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First wave of DotA 2 invites are out

I hope you are a luckier person than I am. The first wave of DotA 2 beta invites went out sometime this evening, each player receiving two additional invites to share with friends. If you haven’t checked your email I would highly recommend you do so as soon as possible. If you made it into the first wave, congrats!

Of course it goes without saying that I would owe anyone willing to share an extra friend key my firstborn child. Being that I’ve been asked for the same favor roughly 40 times in the past day, I’d imagine most keys are spoken for. My Steam is “TheWuggler” just in case – feel free to add me for other games as well.

Death recaps might finally get an update

If you’ve ever looked at a death recap in game, you’ve no doubt noticed that the recap doesn’t show all of the damage that killed you. Hell, it rarely shows 30 percent of your terminal damage. The system may finally be catching an update next patch according to a red post made late last night.

Wiksy, an Associate Software Engineer for Riot, said this:

I have some death recap changes that should come out next patch.

The system itself was in a pretty bad place, so it required changes from both code and design (thanks to Coronach who did all design-related changes). For example it did not have enough data to figure out where the damage actually came from, and the event array was not big enough so that it would be full before all relevant events were processed…

Anyway, please try death recap after next patch is out, and give me some feedback. It should at least make the damage source and numbers more accurate.

Let’s hope so. A big part of getting better with this game is being able to accurately assess what happened in a fight. I would love to see a WoW-style combat log implemented, but in the meantime a reworked death recap should do just fine.

DotA 2 beta invites going out this week

When Valve originally announced that we would see a widespread rollout of DotA 2 beta invites this year, I never thought it would creep up on me like it has. Yes, it’s here. Valve announced yesterday that it would be releasing large volumes of DotA 2 beta invites this week. It gets better. Each invite will come with two additional invites so that players can enjoy the game with friends.

I’ve crossed just about every appendage on my body that can be crossed in hopes that I’ll receive an invite. I’m so excited to get back behind the controls of characters like Techies, Furion, Tiny, Pudge…every time I write one I think of others I enjoyed.

If you’re interested in the beta, hopefully you signed up some time during the International tournament. From there, all you need to do is complete the Steam survey, a link to which can be found at the DotA 2 blog.

Champ of the Week: Olaf

olaf_splash_2

I usually try to avoid champions that are overdue for remakes and tweaks, but Olaf just got a small buff so I thought it might be a good week for him. For the return of the Champ of the Week series I’ll be playing Olaf.

A long time ago I mused that Olaf might be an underwhelming version of Mundo. I don’t think that’s completely true, but I can still see the similarities and, consequently, Olaf’s shortcomings. Olaf is a champion I’ve never spent much time with, mostly because it takes so much farm for him to be enjoyable. Olaf’s basic kit is designed around having enough health to be missing 30-40% and still stay with a fight. That’s a lot of health, and it takes time to amass that kind of resilience, which is why I’m willing to state the following: Olaf shouldn’t jungle.

I know he can jungle. I know he’s an incredibly fast jungle. But he doesn’t make the kind of cash necessary to reach his potential if he jungles. His ganks aren’t strong enough to guarantee kill/assist gold, he doesn’t have the mobility, crowd control, or killing power to counter jungle effectively, and he requires too much farm to drop a lot of money on wards.

This isn’t just theorycraft, either. I played a couple games with Olaf today and, despite one successful match, I spent the rest of my game time wondering when I’d finally be farmed enough to keep up with my opponents. Answer: never. Without significant farm, Olaf doesn’t bring anything the table that another champion with similar qualities couldn’t do better.

I’ll be focusing on moving Olaf out of the jungle this week as much as possible. Where it seems to make sense I’ll also jungle with him to see if there’s anything worth saving, but for the most part I think my instincts are right on this one.

If you have suggestions drop them in the comments. Don’t forget to check back throughout the week for more Olaf impressions.

Shyvana Spotlight Impressions

The Shyvana Spotlight is out, as is the character, giving us the first look at the latest champion to join the League. I’m not surprised to see Trinity Force show up on the recommended build for her, but I did think it was cool to see a Guinsoo’s Rageblade on her. I can’t help but wonder if that will be the optimal build, or if players will just build the typical tanky build.

It’s hard to say how I feel about her based on the spotlight alone. She seemed to be doing decent damage, but she doesn’t have any of the more conventional nuke skills. She reminds me of Skarner in that way – appears to do solid damage without any really exciting skills.

I tend to avoid characters like Shyvana, mostly because I have trouble estimating just what I’ll be able to do in a fight. In a lot of the encounters in Phreak’s video I probably would have backed away from kills that he was able to secure. I’m not sure what it is about the slow trickle of death, but it just doesn’t turn me on.

I’m hoping to get a few games with her today to see how she actually feels. Check back for more on the League’s first dragon.

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