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A New “Assassin’s Creed” or: When 3 and 4 Don’t Add Up

So before my mind spins out of control, let me make sure everyone is on the same page.

As previously rumored, there will be an “Assassin’s Creed IV”. It is officially called “Assassin’s Creed IV: Black Flag,” and it sees you taking control of renowned pirate Captain Edward Kenway, who will be your assassin this evening.

In it, you’ll wield up to four guns, captain your own ship (complete with upgrades), spend almost half of the game at sea, lead daring attacks on enemy ships, survive storms, engage in multiplayer, meet historical pirate figures, somehow “play as yourself” in the new modern day segments, harpoon whales (which PETA is already having issues with), and fulfill your land lover duties in cities ranging from pirate havens to Havana, Cuba and 50 overall various locations.

One would assume you’ll also assassinate a templar or two, unless this series has decided that it’s now yo ho ho, a bottle of rum, and the pirates life for it.

Now how is all of this, and more, known in roughly just 24 hours’ time? Because Ubisoft told us of course. They released the details, concept art, and even a trailer, which, in typical “Assassin’s Creed” fashion, is jaw dropping.

Oh, and there is one other thing. It’s coming out this year. As in the 2013 calendar year.

Ubisoft is insisting though that this is not a quick cash in attempt, and instead a true continuation of the series. You may have gathered this by that spiffy IV in the title, which sources tell me usually numerically follows the III seen in the previous “Assasin’s Creed” game, thus confirming Ubi’s claims,but the real evidence comes from the fact that Ubisoft has reported this game has been in development since 2011.

Let’s go back to those numbers for a second shall we? “Assassin’s Creed III” came out in 2012, and “Assassin’s Creed IV” has been in development since 2011, also known as the same year  “Assassin’s Creed: Revelations” came out.

That’s three “Assassin’s Creed” games in 3 years, not counting mobile ports, two of which are claiming to be full fledged sequels, all of which were logically at some point in the works at the same time, which even if they were being handled by different staff and teams, is a hell of a lot of different manpower spread thin over a short period of time on one franchise.

Something smells rotten here, and it’s not a case of scurvy.

I wouldn’t normally be upset at this much “Assassin’s Creed” but, “Assassin’s Creed III” is only a handful of months old, and the promotional blitzkrieg of advertisements that preceded it, as well as the amazing sales figures that it resulted in is still very fresh. I also remember buying into the hype, and buying the game as well.

What I especially can’t forget though is the distinct impression that I was playing half of a game. “Assassin’s Creed III” was filled with incomplete ideas and half assed execution to spare, chocking the life out of the things that made it genuinely impressive and creatively exciting. I remember the distinct feeling that I was playing a game that peaked early in the concept stages, and slacked off for the rest of its development time. For the life of me though, I couldn’t understand how it happened.

It’s all a little clearer now though, and a hell of a lot more disturbing. “Assassin’s Creed III” didn’t feel like the game it should have been, and now we’re already gearing up for “Assassin’s Creed IV.” So what was “Assassin’s Creed III” then?

Was it a preview of what was to come as the surprisingly expansive naval aspects suggested?

Was it an enhanced spin off masquerading as a full-fledged sequel for higher sales figures?

And what does that make “Assassin’s Creed IV”? Is it an apology? The true sequel all along? Or was it in fact originally the spinoff now taking the mantle as a sequel because it got the true development attention during all this time?

I hate to have to ask these questions, but when you’re dealing with such questionable practices what else could there be?

I’m left with nothing but questions as to why Ubisoft is releasing “Assassin’s Creed” installments like they are Madden titles. How can they release a clearly half finished “Assassin’s Creed III” and then expect everyone to keep a straight face while having to swallow a game that is at best an apology or the “real sequel”, and at worst a cash in attempt to milk both the massive user bases of the current gen consoles as well as attack the eager wallets of the soon to be early adopters of the next generation as well when this game hits PS4?

Like I said, none of this would matter had “Assassin’s Creed III” felt like everything it could be, and a game that got the full attention it deserved. It didn’t in either case.

So while, everything shown so far about “Assassin’s Creed IV” shows a great looking game, and is one that is certainly exciting based on early impressions alone, considering those were my exact feelings about “Assassin’s Creed III” , which only left me feeling half full, should I prepare to drop another $60 on “Assassin’s Creed IV” to chance filling that void?

Nah. At this rate I’ll just wait for “Assassin’s Creed V”, no doubt under way now and scheduled for 2014.

Five Video Games that Need Sequels

LL Cool J warned us all to not call it a comeback, but he never said to not ask for one.

And in the world of video games, sometimes a comeback is just what’s needed. Even in a gaming world where franchise attempts spawn from even the most unremarkable of titles, some games never get the second (or third, or fourth, or fifth) chance they richly deserved. It’s a shame to, as I can think of at least five titles that deserve a sequel.

S.W.A.T.

While technically predating it, the “S.W.A.T.” series is a tactical team based FPS that bears a strong resemblance to “Rainbow Six.” The difference of course being that “Rainbow Six” has you playing a squad of elite globe-trotting operatives, while “S.W.A.T.” has you playing as…well a S.W.A.T. team.

You may think that would be a step down, but the key difference lies in the mission design, as some truly creative scenarios and missions were crafted for this series that were beyond the usual international terrorism intrigue. A great example is a mission in “S.W.A.T. 4” where you have to make your way into a suburban house where a deranged serial killer lives with his mother. Everything looks normal, until you make your way into the basement which doubles as a twisted den of horror. It, along with the well implemented preference towards non-violent solutions when possible, represents what this series does so well even over similar titles.

This license is as cold as it comes, and not a whisper of the series continuing exists anywhere, which is unfortunate as there’s still a lot of potential here.

Jade Empire

In 2003 Bioware stopped the video game presses with their release of “Star Wars: Knights of the Old Republic.” While a watered down version of their earlier PC games in many respects, “KOTOR” blew away nearly everyone that played it, and would change gaming by popularizing the idea of good and bad choices.

For their next big release, Bioware planned on taking that same mechanic, and applying it to a world of their own based heavily on Chinese mythology. “Jade Empire” was the result of that creation, and its seamless blend of ancient China design with just enough mythological elements mixed in, resulted in a game world with few creative peers. There was also a fun, if very simple, combat system based around the use of several martial arts, combined with magic attacks, that helped tie the game together.

Truthfully “Jade Empire” had a lot of flaws, but the groundwork was there for something truly great. It’d be incredible if Bioware would take another stab at getting it all to come together, as by all rights this should have been a franchise.

Hunter: The Reckoning

Okay, so this game did get a sequel, but that’s not my point.

My point is that the horror genre is unfairly shoehorned into only a couple of gameplay ideas, and “Hunter: The Reckoning” puts it into the multiplayer action realm where it so rarely gets to venture. You and three friends take the role of some classic horror movie charchter archetypes and fight your way through a gothic horror world filled with wolves, vampires, zombies, and even giant evil teddy bears and Santa Clauses. No horror stone is left unturned, and getting to shoot and slash your way through it with three friends is an experience not found in many games.

Whether as a retail release or downloadable title, considering the brave new online world we live in, now is the time for a new “Hunter” game, and sooner is definitely better.

Stuntman

Here’s another series that got a sequel, but just not enough of them.

Stuntman” for the Playstation 2 was a gem of a racing title that had you play the role of a movie stuntman, as you perform dangerous driving scenes through various films. Due entirely to its trial and error gameplay which required pinpoint actions at a moment’s notice, “Stuntman” was a brutally challenging game that was constantly frustrating, but always rewarding, and exhibited creative uses of its film based concept, including splicing in your stunts into a trailer for the fake movies you were shooting at the end of each level.

Dark Souls” and “Demon’s Souls” proved there is still a market for impossibly difficult games, and with its unique concept and fresh approach to the stagnate driving genre, it would be great if someone could put it all together and make the quality of game the series is capable of.

Crimson Skies: High Road to Revenge

Sometimes you have to admit defeat and move on with your life, but in the case of “Crimson Skies,” I just can’t do that.

I will never, ever understand how this game didn’t get a sequel.  It takes place in an alternate 1930s where America has taken to the skies instead of the road, and gangs of air pirates rule the day (it’s even cooler than it sounds). As famed air pirate Nathan Zachary, you’re on a quest that sees you run amok of every gang in the country, and engage in incredible aerial battles all the while.

From the great graphics, perfectly implemented arcade style controls, variety of awesome planes, weapons, and characters, insanely inventive world, “Indiana Jones” style plot, intense zeppelin fights, gameplay variety, roaring soundtrack, and still fun to this day (and incredibly welcome at the time) Xbox Live multiplayer, “Crimson Skies” did everything right and is still one of my favorite games of all time. There is really nothing quite like it, which is why it has aged so well and remains enjoyable while other games from the era waste away.

How the game never got a sequel is far beyond me, as it must be stuck in some serious licensing hell. It may not break sales records, but even with minimal efforts, a proper “Crimson Skies” sequel would almost be impossible to ruin considering the wealth of material to work from.

Out From the Shadows Comes Some of the First Rumors Of “Thief 4” in Some Time

As much fun as I had with “Dishonored,” the whole time I was playing it I found myself craving the classic stealth series “Thief.” Far from a knock, it’s a credit to “Dishonored” that it borrowed from a franchise that not enough have, as the “Thief” games, and their open approach to the stealth genre all set in a well fleshed out, and stylistically diverse world, are some of the most satisfyingly creative in all of video games.

Unfortunately since the release of 2004’s “Thief: Deadly Shadows,” the series has gone quiet, and except for a vague announcement around 2009 of a sequel, only rumblings of “Thief 4” have existed, as news of a new “Thief” installment has been somewhat appropriately elusive.

Now though, updates to the Linkedin profiles of a game developer and artist reveal recent work on an “Unannounced” and “really cool” project at Eidos Montreal. Outside of some work on the upcoming “Tomb Raider,” there are very few possible titles Eidos Montreal could be working on, and though “Thief 4” has had loose reveals before, and may not technically be classified as unannounced, considering that the logo for the game has been even floating on the Eidos Montreal website for some time without updates, the odds are still strongly in “Thief’s” favor that this pertains to real work finally being done on the dormant series.

This may just be a reach formed from desperate hope for a new “Thief” game causing people to see things that aren’t there, but gaming can always use another great stealth title, and if the revival of the “Thief” franchise can be handled with the same care seen in “Deus Ex: Human Revolution,” and make full use of the advancements since “Deadly Shadows,” then maybe the wait will have been worth it.

Gaming’s Most Evil Religious Figures

With the pope announcing his surprising retirement, the Catholic church and its followers are abuzz not just about the incident, but about who will take the position next.

With a wealth of candidates available though, there shouldn’t be much problem finding a suitable replacement, which is more than can be said about the spiritual world in video games where paragons of holy virtue and guidance are few and far between. In fact it’s quite the opposite as some of gaming’s greatest villains derive from the world of religion.

To show you how bad the problem is, here are a few of gaming’s most despicable religious leaders.

Important Note: This is in no way shape or form a commentary on any real religion or religious figures including, but not limited to, the pope or the Catholic church. This is just for fun.

Oh and spoilers. Spoilers are ahead.

Allegro Rasputin of the First Church of LeChuck – “Escape From Monkey Island”

The exact doctrines, words, and many basic day to day functions of the First Church of LeChuck are a mystery to many. It’s origins, however, are very clear as priest Allegro Rasputin was murdered by the ghost pirate LeChuck, and even made to view his still beating pancreas prior to death, while out at sea. Initially upset, the priest came to respect LeChuck for his capabilities and founded a church in his honor.

And what a church it is. Built into a volcano, and resembling a skull castle, the church has a river of lava flowing through it used in weddings so couples can become ghosts, and live together eternally, at the end of the journey. The rest of the church is a none too subtle tribute to LeChuck himself, and Rasputin’s primary goal is stopping the enemy of his deity, Guybrush Threepwood.

While not gaming’s deepest religion, for sheer tenacity, dedication, and even style, the Church of LeChuck is one of gaming’s most memorable religious institutions, and Rasputin’s devoutness to stopping our hero is equal to his faith

The Prophet of Truth of the Covenant Religion – “Halo”

It was “Halo 2” where gamers discovered that the hard fighting and no-nonsense alien enemies known as the Covenant were actually a deeply religious society with a strong sense of organization and hierarchy.

Atop that hierarchy are a series of prophets, and amongst those prophets is the clear leader, the Prophet of Truth. His mission is to lead his people in seeking out and activating the halo installations of the ancient, yet far advanced, people known as the forerunners. They believe that once the rings are activated, they will achieve a form of ascension and become eternal. They are actually aware, that while they have a slim chance of elevation, that completing this mission will more or less result in the complete destruction of every known thing.

Being a real fanatic is both the reason behind the rise to power, and the fall of the Prophet of Truth. While many villains have promised the end of the world or universe, few did it with the smug sense of satisfaction, and feeling of purpose as the Prophet of Truth.

Craig Markoff of Unitology –“Dead Space”

While the Church of Unitology’s primary figure is Michael Altman, one of the true spearheads of the movement is military man Craig Markoff.

A cleverly veiled allusion to Scientology in many ways, the Church of Unitology plays an integral role in the “Dead Space” series, and revolves around the fabled markers, which are artifacts of mysterious power. Formed in a time of dwindling religious beliefs, the church promoted a message of harmony and peace which caught on quickly and turned them into a real power. One of their principle ideas is not burying the dead, and instead keeping their bodies on spaceships waiting to be re-born. In reality, they are aware of the limited power of the marker to grant new and eternal life, though it often results in creating unspeakable atrocities. These incidents were written off as anomalies with manageable spiritual factors contributing to them.

A true and horrible evil in every way, Markoff is one of gaming’s great villains. He cleverly used  Altman as a figurehead of virtue shielding him from the many, many atrocities he would commit, and his tenacity in refusing to waiver from his claims, is nearly unprecedented.

Morpheus of the Children of the Cathedral – “Fallout”

“Fallout” is full of religions, and while the nuclear bomb worshiping Children of the Atom get all of the attention, it is the leader of the Children of the Cathedral that gets my nod.

A servant of The Master (a downright terrifying mutant, human, computer hybrid), Morpheus is an old styled southern preacher who is clever, extremely charismatic, and downright volatile. Morpheus doesn’t believe The Master to be a god as others in the church do, but he has no qualms with using the influence of the church for his own means, and is a loyal servant of him all the same.

Much like Markoff, Morpheus is a pure evil as it gets, as his short temper and selfish ambitions only further his insatiable ego. It’s one thing to take advantage of people’s spiritual beliefs to further your own causes, but to do so at the end of world when all other hope has gone? Damn.

Sergius XVII of the Ormus Religion – “Xenosaga”

One of gaming’s greatest and most complex universes is that of the “Xenosaga” games. Fittingly, it also contains one of the deepest and most complex religions in all of gaming, the Ormus religion.

It would be impossible to sum up the religion entirely here, but it is spearheaded by the patriarch Sergius XVII and is actually an evolutionary offshoot of modern day Christianity. Their main objective is to recover the mysterious Zohar artifact, and use it to defeat the equally mysterious, and troublesome, Gnosis. Sergius XVII, also has personal ambitions to use this event to further the Ormus’s reach and influence, which is already considerable as the religion has power in nearly every meaningful aspect of society.

A victim of absolute power, it’s easy to write off Sergius XVII as simply “evil”, but his motives and intentions are instead a mix of the blindingly noble and the sadistically misguided. Because of this, he stands as one of the deepest, most influential, and in many ways the most realistically flawed of all of gaming’s evil religious figures, making him more memorable than the usual snarling types.

Sources Say to Look for “Killzone 4” at the Playstation 4’s Launch…But is it Enough?

If so called anonymous sources are to be believed, you can expect “Killzone 4” to be releasing alongside the Playsation 4 later this year. Those same source goes on to say the unveiling of the game could coincide with the assumed Playstation 4 reveal that Sony has planned for February 20th.

Sony has no official response to the claim.

Though the development of the “Killzone” franchise is handled by Guerilla Games, and is nearly their sole project, the “Killzone” franchise was originally intended as Sony’s sponsored “Halo killer,” in a time when all other companies were looking for such a thing. The original installment was generally well received, though no one was confusing it with Microsoft’s flagship shooter, and the reaction was almost universally more of a whimper.

It was “Killzone 2” and it’s “is it live or Memorex?” trailer that brought the series into real prominence and, since that installment, the franchise has both evolved into a much superior shooter, and is often referred to as one of the premier Playstation exclusives, along with a title that, much like “Mario,” is often associated with the launch of new Sony hardware (though the PS3 had to settle for “Resistance”).

For all of its improvements though, the franchise is still not a world stopping launch title.

“Killzone” is a fun game to be sure, but it never managed to reach the heights of the “Halo” series, or truly separate itself in the over-saturated FPS market (despite a rabid fanbase). This puts Sony in an awkward position, as a lot of other big name franchises they have available either have a game most likely still releasing on the Playstation 3 (“God of War,” Quantic Dream’s “Beyond Two Souls,” “Demon’s Souls”) or have no assumed plans for a new installment (“Little Big Planet,” “Uncharted,” a true new “Metal Gear Solid”)

It looks like “Killzone 4” is set to be the premier launch game for the PS4 then and, unless Sony has some serious hardware lined up, or a real surprise title in store, all parties concerned should be taking that position very seriously as the franchise is going to have to be the one thing it never was before for this to work, and that is a true killer app.

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