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	<title>blur pushed back &#8211; Fearless Gamer</title>
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		<title>Blur Gets Bumped To 2010</title>
		<link>https://www.fearlessgamer.com/2009/09/21/blur-gets-bumped-to-2010/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Mon, 21 Sep 2009 19:46:44 +0000</pubDate>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[blur]]></category>
		<category><![CDATA[blur 2010]]></category>
		<category><![CDATA[blur delay]]></category>
		<category><![CDATA[blur launch]]></category>
		<category><![CDATA[blur pushed back]]></category>
		<category><![CDATA[blur racing]]></category>
		<category><![CDATA[blur release date]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=481</guid>

					<description><![CDATA[Activision has decided to push Blur back for a 2010 release date, the company said in a press release today. The game, which is the newest from Bizarre Creations, was originally meant to launch in Q4 this year, featuring full damage modeling and a fresh take on vehicular combat. Mike Griffith, the President and CEO [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://o.aolcdn.com/gd-media/games/blur/xbox-360/tn_565_6.jpg" target="_blank"><img decoding="async" class="photo_right" border="0" width="250" height="140" src="http://o.aolcdn.com/gd-media/games/blur/xbox-360/tn_565_6.jpg" alt="Blur in action." /></a>Activision has decided to push <em>Blur</em> back for a 2010 release date, the company said in a <a href="http://finance.yahoo.com/news/Activision-Publishing-Moves-prnews-3800714198.html?x=0&#038;.v=1" target="_blank">press release today</a>. The game, which is the newest from Bizarre Creations, was originally meant to launch in Q4 this year, featuring full damage modeling and a fresh take on vehicular combat. </p>
<p>Mike Griffith, the President and CEO of Activision Publishing, had this to say:</p>
<blockquote><p>We are committed to making Blur a great new racing franchise, and we are very encouraged by the game’s design. The additional time will allow the studio to fully optimise the vision they set out to create for Blur including a distinctive and groundbreaking multiplayer mode that will appeal to a broad audience.</p></blockquote>
<p>It makes me wonder what kind of shape the game is in. This close to projected release it should be pretty much finished. So what did they find that so desperately needed changed? Some bug? A nasty glitch? A system-killing bit of code? Whatever it was, it must have been serious. </p>
<p>That or they&#8217;ve been aware of this pushback for some time.</p>
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