriority="high" width="477" height="268" src="http://pcmedia.ign.com/pc/image/article/114/1149185/elder-scrolls-v-skyrim-20110211094607486_640w.jpg" alt="Skyrim" /></p>
<p>It&#8217;s 11/11/11, which for many of us means a day full of dragon-slaying and tomb-robbing. I thought it might be nice to take a break from all the MOBA talk and see how some RPGs are treating you these days. </p>
<p>I really thought I was going to take a pass on Skyrim. I do love me some dragons, but the gameplay looked essentially the same as Oblivion, and frankly, graphical improvements to a game do little to impress me. In the end, though, the dragons were enough, so I&#8217;m playing alongside all of you. </p>
<p>What do you think so far? Personally, I&#8217;m feeling a bit ambivalent. Parts of the game are certainly fun. There&#8217;s nothing quite like launching a bandit across the room with a well-placed arrow. I still find sneaking to be fairly thrilling, if a little too rewarding. But there are things about the game that I simply wish were more engaging, most notably the combat. Combat has always left a bit to be desired in The Elder Scrolls series, but I thought by number five we&#8217;d see some improvement. My biggest problem is that the combat system is pretty much just a spam of clicks or a one-shot sneak attack. Very rarely have I found myself in any sort of mortal danger (although my efforts to kill the friendly Nord who helped me out of Helgen proved futile). </p>
<p>With the shift to console-centric development there has been a noticeable decline in control and menu quality. It&#8217;s not that I can&#8217;t adapt to these things &#8211; I absolutely can &#8211; but more that the game takes no advantage of a PC&#8217;s particular strengths. Why can I only see a scrolling list of my items or my spells at a time, particularly when they expand from opposite sides of the screen? Why do we not have a better method for displaying some kind of summary of the things we should know about our character?</p>
<p>I do find the open world playstyle very appealing &#8211; it&#8217;s nice to not have to follow any one quest should I get bored or interested elsewhere. At the same time, it&#8217;s still difficult to ignore the ways the open-ended world hamstrings the story behind the game. <strong>[ Extremely Minor Spoiler Ahead ]</strong> In an early quest, I was tasked with looking for a dragon that had been spotted just outside the town I was in. I was to find it nearby and kill it &#8211; an epic task for an early quest, indeed. But I could have postponed the dragon&#8217;s demise indefinitely. I could have run off and tried to become a vampire and spent 400 days trying to infect the rest of Skyrim but on day 401 I could still return to my original quest and the dragon would still be there. </p>
<p>The end result of this sort of &#8220;pausing&#8221; of quest lines is that questing has no real urgency. Nothing is at stake. If I don&#8217;t feel ready for the task at hand, either because I&#8217;m not strong enough or not interested enough or just want to do some other things, I can spend all the time I need to get ready for the quest. It really trashes my immersion with the game to have that sort of external power of the story. </p>
<p>Nonetheless, I&#8217;m enjoying Skyrim. How are you finding it?</p>
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