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	<title>blink &#8211; Fearless Gamer</title>
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		<title>LoL: The state of Flash</title>
		<link>https://www.fearlessgamer.com/2010/04/16/lol-the-state-of-flash/</link>
					<comments>https://www.fearlessgamer.com/2010/04/16/lol-the-state-of-flash/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Fri, 16 Apr 2010 20:03:33 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[blink]]></category>
		<category><![CDATA[blink dagger]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flash breaks projectiles]]></category>
		<category><![CDATA[flash nerf]]></category>
		<category><![CDATA[flashing]]></category>
		<category><![CDATA[get out of fail free]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=1514</guid>

					<description><![CDATA[I realize it seems a bit pointless to talk about Flash at this stage of the game, but I had some bad experiences with it today so I thought it was time to discuss my least favorite mechanic in LoL. The basic problem with Flash as I see it is that there are no real [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://pcmedia.gamespy.com/pc/image/article/102/1021377/league-of-legends-20090903012323192.jpg" target="_blank"><img decoding="async" class="photo_right" border="0" width="250" height="140" src="http://pcmedia.gamespy.com/pc/image/article/102/1021377/league-of-legends-20090903012323192.jpg" alt="Morgana in lane." /></a>I realize it seems a bit pointless to talk about Flash at this stage of the game, but I had some bad experiences with it today so I thought it was time to discuss my least favorite mechanic in LoL. </p>
<p>The basic problem with Flash as I see it is that there are no real consequences to taking the skill. As a summoner skill it is simply a bonus, and for characters with high durability, killing power, pushing power, tanking power, whatever, summoner skills usually augment or fill gaps in the champion skill list. As a for instance, I was laned today against a Morgana/Twitch combo as Janna (Bumbleclot was in lane with me as Amumu). It was only my second game with Janna so I was trying to be reasonably cautious, but I also knew we could pull an easy FB on Twitch if we tried. Sure enough, we went for it at level three and had him, I mean nailed him to a wall had him, but just as my last auto attack was about to kill him (from approximately 18 HP), he flashes, breaking the projectile. Morgana lands a snare, Twitch turns around and I die. </p>
<p>Over the course of the game, I saw Flash save either Twitch or Morgana from 5 deaths, and save my opponent&#8217;s Ashe from at least one. The range has been nerfed to the point that it rarely bothers me as a positioning tool, but when it breaks attacks and spells that have <em>already been cast</em> I swear I could choke a kitten. </p>
<p>Thankfully, Riot&#8217;s taking a look, but they haven&#8217;t done much yet. There was the opinion thread asking what should be done with the skill, but it&#8217;s long gone from the front page and there isn&#8217;t much discussion going on. Personally, I think it just needs removed. There are very few toons that truly <em>need</em> a Flash type skill, and even those toons could probably do just as well with Ghost or some movement speed tweaks. I know there was support for a DotA-style Kelen&#8217;s Dagger, which would really be fine. If you really have the 1800g or whatever it is to spend on a statless item, by all means. </p>
<p>My hope is whatever is done with Flash is done soon. It&#8217;s one of very few mechanics in the game I still find infuriating. </p>
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