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	<title>Xbox 360 &#8211; Fearless Gamer</title>
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		<title>Microsoft will acquire Activision Blizzard</title>
		<link>https://www.fearlessgamer.com/2022/01/18/microsoft-will-acquire-activision-blizzard/</link>
		
		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Wed, 19 Jan 2022 03:53:53 +0000</pubDate>
				<category><![CDATA[Activision]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Activision Blizzard]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[video games business]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[xbox]]></category>
		<category><![CDATA[Xbox Game Pass]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=7605</guid>

					<description><![CDATA[Microsoft is doubling down on its huge gaming bet as it strikes a deal to acquire Activision Blizzard for $68.7 billion. CEO Satya Nadella explains that the will play a key role in the development of metaverse platforms at Microsoft. In other words, they&#8217;re not leaving this space to Meta/Facebook. Microsoft gains iconic titles in [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.fearlessgamer.com/wp-content/uploads/2022/01/Activision-January-2022.jpg"><img decoding="async" fetchpriority="high" src="https://www.fearlessgamer.com/wp-content/uploads/2022/01/Activision-January-2022.jpg" alt="Activision January 2022" width="640" height="374" class="aligncenter size-full wp-image-7606" srcset="https://www.fearlessgamer.com/wp-content/uploads/2022/01/Activision-January-2022.jpg 640w, https://www.fearlessgamer.com/wp-content/uploads/2022/01/Activision-January-2022-300x175.jpg 300w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p>Microsoft is doubling down on its huge gaming bet as it strikes a deal to acquire Activision Blizzard for $68.7 billion. CEO Satya Nadella explains that the will play a key role in the development of metaverse platforms at Microsoft. In other words, they&#8217;re not leaving this space to Meta/Facebook.</p>
<p>Microsoft gains <a href="https://www.theverge.com/2022/1/18/22889258/microsoft-activision-blizzard-xbox-acquisition-call-of-duty-overwatch" target="_blank">iconic titles in the deal</a>:</p>
<blockquote><p>Microsoft is acquiring Activision, the troubled publisher of <em>Call of Duty</em>, <em>World of Warcraft</em>, and <em>Diablo</em>. The deal will value Activision at $68.7 billion, far in excess of the $26 billion Microsoft paid to acquire LinkedIn in 2016. It’s Microsoft’s biggest push into gaming, and the company says it will be the “third-largest gaming company by revenue, behind Tencent and Sony” once the deal closes.</p>
<p>Microsoft plans to add many of Activision’s games to Xbox Game Pass once the deal closes. With the acquisition of Activision, Microsoft will soon publish franchises like <em>Warcraft</em>, <em>Diablo</em>, <em>Overwatch</em>, <em>Call of Duty</em>, and <em>Candy Crush</em>. “Upon close, we will offer as many Activision Blizzard games as we can within Xbox Game Pass and PC Game Pass, both new titles and games from Activision Blizzard’s incredible catalog,” says Microsoft’s CEO of gaming Phil Spencer.</p></blockquote>
<p>There have been tons of problems at Activision Blizzard regarding allegations of sexual harassment. Microsoft will have plenty to deal with through any transition. For gamers it will be interesting to see if this creative studio will thrive or wilt under the Microsoft umbrella. Nadella is an excellent CEO so their track record is improving.</p>
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		<title>Gamers get rewarded for good behavior</title>
		<link>https://www.fearlessgamer.com/2014/03/20/gamers-rewarded-good-behavior/</link>
		
		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 13:19:55 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[gaming etiquette]]></category>
		<category><![CDATA[gaming rules]]></category>
		<category><![CDATA[reputation algorithm]]></category>
		<category><![CDATA[xbox live]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=7388</guid>

					<description><![CDATA[Free image courtesy of FreeDigitalPhotos.net/franky242 Gamers can be quite competitive, so anything that results in rewards of any kind could become pretty popular. Enter Microsoft&#8217;s reputation algorithm for XBox Live. The company wants better behavior on their system, so they&#8217;re going to try the carrot instead of the stick. The idea is that if you [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.fearlessgamer.com/wp-content/uploads/2014/03/ID-100137511-By-franky242-Playing-Game-Console.jpg"><img decoding="async" src="https://www.fearlessgamer.com/wp-content/uploads/2014/03/ID-100137511-By-franky242-Playing-Game-Console.jpg" alt="ID-100137511 By franky242 Playing Game Console" width="400" height="265" class="aligncenter size-full wp-image-7389" srcset="https://www.fearlessgamer.com/wp-content/uploads/2014/03/ID-100137511-By-franky242-Playing-Game-Console.jpg 400w, https://www.fearlessgamer.com/wp-content/uploads/2014/03/ID-100137511-By-franky242-Playing-Game-Console-300x198.jpg 300w" sizes="(max-width: 400px) 100vw, 400px" /></a><br />
<em>Free image courtesy of FreeDigitalPhotos.net/franky242</em></p>
<p>Gamers can be quite competitive, so anything that results in rewards of any kind could become pretty popular. Enter Microsoft&#8217;s <a href="http://www.polygon.com/2014/3/19/5527248/xbox-live-rewards-xbox-one-good-social-behavior" target="_blank">reputation algorithm</a> for XBox Live. The company wants better behavior on their system, so they&#8217;re going to try the carrot instead of the stick. The idea is that if you reward good behavior, that&#8217;s more effective in discouraging bad behavior.</p>
<p>It will be fascinating to see how this plays out. In the heat of a live game, passions can get pretty heated, and frankly there a psychological and intimidation aspect to any good game, whether it&#8217;s a war game on XBox or Texas Holdem&#8217; or <a href="http://www.pacificpoker.com/" target="_blank">other new poker games</a> you can play in real time. Sometimes trash talk can rattle your opponent. Other times being quiet works as well, but that&#8217;s really up to the gamer.</p>
<p>Of course encouraging sportsmanship is a worthy goal, and I&#8217;m sure the behavior on these systems can get pretty bad. It must rival tthe comment section on YouTube and Reddit for depravity. But for many that&#8217;s a huge part of the fun.</p>
<p>Frank Savage, partner and development lead at Microsoft, says they are still in the brainstorming phase for Xbox Live&#8217;s reputation system, so who knows how this will play out. And I do like the rewards idea better than punishment for the reasons outlined above, though blocking and muting will still likely be part of the overall system. And of course you need those tools. The best gamers can find ways to intimidate without being offensive.</p>
<p>And this is the real lesson here. These are &#8220;games&#8221; and should be treated that way. If you can jab your opponent and get him off his or her game without being offensive and thus getting muted or blocked, then you&#8217;re a much more effective gamer. This applies in real life as well with games like pool, ping pong etc.</p>
<p>So take stock of this and up your game.</p>
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		<title>Our Favorite Movie Tie In Games</title>
		<link>https://www.fearlessgamer.com/2014/03/18/our-favorite-movie-tie-in-games/</link>
		
		<dc:creator><![CDATA[Staff]]></dc:creator>
		<pubDate>Tue, 18 Mar 2014 12:14:35 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Chronicles of Riddick]]></category>
		<category><![CDATA[movie games]]></category>
		<category><![CDATA[Star Wars Battlefront]]></category>
		<category><![CDATA[The Dark Knight]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=7385</guid>

					<description><![CDATA[Ever since the early 1970&#8217;s merchandising with movies has been a massive market that has seen the cash roll in for the film&#8217;s backers. After a decade of t-shirts, lunchboxes and action figures, the early 80&#8217;s saw the first movie &#8211; video game tie-in as Hollywood looked to take advantage of the fledging home console [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><iframe width="477" height="268" src="//www.youtube.com/embed/j0QirIVKPV0" frameborder="0" allowfullscreen></iframe></p>
<p>Ever since the early 1970&#8217;s merchandising with movies has been a massive market that has seen the cash roll in for the film&#8217;s backers. After a decade of t-shirts, lunchboxes and action figures, the early 80&#8217;s saw the first movie &#8211; video game tie-in as Hollywood looked to take advantage of the fledging home console market to bring in more cash. One of the first tie-ins was the 1982 movie/game E.T. The Extraterrestrial on the Atari and it was such a very poor effort it was cited as one cause of the video game industry crash. There have been many instances of <a href="https://www.fearlessgamer.com/2013/11/26/if-gaming-is-to-evolve-in-this-next-generation-its-time-to-start-ditching-the-cinema/" target="_blank">poorly licensed games</a> over the last 30 years, but there are also plenty of gems too and we list our favourite movie tie in video games here.</p>
<p><strong>Chronicles of Riddick &#8211; Escape from Butcher Bay</strong></p>
<p>The character Richard B. Riddick was created in the film Pitch Black, a low budget film released in 2000, and by 2004 a sequel, the titular Chronicles of Riddick, was being made and although the second movie did not do as well as expected, the spin off game Escape from Butcher Bay had the exact opposite story. The game was developed by Starbreeze Studios, published by <a href="http://en.wikipedia.org/wiki/Vivendi_Games" target="_blank">Vivendi Games</a> and is a first person action/stealth game, similar to Half Life or Splinter Cell, set before the first of the Riddick films.</p>
<p>Film actor Vin Diesel reprised his role of Riddick for the game that sees the title character have the escape for the Butcher Bay maximum security facility using both brawn and brain, just as Riddick does in the movies. The game was released on the Xbox in June 2004 to critical acclaim with IGN giving it 8.5/10, GameZone 9.2/10 and Game Informer giving 9.5. It also won three awards in 2004 and 2005, including the Unsung Hero Game of the Year (Editors&#8217; Award) at the Golden Joystick Awards. An expanded and updated version was released in 2008 with the game The Chronicles of Riddick: Assault on Dark Athena.</p>
<p><strong>Star Wars: Battlefront</strong></p>
<p>Battlefront is one of the great tie-ins with one of the great movie series&#8217; as you take control of one character from one of the four main groups of protagonists from both the original trilogy and the prequel trilogy of Star Wars movies and battle to eliminate your opponents. The game came out in 2004 to fine reviews receiving a Metacritic high rating of 82% for the PS2 version, while 1UP.com said &#8220;Battlefront manages to stand tall as a great game that does the best job we&#8217;ve yet seen of playing out the battles of the Star Wars movies.&#8221;</p>
<p>There are many other Star Wars games that could easily feature on this list, such as The Knights of the Old Republic &#8211; although not a direct movie tie in &#8211; as well as X-Wing and TIE Fighter where you commanded the space craft of the Rebels and the Empire, but Battlefront with it pitting you at the centre of some of the biggest Star Wars battles edges it for us.</p>
<p><strong>The Dark Knight</strong></p>
<p>While there was a planned video game for the release of this 2008 Christopher Nolan follow up to the rebooted Batman Begins movie from 2005, but the game for the Playstation 3 and Xbox 360 did not materialise and was cancelled. However, from the embers of this there was another type of game linked to the movie &#8211; an online slot machine created by Microgaming. In December 2012 a UK resident, Jon O. &#8211; a member of free <a href="https://www.butlersbingo.com/" target="_blank">bingo games site butlersbingo.com</a> &#8211; turned a 30p spin into almost £6m! This online slot machine features cinematic spins, with video clips straight from the movie, while both Batman and The Joker appear at random to award prizes. </p>
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		<title>Huge Sales Are Coming to the Xbox 360 Just in Time for the Holidays</title>
		<link>https://www.fearlessgamer.com/2013/11/26/huge-sales-are-coming-to-the-xbox-360-just-in-time-for-the-holidays/</link>
		
		<dc:creator><![CDATA[Matt Byrd]]></dc:creator>
		<pubDate>Tue, 26 Nov 2013 18:01:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[best holiday video game sales]]></category>
		<category><![CDATA[black friday video game sales]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[gaming news]]></category>
		<category><![CDATA[holiday video game sales]]></category>
		<category><![CDATA[Video game news]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox Live sales]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=7157</guid>

					<description><![CDATA[Not able to get in early on the next generation by purchasing an Xbox One, Wii U, or PS4? Don&#8217;t worry because with the holidays approaching, you happen to be in luck. No I don&#8217;t mean insane deals are coming on one of those systems (though that certainly is possible), but rather that the previous [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://www.fearlessgamer.com/wp-content/uploads/2013/11/Sales.png"><img decoding="async" loading="lazy" class="aligncenter size-full wp-image-7158" alt="Sales" src="https://www.fearlessgamer.com/wp-content/uploads/2013/11/Sales.png" width="477" height="667" srcset="https://www.fearlessgamer.com/wp-content/uploads/2013/11/Sales.png 477w, https://www.fearlessgamer.com/wp-content/uploads/2013/11/Sales-214x300.png 214w" sizes="(max-width: 477px) 100vw, 477px" /></a></p>
<p>Not able to get in early on the next generation by purchasing an Xbox One, Wii U, or PS4? Don&#8217;t worry because with the holidays approaching, you happen to be in luck.</p>
<p>No I don&#8217;t mean insane deals are coming on one of those systems (though that certainly is possible), but rather that the previous gen console you own is about to see some serious drops in game prices, allowing you to go back and play some of those great games you may have missed the first time around.</p>
<p>While PC holiday deals started on Amazon and other outlets some time ago, it looks like the Xbox 360 is the first console to throw its hat into the holiday sale madness ring by offering up a host of hugely discounted titles starting today through Xbox Live.</p>
<p>What&#8217;s available? Well for now you can get a host of Arcade greats such as “Mark of the Ninja,” “Dust,” and “The Cave,” while some AAA greats like “Fallout 3” (and all the available DLC&#8217;s), “Tomb Raider,” “Sleeping Dogs,” and “Skyrim” for 50% &#8211; 75% off.</p>
<p>However, it appears that the real deals are coming later in the week, as one day only sales are available on Black Friday and Cyber Monday. This is particularly true of the Cyber Monday collection which features some best of generation titles like “Red Dead Redemption,” “Dark Souls,” “The Witcher 2,” “L.A. Noire,” and “Far Cry: Blood Dragon,” all for 75% off.</p>
<p><a href="http://majornelson.com/2013/11/26/xbox-360-game-store-black-friday-sales/" target="_blank">The full list of games can be found here</a> and, while this is quite honestly nothing in comparison to the PC sales available this time of year, for 360 owners who aren&#8217;t ready to make the next gen jump and need some truly great games to play around with during the holidays, this is a sale you absolutely have to take advantage of.</p>
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		<title>GAME REVIEW: Tony Hawk&#8217;s Pro Skater HD</title>
		<link>https://www.fearlessgamer.com/2012/07/18/game-review-tony-hawks-pro-skater-hd/</link>
		
		<dc:creator><![CDATA[Matt Byrd]]></dc:creator>
		<pubDate>Wed, 18 Jul 2012 16:00:19 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Robomodo]]></category>
		<category><![CDATA[Rodney Mullen]]></category>
		<category><![CDATA[Summer of Arcade]]></category>
		<category><![CDATA[Tony Hawk]]></category>
		<category><![CDATA[Tony Hawk's Pro Skater HD]]></category>
		<category><![CDATA[Tony Hawk's Pro Skater HD review]]></category>
		<category><![CDATA[Tony Hawks Pro Skater]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=5603</guid>

					<description><![CDATA[“Distance not only gives nostalgia, but perspective, and maybe objectivity.” – Robert Morgan I recently did a list of video games you just had to be there for and featured “Tony Hawk&#8217;s Pro Skater” on it. My reason was simple: For a brief moment, &#8220;THPS&#8221; took over the world, and if you weren’t there to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://www.bullz-eye.com/images/entertainment/misc/stars/stars_small_35.jpg" alt="" /></p>
<p><a href="http://marketplace.xbox.com/en-US/Product/Tony-Hawks-PS-HD/66acd000-77fe-1000-9115-d8025841124a"><img decoding="async" loading="lazy" class="photo_right_noborder" border="0" width="200" height="280" src="https://www.fearlessgamer.com/wp-content/uploads/2012/07/8001x3-206_th_lg-212x300.jpg" alt="" /></a></p>
<p><strong>“Distance not only gives nostalgia, but perspective, and maybe objectivity.”</strong> – <a href="http://en.wikipedia.org/wiki/Robert_Morgan_(poet)" target="_blank">Robert Morgan</a></p>
<p>I recently did a <a href="https://www.fearlessgamer.com/2012/05/24/five-games-you-just-had-to-be-there-for/" target="_blank">list of video games you just had to be there for</a> and featured “Tony Hawk&#8217;s Pro Skater” on it. My reason was simple: For a brief moment, &#8220;THPS&#8221; took over the world, and if you weren’t there to experience it, you could never truly understand the effect. Well, developer <a href="http://robomodo.com/" target="_blank">Robomodo</a> is on a mission to prove me wrong by suggesting that you can in fact go home again with their upcoming release of “<a href="http://marketplace.xbox.com/en-US/Product/Tony-Hawks-PS-HD/66acd000-77fe-1000-9115-d8025841124a" target="_blank">Tony Hawk&#8217;s Pro Skater HD</a>.” It’s a remake of the original title, with some of the superior &#8220;Tony Hawk’s Pro Skater 2” thrown in to provide a little more bang for your buck. Of course, as Robert Morgan said, my distance away from the original title has indeed provided nostalgia, perspective, and plenty of objectivity.</p>
<p>First off, the game&#8217;s controls and basic objectives remain unchanged from the original, so there isn&#8217;t much to go into there. I&#8217;ll just say that control and concept-wise, &#8220;THPS&#8221; is one of the most well-rounded series ever made, and that mostly holds true here. Instead, most of the changes in this remake revolve around the graphics, which are actually quite good. Rather than just slap a fresh coat of paint on the original game, Robomodo has instead carefully tweaked each level to accommodate the new look in many subtle (and not so subtle) ways. The effort is as noticeable as it is appreciated. The visual upgrade actually made me remember how well designed the original game&#8217;s levels were, and lent a whole new level of nostalgia I&#8217;d previously taken for granted. For old school fans, the tweaks make the levels feel appropriately fresh, and for any first timers should help assure that this doesn’t feel like a remake of a game over a decade old. I’m also happy to report that the majority of the game&#8217;s soundtrack, one of its best features, is thankfully intact. While a few tracks didn’t make the cut, what did sneak into the game is certainly admirable and lends the desired effect.</p>
<p>From there, though, the rest of the changes to the game are hit and miss. While new multiplayer modes like Hawkman (trick-based coin collection) and Big Head Survival (complete combos before your head explodes…seriously) are welcome additions to go along with classics like HORSE, sadly, the game only offers online multiplayer, joining a disturbing trend of games that are under the impression people no longer play competitively in the same room &#8212; a rumor I’d hoped the success of the Wii had squashed. Also, it&#8217;s unfortunate that most of the roster wasn’t retained from the original. While it’s great that <a href="http://en.wikipedia.org/wiki/Rodney_Mullen" target="_blank">Rodney Mullen</a> and some other vets made the cut, if you’re a hardcore fan of the original, it’s going to be hard to play as some of the new breed and not feel like you’re missing out.</p>
<p>While those are mostly pardonable flaws, there are a couple of sins in this remake I can’t forgive. The biggest one has to do with some of the game&#8217;s available content. As I mentioned earlier, levels, characters and songs from the far superior &#8220;THPS 2&#8221; made the cut for this edition to go along with the original&#8217;s material. Thankfully, so did the essential manual feature from that game that allows you to string together some serious street trick combos. However, if you want &#8220;THPS 3&#8243;’s revert ability (or any of the other content from that game), then you’re going to have to download the first DLC available for this title that will feature the third game’s content. While that’s cheap enough, what’s inexcusable is that the revert feature is only available for the content from &#8220;THPS 3,&#8221; even after the download. It’s a skill that’s as essential as the manual to the franchise, and not including it from the outset makes this feel like an incomplete title and rates as a petty move on the developer&#8217;s part. Also, there’s just something wrong with the feel of the game. I can’t explain it unless you’ve played a lot of &#8220;THPS&#8221; on the PlayStation, but this one just feels more grounded and lacks some of that wild arcade style of the original. It’s probably something that won’t bother first timers, but once you notice it, there is no way to forget about it.</p>
<p>I remember that Siskel and Ebert used to comment on their show that studios should remake bad movies, and not good ones. It’s an interesting theory, and I can’t help but feel it’s one that applies here. See, &#8220;THPS&#8221; and &#8220;THPS 2&#8221; are two of the greatest games of all time.  Naturally, then, there&#8217;s a lot to like about &#8220;Tony Hawk&#8217;s Pro Skater HD,&#8221; as it admirably recreates the better parts of those games. However, there’s no denying that for the most part, the thrill is gone. Robomodo put forth a hell of an effort with this release and, a couple of flaws non-withstanding, they did the best job they could with it. However, you can only polish a gem so much before it just refuses to shine as bright. If you never played the original Tony Hawk games, give this a shot. However, for everyone else, be warned this game’s longevity may be worth nothing more than an afternoon stroll down memory lane.</p>
<p><em>&#8220;Tony Hawk&#8217;s Pro Skater HD&#8221; is available 7/18 for Xbox 360 and is due later this year for PS3 and PC.</em></p>
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		<title>GAME REVIEW: Spec Ops: The Line</title>
		<link>https://www.fearlessgamer.com/2012/07/11/game-review-spec-ops-the-line/</link>
		
		<dc:creator><![CDATA[Jason Zingale]]></dc:creator>
		<pubDate>Wed, 11 Jul 2012 20:53:05 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Apocalypse Now]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
		<category><![CDATA[Spec Ops: The Line review]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=5563</guid>

					<description><![CDATA[War games are a dime a dozen these days, and with the likes of “Gears of War” and “Call of Duty” dominating the genre, it really takes something special to stand out from the pack. Though 2K Games’ “Spec Ops: The Line” doesn&#8217;t necessarily have that certain X factor, it’s still one of the better [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://www.bullz-eye.com/images/entertainment/misc/stars/stars_small_35.jpg" alt="" /></p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/B00320JDWG/bullzeyecom-20" target="_blank"><img decoding="async" loading="lazy" class="photo_right_noborder" border="0" width="200" height="280" src="https://www.fearlessgamer.com/wp-content/uploads/2012/07/spec_ops_the_line.jpg" alt="" /></a></p>
<p>War games are a dime a dozen these days, and with the likes of “Gears of War” and “Call of Duty” dominating the genre, it really takes something special to stand out from the pack. Though 2K Games’ “Spec Ops: The Line” doesn&#8217;t necessarily have that certain X factor, it’s still one of the better third-person shooters to come out over the last few years. Set in Dubai six months after a massive sandstorm has buried the city under a pile of sand and destruction, the game follows a trio of Delta Force soldiers as they’re sent in to locate and evacuate survivors, only to discover that the city is under the tyrannical command of U.S. Colonel John Konrad.</p>
<p>The name is clearly a reference to Joseph Conrad, the author of “Heart of Darkness,” whose famous novel was in turn adapted into Francis Ford Coppola’s “Apocalypse Now.” And it becomes increasingly obvious as you make your way through the first few chapters of the game that the Vietnam War film had a big influence on its development, from the striking parallels between the stories, to the heavy focus on the psychological dangers of warfare. In fact, the campaign mode gets so dark at times that I wouldn&#8217;t recommend it to real-life soldiers on the off-chance that it makes their PTSD even worse.</p>
<p>Though I encountered a few annoying bugs throughout the game (the most prevalent of which was the habit of briefly losing control of my player while changing direction), the gameplay is enjoyable enough that most people shouldn’t have trouble overlooking them. “Spec Ops: The Line” doesn’t offer much innovation in the way of combat mechanics, but it takes the best parts of similar titles (namely the “Gears of War” and “Ghost Recon” series) to create a relatively solid experience. It’s a little disappointing that multiplayer isn’t as much fun (and quite frankly, it feels like a last-minute addition), but while &#8220;Spec Ops: The Line&#8221; isn’t going to wow anyone, it&#8217;s a more than serviceable military shooter with a unique narrative that asks some interesting questions of its audience.</p>
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		<title>A Possible Leak From Microsoft May Reveal the Future of Xbox</title>
		<link>https://www.fearlessgamer.com/2012/06/16/a-possible-leak-from-microsoft-may-reveal-the-future-of-xbox/</link>
		
		<dc:creator><![CDATA[Matt Byrd]]></dc:creator>
		<pubDate>Sat, 16 Jun 2012 21:56:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Apple TV]]></category>
		<category><![CDATA[David Jaffe]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Fortaleza]]></category>
		<category><![CDATA[Internal Microsoft Document]]></category>
		<category><![CDATA[Jimmy Fallon Show]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Microsoft Leak]]></category>
		<category><![CDATA[Next Gen Consoles]]></category>
		<category><![CDATA[Smartglass]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[xbox 720]]></category>
		<category><![CDATA[Xbox Leak]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=5411</guid>

					<description><![CDATA[While the Wii U has been making its publicity tour, including an awkward appearance on &#8220;The Jimmy Fallon Show,&#8221; there has been a very shocking dearth of information from Sony and Microsoft concerning their next generation plans. That is, until now. Well… possibly. There is this absolutely massive 56-page report that is currently making its [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" loading="lazy" class="alignnone" src="http://cdn.slashgear.com/wp-content/uploads/2012/06/xbox720.jpg" alt="" width="477" height="315" /></p>
<p>While the <a href="http://en.wikipedia.org/wiki/Wii_U" target="_blank">Wii U</a> has been making its publicity tour, <a href="http://kotaku.com/5918946/jimmy-fallon-thought-the-wii-u-was-a-wii-peripheral" target="_blank">including an awkward appearance on &#8220;The Jimmy Fallon Show,&#8221;</a> there has been a very shocking dearth of information from Sony and Microsoft concerning their next generation plans. That is, until now.</p>
<p>Well… possibly.</p>
<p>There is this absolutely massive 56-page report that is currently making its rounds on the <a href="http://www.ign.com/articles/2012/06/16/xbox-720-price-features-revealed-in-rumored-document" target="_blank">front page</a> of most major gaming websites.  Its contents are various, but the general summary of it is a detailed “game plan” of sorts for Microsoft’s next console launch, including features, a price point, and a broad ranged analysis of the console market both at the time of the documents origins and how it will look by 2013 (the next console&#8217;s supposed launch date) and beyond.</p>
<p>Now, this report is being classified as a “leak” as it apparently made its rounds internally around Microsoft back in 2010. However, while Microsoft is naturally remaining mum on the subject of its origins and accuracy, there are many who believe the report to be more or less a hoax, albeit a very detailed and professional one. Nevertheless, the most eye-grabbing bits of the report are the specific features of the alleged new console (which is named Xbox 720 in the report). Among them are:</p>
<p>&#8211; Blu-ray functionality (oh come on Microsoft, giving up on HD-DVD so easily?)</p>
<p>&#8211; Enhanced Kinect support, including the expansion of the system to allow up to four players and a new sensor all together</p>
<p>&#8211; A $299 price point</p>
<p>&#8211; Cloud support for taking your multimedia files anywhere</p>
<p>&#8211; Potential tablet integration</p>
<p>&#8211; Enhanced reality glasses, dubbed Fortaleza, that provide features such as heads-up displays and other virtual reality aspects</p>
<p>&#8211; Games that are “4x to 6x better looking than current titles”</p>
<p><span id="more-5411"></span></p>
<p><img decoding="async" loading="lazy" class="alignnone" src="http://cdn.arstechnica.net/wp-content/uploads/2012/06/xbox720glasses-640x399.png" alt="" width="477" height="315" /></p>
<p>Considering features such as Blu-ray support and new Kinect hardware have already been <a href="http://kotaku.com/5879202/sources-the-next-xbox-will-play-blu+ray-may-not-play-used-games-and-will-introduce-kinect-2?tag=xbox720" target="_blank">more or less confirmed by reliable sources</a>, and other now official ideas such as<a href="http://www.xbox.com/en-US/live/smartglass" target="_blank"> Smartglass</a> are mentioned in the report, its hard not to believe that at one point at least some of this document was genuine.</p>
<p>But that’s not the real story to come from this leak. More than any specific features, or numbers that were mentioned, the really intriguing part of the document is the notion it carries that after this next console there will be no need for more hardware upgrades. In fact, there is a general vibe throughout the report that the future of gaming is not reliant on further physical systems from Microsoft or anyone. This isn’t some outdated minority opinion either, as &#8220;God of War&#8221; developer David Jaffe has <a href="http://www.gamesindustry.biz/articles/2012-06-13-game-consoles-will-be-extinct-after-next-gen-says-jaffe" target="_blank"> gone on record</a> with a similar idea that  “the next generation of hardware will be the last consoles. And they should be.”</p>
<p>There are many conclusions that can be drawn from such a bold statement, but it is odd to think that gaming will function past the need of a physical system. Considering that the document mentions such projects as <a href="http://www.apple.com/appletv/" target="_blank">Apple TV</a> within it, and cites some companies&#8217; similar ideas as potential acquisitions, it would appear that the thought is that one day gaming will just be another instant streaming function of one large multimedia device a la the iPhone.</p>
<p>The website that first posted this story, <a href="http://www.scribd.com/word/removal/92821757" target="_blank">scribd</a>, has sense taken the document down at the behest of Covington &amp; Burling LLP, a law firm representing Microsoft. While this doesn’t necessarily lend any more legitimacy to the story one way or the other, it is kind of a shame, because buried under the exceedingly dry reports and technicalities, and the vague nature of the document&#8217;s validity, there were some truly fascinating ideas regarding the future direction of not just Microsoft, but gaming as a whole that anyone with any level of interest in the industry needs to start considering.</p>
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		<title>GAME REVIEW: Mad Riders</title>
		<link>https://www.fearlessgamer.com/2012/05/29/game-review-mad-riders/</link>
		
		<dc:creator><![CDATA[Matt Byrd]]></dc:creator>
		<pubDate>Wed, 30 May 2012 03:30:37 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[ATV Racing Games]]></category>
		<category><![CDATA[Dead Island]]></category>
		<category><![CDATA[Mad Riders]]></category>
		<category><![CDATA[Mad Riders review]]></category>
		<category><![CDATA[Techland]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=5363</guid>

					<description><![CDATA[You probably best know developer Techland for the zombie survival game “Dead Island,” which featured perhaps the greatest trailer for a video game ever made. “Dead Island” was a technically flawed game that still managed to garner interest past its incredible preview due to a few unique game ideas (and a well-designed game world) that [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://www.bullz-eye.com/images/entertainment/misc/stars/stars_small_25.jpg" alt="" /></p>
<p><a href="http://marketplace.xbox.com/en-US/Product/Mad-Riders/66acd000-77fe-1000-9115-d80258411240" target="_blank"><img decoding="async" loading="lazy" class="photo_right_noborder" border="0" width="200" height="280" src="http://download.xbox.com/content/images/66acd000-77fe-1000-9115-d80258411240/1033/boxartlg.jpg" alt="" /></a></a></p>
<p>You probably best know developer Techland for the zombie survival game “Dead Island,” <a href="http://www.youtube.com/watch?v=lZqrG1bdGtg" target="_blank">which featured perhaps the greatest trailer for a video game ever made</a>. “Dead Island” was a technically flawed game that still managed to garner interest past its incredible preview due to a few unique game ideas (and a well-designed game world) that gave the hint that somewhere below all the bugs and somewhat stiff gameplay, there was a truly great game waiting to bust out.</p>
<p>People were anxious to see what Techland’s next project would be, and what they had learned from “Dead Island,&#8221; and that game is a downloadable, online ATV racer called “Mad Riders.” It’s actually a bit of a homecoming for developer Techland, because well before “Dead Island,” their main business was banging out a series of unremarkable racing titles, and that’s exactly what “Mad Riders” is.</p>
<p>I don’t mean to sound harsh towards the game. Truthfully, I loved &#8220;Mad Riders&#8221; when I first booted it up, because the speed of the races was just insane, and the controls were nice and loose in that proper, ATV racing game kind of way. However, things slowly started to unravel as my playtime went on. For one thing, while the game has over 40 tracks to its name, many of them range from okay to very dull, with only a few standouts. The game promises you stunts, but the tracks rarely allow more than a backflip or sharp “sidewinder” turn, and the contradictions continue in the unlock department. The game has the usual array of unlockable and customizable vehicles, riders, modes and tournaments, but none of it is particularly inspiring or worth going out of your way for.</p>
<p>Even the game’s best attribute &#8212; the blisteringly insane speed &#8212; becomes a problem after a while. That’s because your biggest opponent isn’t the other riders, who don’t present a challenge until later in the tournament, but the tracks themselves. There are all manners of cliffs, crevices and obstacles that will cause you to lose the race, and you&#8217;ll become intimately familiar with all of them. Of course, the game contradicts itself once more by always managing to reset you in a friendly position after you make a mistake, and I don’t remember ever once losing any ground because of this feature. Even more annoying is the shortcuts on the tracks. Any divergent path in the road will either lead to a) a road without a ramp; b) a road with a ramp that puts you at about the same place as the one without the ramp; or c) shortcuts where you have to pass through an appropriate gate and hit the Y button at the right time to access. It’s more than a little apathetic.</p>
<p>“Mad Riders” ends up being the polar opposite of “Dead Island.” It’s technically proficient in most ways, but completely lacking in the X-factor department. It’s only 800 Microsoft Points, so there&#8217;s an argument to be made for it if you&#8217;re jonesing for a semi-competent multiplayer ATV title on a budget, but it isn’t a strong one. Because in the end, “Mad Riders” isn’t dressed up and has nowhere to go, but for some reason is in a ridiculous hurry to get there. And that’s just sad.</p>
<p><iframe loading="lazy" width="477" height="315" src="http://www.youtube.com/embed/QV7A1CxMtZQ" frameborder="0" allowfullscreen></iframe></p>
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		<title>GAME REVIEW: Game of Thrones</title>
		<link>https://www.fearlessgamer.com/2012/05/20/game-review-game-of-thrones/</link>
		
		<dc:creator><![CDATA[Jason Zingale]]></dc:creator>
		<pubDate>Sun, 20 May 2012 17:44:40 +0000</pubDate>
				<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[Game of Thrones review]]></category>
		<category><![CDATA[Game of Thrones video game]]></category>
		<category><![CDATA[George R.R. Martin]]></category>
		<category><![CDATA[House Lannister]]></category>
		<category><![CDATA[Jeor Mormont]]></category>
		<category><![CDATA[Lord Varys]]></category>
		<category><![CDATA[Night's Watch]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=5264</guid>

					<description><![CDATA[It’s truly a rare occasion for a beloved movie or TV property to be adapted into a successful video game, and though George R.R. Martin’s A Song of Ice and Fire series had all the makings of a really great action RPG, “Game of Thrones” falls well short of the mark. Though developer Cyanide has [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://www.bullz-eye.com/images/entertainment/misc/stars/stars_small_25.jpg" alt="" /></p>
<p><a href="http://www.amazon.com/exec/obidos/ASIN/B007B7BH6G/bullzeyecom-20" target="_blank"><img decoding="async" loading="lazy" class="photo_right_noborder" border="0" width="200" height="280" src="https://www.fearlessgamer.com/wp-content/uploads/2012/05/game_of_thrones.jpg" alt="" /></a></p>
<p>It’s truly a rare occasion for a beloved movie or TV property to be adapted into a successful video game, and though George R.R. Martin’s A Song of Ice and Fire series had all the makings of a really great action RPG, “Game of Thrones” falls well short of the mark. Though developer Cyanide has done a good job of creating a separate story that could conceivably exist within the rich history of Martin’s novels (namely, the events of the first book), the rest of the game fails to match that same level of quality. Following in the narrative style of the fantasy series, you’ll split your time between two characters – Mors Westford, a veteran ranger of the Night’s Watch with ties to the Hand of the King, Jon Arryn, and Alester Sarwyck, a red priest of R’hllor (better known to fans of the HBO show as the Lord of Light) who&#8217;s returned home from self-exile to reclaim his lands and titles from House Lannister.</p>
<p>The story allows for a few familiar faces to pop up throughout the course of the campaign (including Lord Commander Jeor Mormont and Lord Varys, both of whom are played by their respective actors from the TV series), but while that may add the connective tissue needed to make “Game of Thrones” feel like a legitimate part of the existing canon, it doesn’t change the fact that it’s still not very fun to play. You know that something&#8217;s not right when one of the game’s biggest problems is also one of its strengths. Although the use of long, dialogue-driven scenes may enhance the storytelling in Martin’s novels and the show, it really shouldn&#8217;t be the focus of a video game. It&#8217;s hard to argue the quality of the writing on display, but every minute spent watching one of these cutscenes is time where the player is left to sit around and do nothing.</p>
<p>And when you finally are given a chance to roam the world and engage in battles, the combat system is so boring that it feels like it’s on auto-drive. Of course, that’s probably because it sort of is, as the only real control you’re given in the fight is deciding the best strategic order of your attacks and special abilities. However, the rate at which you earn new attacks and abilities is pretty slow, and by the time you do have more to choose from, you’re so set in your old ways that it’s not really worth experimenting. Additionally, the game itself is choppy, buggy and even a little ugly at times, and for a property with as large of a fanbase as “Game of Thrones,” that never should have been allowed to happen.</p>
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		<title>GAME REVIEW: Minecraft: Xbox 360 Edition</title>
		<link>https://www.fearlessgamer.com/2012/05/07/game-review-minecraft-xbox-360-edition/</link>
					<comments>https://www.fearlessgamer.com/2012/05/07/game-review-minecraft-xbox-360-edition/#comments</comments>
		
		<dc:creator><![CDATA[Matt Byrd]]></dc:creator>
		<pubDate>Mon, 07 May 2012 16:16:11 +0000</pubDate>
				<category><![CDATA[Minecraft]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Minecraft: Xbox 360 Edition]]></category>
		<category><![CDATA[Minecraft: Xbox 360 Edition review]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=5071</guid>

					<description><![CDATA[I don’t think I need to waste much space explaining the basic premise of &#8220;Minecraft.&#8221; After all, with the astounding (and I mean just shocking), download numbers the game has posted, my general impression is that most of you fine readers have played, or at least heard of, this game that follows a blocky protagonist, [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><img decoding="async" src="http://www.bullz-eye.com/images/entertainment/misc/stars/stars_small_3.jpg" alt="" /></p>
<p><a href="http://marketplace.xbox.com/en-US/Product/Minecraft/66acd000-77fe-1000-9115-d802584111f7" target="_blank"><img decoding="async" loading="lazy" class="photo_right_noborder" src="https://www.fearlessgamer.com/wp-content/uploads/2012/05/minecraft_boxart_new_logo.png" border="0" alt="" width="200" height="280" /></a></p>
<p>I don’t think I need to waste much space explaining the basic premise of &#8220;<a href="http://en.wikipedia.org/wiki/Minecraft" target="_blank">Minecraft</a>.&#8221; After all, with the astounding (and I mean just <a href="http://www.pcgamer.com/2011/11/21/minecraft-in-insanely-big-numbers-241-million-logins-a-month-11000-skin-downloads-a-second/" target="_blank">shocking</a>), download numbers the game has posted, my general impression is that most of you fine readers have played, or at least heard of, this game that follows a blocky protagonist, isolated in a blocky world, whose sole mission in life is to harvest the resource blocks around him in order to build sturdier blocks, weapons, items of all kinds and, most importantly, a shelter from the creatures that roam the night.</p>
<p>&#8220;Minecraft&#8221; is a blank canvas that only the most patient artists will be able to make proper use of. Unlike other world building titles like, say, <a href="http://en.wikipedia.org/wiki/Sim_City" target="_blank"> &#8220;SimCity</a>,&#8221; the effort required to make that first brush stroke to build off of is much greater, but the works you can create after that are limited by almost nothing. I wish I could say the same for this 360 adaptation, which is unfortunately burdened by several limits. While the simple graphics and atmospheric music transition perfectly to the console, and the controller handles the very basic functions of the game admirably, as the game gets more and more complex (and it can in a hurry), the 360 finds itself ill equipped to smoothly handle the wealth of inventory you soon acquire in a manageable way. The various menus you have to navigate to perform even the most basic functions and creations are annoying enough without having to scroll via joystick and force yourself to try to organically manage everything with the face buttons as your main tool. This game could have greatly benefited from the use of more hotkey features (the D-pad, for instance, is completely unused).</p>
<p>The biggest problem? There’s just no real reason to own this game on the 360. While playing, I actually found myself with my PC nearby just to look up the finer points of the game and look for reasonable tips on how to proceed. I don’t think I’d be alone in this, and if it’s a case of having to have your computer by your side anyway, why not play it in its native format? The controls, community and everything else are greater there, and the system requirements are so absurdly low that they shouldn’t cause a problem for most anyone.</p>
<p>While I respect the effort that developer <a href="http://en.wikipedia.org/wiki/4J_Studios" target="_blank">4J Studios</a> put forth on this adaptation, I just can’t recommend this port to anyone. I didn’t get to try the 360’s splitscreen multiplayer mode (due to confidentiality reasons, though the idea is a fantastic concept), but I imagine it would do little to alleviate the main problem with the game. Overall, &#8220;Minecraft&#8221; is still a great idea and a unique experience that the patient and creative will inevitably get the most out of. If that’s you, just make sure to start your adventure on the solid foundation that only the PC can give this game.</p>
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