Death recaps might finally get an update
If you’ve ever looked at a death recap in game, you’ve no doubt noticed that the recap doesn’t show all of the damage that killed you. Hell, it rarely shows 30 percent of your terminal damage. The system may finally be catching an update next patch according to a red post made late last night.
Wiksy, an Associate Software Engineer for Riot, said this:
I have some death recap changes that should come out next patch.
The system itself was in a pretty bad place, so it required changes from both code and design (thanks to Coronach who did all design-related changes). For example it did not have enough data to figure out where the damage actually came from, and the event array was not big enough so that it would be full before all relevant events were processed…
Anyway, please try death recap after next patch is out, and give me some feedback. It should at least make the damage source and numbers more accurate.
Let’s hope so. A big part of getting better with this game is being able to accurately assess what happened in a fight. I would love to see a WoW-style combat log implemented, but in the meantime a reworked death recap should do just fine.
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Posted in: Development, league of legends, News
Tags: client changes, client update, combat log, damage log, death recap, death recap damage