The Utility tree was easily my most commonly used mastery tree prior to this patch. The skills were just too good to pass up. Extra cooldown on Flash, which I took on nearly every single character. Extra buff duration. Extra mana regen. More experience. Movespeed increase. Summoner Spell CD reduction. What more could you want? Well, how about something a little less AP centric and a little more focused on actual utility? That’s what we got with this patch.
The new Utility tree is designed for support characters, scouts, and any champion that relies on a lot of cooldown reduction. I haven’t seen the occasion to go for the bonus gold masteries, but I rarely play support. You’ll notice the experience gain has been moved up several tiers. As a result, jungling has been granted more XP, which has given junglers some very quick clear times.
Of the three new trees, Utility is probably the one I will use least. Don’t get me wrong, it has awesome skills, especially if you play support or a support jungler like Nunu. For those characters, I could honestly see dumping all 30 points into this tree. I know it’s a little strange, but the talents are so good. The one exception I might make is the 5 percent ward radius. I haven’t tried it in game, but 5 percent seems like a pretty weak boost.
Support players, how have you liked the Utility tree? Check back soon for the Defense update.

