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	<title>dota 2 suggested build &#8211; Fearless Gamer</title>
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		<title>DotA 2 is more than just extra mechanics</title>
		<link>https://www.fearlessgamer.com/2012/01/04/dota-2-is-more-than-just-extra-mechanics/</link>
					<comments>https://www.fearlessgamer.com/2012/01/04/dota-2-is-more-than-just-extra-mechanics/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Thu, 05 Jan 2012 02:40:26 +0000</pubDate>
				<category><![CDATA[DotA]]></category>
		<category><![CDATA[dota 2]]></category>
		<category><![CDATA[dota 2 hero voices]]></category>
		<category><![CDATA[dota 2 suggested build]]></category>
		<category><![CDATA[dota 2 suggested build editor]]></category>
		<category><![CDATA[dota 2 voice acting]]></category>
		<category><![CDATA[dota 2 vs lol]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=4492</guid>

					<description><![CDATA[I&#8217;ve talked to a few people who have voiced concerns that DotA will be little more than a complexity buff to League of Legends, leaving players fumbling over mechanics and new champions for weeks. That may be true to some extent (although I have faith that players can pick the game up more quickly than [&#8230;]]]></description>
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<p>I&#8217;ve talked to a few people who have voiced concerns that DotA will be little more than a complexity buff to League of Legends, leaving players fumbling over mechanics and new champions for weeks. That may be true to some extent (although I have faith that players can pick the game up more quickly than that), but now that DotA is in Valve&#8217;s hands, there&#8217;s a lot more than just complexity on the horizon. </p>
<p>One of the first things I noticed about DotA 2 was the voice acting. Each hero has unique voice acting, complete with context aware clips for buying certain items, killing certain champions, or even missing abilities. Kunkka, a pirate-themed hero in DotA, casts a giant ghost ship that boosts allied move speed and stuns in an AoE on landing. It is notoriously hard to land. When the player misses, Kunkka says &#8220;now THAT was a failboat.&#8221; It&#8217;s little things like this that add a lot to the DotA experience. I know some champions in League have these kind of &#8220;hidden passives,&#8221; but to hear them for every hero in a game is really cool. </p>
<p>I&#8217;m not sure if this falls under the same umbrella, but I&#8217;ve also been enjoying the suggested items editor. League of Legends has gone on far too long without adding the feature. It&#8217;s so nice to not have to browse an ever-growing shop for the items I need. I find them once, add them to my build for that character and they&#8217;re available the next time I play. It&#8217;s even possible to save generic item builds that can be loaded for any character. I&#8217;m sure this is somewhere on Riot&#8217;s radar, but I would love to see it implemented sooner than later. </p>
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