Five champions I’d gladly rework or remove

Every time a new champion releases it serves as a reminder that there are a large number of champions down on their luck, stuck watching new and improved versions of themselves hit the Fields of Justice or wishing their own skills hadn’t been nerfed into oblivion like some carnival-game rodent. Still other champions remain far stronger than they should be, or receive buffs that seem to make no sense. Today, I bring you champions from both those realms, champions I would gladly remove from the game until they can be reworked or simply remove altogether.

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1. Galio – Yes, Galio. His ultimate stands as one of the best in the game for a couple reasons. First, and most obviously, the taunt. Taunt is a huge mechanic for any team, mostly because it’s like carry insurance. The best Galios I’ve seen know that if you can’t get to the enemy carry for some crazy reason, you use the ult to get your own carry out of trouble, giving him time to turn around and crush people you’re taunting. You also have to remember that the damage from Galio’s ult scales based on the damage dealt to him during the taunt, so if your fed carry gets caught with your squishy caster, the caster is likely to almost get one-shot. Galio’s ult is also problematic because of the implementation of suppression. Suppression pretty much nullified the use of cleanse for a lot of carries, and because so many other champions have speed boosts and dashes, a lot of carries run Ghost/Flash for survivability. If Galio catches those people they’re screwed.

Galio also has the benefit of being one of the best farmers in the game and one of the best anti-pushers in the game. He can burn through a wave of creeps very early in the game, forcing pushing teams into either a turret soaking teamfight or a stalemate while they wait on creeps. I wouldn’t be sad for a minute if this guy went missing.

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2. Garen – I’m sure you expected this one, but it had to be said. Garen’s big problem is that he is insanely unfun to play against. While I understand the design behind his spin – high damage but only if you don’t avoid part of it – the reality is that the damage is very hard to avoid. He gets a speed boost from a skill that also silences you. If that skill lands, he starts to spin, often still boosted for a portion of it, and with a silenced target who now cannot Flash away or use any other skills to mitigate the damage. His ultimate is also extremely frustrating and regularly hits harder than any targeted spell in the game should, in my opinion. I’ve tried to watch closely over the past several days and seen several 800+ damage hits by level 11. That’s fine if he’s 10-0 and has crazy disgusting damage items, but he doesn’t. He has Sunfire Capes.

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