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	<title>world of warcraft &#8211; Fearless Gamer</title>
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		<title>The importance of community involvement</title>
		<link>https://www.fearlessgamer.com/2010/12/30/the-importance-of-community-involvement/</link>
					<comments>https://www.fearlessgamer.com/2010/12/30/the-importance-of-community-involvement/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Thu, 30 Dec 2010 19:59:20 +0000</pubDate>
				<category><![CDATA[Current Affairs]]></category>
		<category><![CDATA[Editorial]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[community involvement]]></category>
		<category><![CDATA[community relations]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[developer community relations]]></category>
		<category><![CDATA[forums]]></category>
		<category><![CDATA[lol]]></category>
		<category><![CDATA[riot community]]></category>
		<category><![CDATA[tol barad]]></category>
		<category><![CDATA[tol barad honor]]></category>
		<category><![CDATA[tol barad honor buff]]></category>
		<category><![CDATA[transparent design]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2900</guid>

					<description><![CDATA[If I had to pick one thing I love about Riot, it wouldn&#8217;t be the frequent champion releases, the skin sales, the contests, the fact that they provide a free game, the commitment to not sell power, or the long overdue Garen nerf (I am really happy about that last one, though). Out of all [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><a href="http://www.blogcdn.com/wow.joystiq.com/media/2010/11/wowcom-tol-barad-000-1289939981.jpg" target="_blank"><img decoding="async" fetchpriority="high" width="477" height="215" src="http://www.blogcdn.com/wow.joystiq.com/media/2010/11/wowcom-tol-barad-000-1289939981.jpg" alt="Tol Barad." /></a></p>
<p>If I had to pick one thing I love about Riot, it wouldn&#8217;t be the frequent champion releases, the skin sales, the contests, the fact that they provide a free game, the commitment to not sell power, or the long overdue <a href="https://www.fearlessgamer.com/tag/garen">Garen</a> nerf (I am really happy about that last one, though). Out of all the things Riot does to give us a great game, the thing I love above all else is community involvement. </p>
<p>Of all the developers I&#8217;ve seen, I can comfortably say that Riot does the best job of staying involved with the community and using the forums to quickly and consistently address player concerns as soon as they&#8217;re on the radar. Sure, there are a few places the Riot staff has dropped the ball, and the occasional trolling still upsets me, but by and large, Riot&#8217;s pretty great about keeping the player base informed about the design that goes into a game. </p>
<p>The reason I decided to write this post today is actually because of <a href="https://www.fearlessgamer.com/tag/cataclysm">Cataclysm</a>. I know not many of you are playing, so I&#8217;ll try to cover the issue as briefly as possible. Blizzard made some major adjustments to the PvP system, most notably the way that you progress and earn gear. The honor system still exists but, unlike every other number system in the game, there has been point deflation. Items that used to cost tens of thousands of honor now cost 2200, max. A five-piece set of PvP gear now runs a total of 9900 honor. Obviously, battleground rewards have been scaled back, so players are earning less total honor, but about the same percentage related to gear as was the case in Wrath. </p>
<p>Cataclysm also introduced another world PvP zone named Tol Barad. Like Wintergrasp before it, Tol Barad offers raid access to the faction that controls it, a fight for which is waged every two and a half hours. When it launched, the defending team had a massive advantage and was able to win nearly 100 percent of the battles. To counteract the issue, <a href="https://www.fearlessgamer.com/tag/blizzard">Blizzard</a> increased the reward for successfully attacking Tol Barad by a factor of 10, literally. The assaulting faction now receives 1800 honor (more than the cost of several of the pieces of gear) for a victory instead of 180. It&#8217;s a big problem because it has artificially inflated the gear level for a lot of PvP players and made running battlegrounds seem paltry by comparison. </p>
<p>The design issues this change raises belong to another post. The interesting part for the purposes of this post is that Blizzard hasn&#8217;t responded to the change at all, despite the fact that it just went live this past Tuesday. The latest blue posts are a full two and a half days old, one of which says we should look for a blog post after the new year discussing the design direction for <a href="https://www.fearlessgamer.com/tag/tol-barad">Tol Barad</a>. I realize two and half days isn&#8217;t that long, but this is prime playing time for a lot of people with the holidays in full swing and this change has already had major impact on the game, an impact that might be compounded if the fix is to re-nerf the rewards. It basically nullifies the gear reset for anyone who makes it to 85 after the change gets reverted. </p>
<p>I have never wished Phreak was a Blizzard employee until now.</p>
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		<title>WoW PvP: crowd control gone wild</title>
		<link>https://www.fearlessgamer.com/2010/12/22/wow-pvp-crowd-control-gone-wild/</link>
					<comments>https://www.fearlessgamer.com/2010/12/22/wow-pvp-crowd-control-gone-wild/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Wed, 22 Dec 2010 16:25:15 +0000</pubDate>
				<category><![CDATA[Editorial]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[battlegrounds]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[cataclysm pvp]]></category>
		<category><![CDATA[diminishing returns]]></category>
		<category><![CDATA[global diminishing returns]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[world of warcraft pvp]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wow cc]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2869</guid>

					<description><![CDATA[I&#8217;ve been spending a good bit of my game time playing World of Warcraft and I&#8217;ve been enjoying the expansion so far. Yes, it is more of the same, but my favorite class (hunter) has been reworked and feels like he did in early BC when I learned to love him. It&#8217;s been good to [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><a href="http://www.gossipgamers.com/wp-content/uploads/2009/03/arena-wow-tf2.jpg" target="_blank"><img decoding="async" width="477" height="294" src="http://www.gossipgamers.com/wp-content/uploads/2009/03/arena-wow-tf2.jpg" alt="WoW Arena." /></a></p>
<p>I&#8217;ve been spending a good bit of my game time playing World of Warcraft and I&#8217;ve been enjoying the expansion so far. Yes, it is more of the same, but my favorite class (hunter) has been reworked and feels like he did in early BC when I learned to love him. It&#8217;s been good to see Blizzard speed up some of the more tedious aspects of the game, and it&#8217;s nice having populated worlds again. </p>
<p>My main focus in the game now is PvP. I did the raiding thing for a while, but I just don&#8217;t have those big chunks of time to put toward a single dungeon any more. I want to jump in some BGs, go work on my Archaeology, go bleed some gold from the auction house, and work on my professions in a play session. PvP is a lot more conducive to that. PvP in <a href="https://www.fearlessgamer.com/category/wow">WoW </a>has always disappointed me a bit. There are just too many different skills to worry about from the different classes, and without thorough study, it can be tough to know what happened to you in a fight. I often find myself looking at the combat log (a feature League of Legends desperately needs) and then googling the various effects to see what the hell they are. </p>
<p>The biggest problem, though, is CC. Crowd Control in WoW is one of the worst active game systems on the market today. It is entirely plausible that you will be unable to control your character for stretches as long as 30 seconds, during which you will most definitely die. Blizzard woefully tries to address this with diminishing returns, but those returns are player specific, so you can get chain-disabled by a group of 2-3 players without them incurring much penalty. </p>
<p>There are a lot of good ideas out there for fixing this, but I thought I&#8217;d share my own variation, from <a href="http://us.battle.net/wow/en/forum/topic/1577524206?page=2#23" target="_blank">a post on the Battleground forums</a>:</p>
<blockquote><p>The CC in WoW always brings me back to a simple game design principle: is the anti-fun generated by the mechanic greater than the fun generated by the mechanic. The answer is overwhelmingly yes. </p>
<p>Someone in the thread mentioned that the goal of WoW PvP is to deny your opponent the ability to fight instead of outfighting them. It&#8217;s unfortunately true, and again, really not fun for either side. Do I get a sense of accomplishment when I kill a target that doesn&#8217;t move and I just shred away for 15 seconds? No. And the guy getting killed is obviously having very little fun. Loss of character control will always be a crap mechanic for the receiving player. The fact that it can last as long as 20-30 seconds (with disables from a couple toons) is just absurd. </p>
<p>To all the people saying the equivalent to &#8220;get cleansed bro,&#8221; players don&#8217;t always have a cleanse nearby, and suggesting they should get one doesn&#8217;t at all address the problem. Nerf the CCs, and nerf cleanse with them so it doesn&#8217;t get to the point that you can&#8217;t lock that warrior down. </p>
<p>A [global diminishing returns system] would be awesome, but I&#8217;d also love to see some system where CC breaks when you take some percentage of your health in damage &#8211; let&#8217;s say 10 percent for the sake of argument. You get stunned, as soon as your health is reduced by 10 percent of it&#8217;s max, the CC breaks and you become immune for X amount of time. I say reduced because heals could prolong it &#8211; this would hopefully remind people to kill the damn healer. Fights would have so much more back and forth and be infinitely more interesting. It would also rightly encourage people to use CCs against their off-target for spell interrupts. Put that kind of system with a GDR and PvP is instantly more interesting. You&#8217;d probably have to move the damage/healing slider a bit, but any change would require some across the board tweaking.</p></blockquote>
<p>Even though WoW is the rampaging juggernaut of the video game world, it could learn a lot from burgeoning fields, like the MOBA world. I&#8217;ll let you know how it feels when I have a couple hundred games under my belt, but for now I feel like I&#8217;m either getting disabled to death or doing the disabling. It&#8217;s not very often that I&#8217;m hitting someone who&#8217;s hitting me back. </p>
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		<title>Why I almost skipped Cataclysm and the reasons I changed my mind</title>
		<link>https://www.fearlessgamer.com/2010/12/07/why-i-almost-skipped-cataclysm-and-the-reasons-i-changed-my-mind/</link>
					<comments>https://www.fearlessgamer.com/2010/12/07/why-i-almost-skipped-cataclysm-and-the-reasons-i-changed-my-mind/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Tue, 07 Dec 2010 21:09:43 +0000</pubDate>
				<category><![CDATA[All Roads Return to WoW]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[cataclysm guide]]></category>
		<category><![CDATA[cataclysm launch]]></category>
		<category><![CDATA[cataclysm launch day]]></category>
		<category><![CDATA[deathwing]]></category>
		<category><![CDATA[expansion launch]]></category>
		<category><![CDATA[mmo launch]]></category>
		<category><![CDATA[new zones]]></category>
		<category><![CDATA[warcraft cataclsym]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wow cataclysm]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2820</guid>

					<description><![CDATA[As of this past weekend, my mind was made up. I was going to skip Cataclysm altogether. I wasn&#8217;t going to try it, play it, think about it, nothing. I hadn&#8217;t seen anything wild or crazy that would make me want to come back and I was perfectly content with the other games that could [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><a href="http://www.wallpaperez.net/wallpaper/games/WOW-Cataclysm-1957.jpg" target="_blank"><img decoding="async" width="477" height="298" src="http://www.wallpaperez.net/wallpaper/games/WOW-Cataclysm-1957.jpg" alt="WoW: Cataclysm." /></a></p>
<p>As of this past weekend, my mind was made up. I was going to skip <a href="https://www.fearlessgamer.com/tag/cataclysm">Cataclysm</a> altogether. I wasn&#8217;t going to try it, play it, think about it, nothing. I hadn&#8217;t seen anything wild or crazy that would make me want to come back and I was perfectly content with the other games that could fill my free time. I was so convinced. </p>
<p>But lo and behold, I ran some errands today and came home with a copy of the game. It wasn&#8217;t really an impulsive decision &#8211; I had done a decent bit of research about the expansion so I knew what to expect. I really went for it because, well, why not? I hadn&#8217;t been a part of an expansion launch yet. I missed Burning Crusade because I had started playing shortly before it came out. I missed Wrath because I had taken a break and didn&#8217;t feel compelled to come back at the time. As someone who writes about games for a living, it seems appropriate that I should see at least <em>one</em> launch. </p>
<p>So far, things have been pretty good. I&#8217;m playing a Balance Druid, something I&#8217;ve never really messed with before. The new zones are certainly bright and colorful and there is plenty of new content to see. I am pretty disappointed, though, by the lack of time spent in the old world. The whole point of this patch was a shattered Azeroth, a world we used to know being torn apart by this big, evil dragon. So why am I swimming around underwater? Why not send me back to the barrens to do some leveling. The old world place I&#8217;ve spent most of time is Orgrimmar, but that&#8217;s not really different from previous expansions. I&#8217;ve always had to go to Orgrimmar for various things, mostly the Auction House. It&#8217;s really cool that it&#8217;s been redone, but I want to see more of that in other parts of the world. </p>
<p>For now, that&#8217;s my one big criticism. I&#8217;ll be playing over the next several days if anyone feels compelled to join in. I play on Archimonde under the name &#8220;Milkstout.&#8221;</p>
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		<title>The literal Cataclysm trailer</title>
		<link>https://www.fearlessgamer.com/2010/11/24/the-literal-cataclysm-trailer/</link>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Wed, 24 Nov 2010 18:57:07 +0000</pubDate>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[cataclysm trailer]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2766</guid>

					<description><![CDATA[A buddy of mine posted this on Facebook and I laughed just about the whole way through. Hope you guys have a happy Thanksgiving.]]></description>
										<content:encoded><![CDATA[<p><object width="477" height="287"><param name="movie" value="http://www.youtube.com/v/TS8pFJKUjfg?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/TS8pFJKUjfg?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="477" height="287"></embed></object></p>
<p>A buddy of mine posted this on Facebook and I laughed just about the whole way through. Hope you guys have a happy Thanksgiving.</p>
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		<title>Official Blizzcon schedule is up</title>
		<link>https://www.fearlessgamer.com/2010/10/11/official-blizzcon-schedule-is-up/</link>
					<comments>https://www.fearlessgamer.com/2010/10/11/official-blizzcon-schedule-is-up/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Mon, 11 Oct 2010 18:16:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[blizzcon]]></category>
		<category><![CDATA[blizzcon 2010]]></category>
		<category><![CDATA[cataclysm]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[diablo 3]]></category>
		<category><![CDATA[diablo iii]]></category>
		<category><![CDATA[starcraft]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2512</guid>

					<description><![CDATA[Blizzcon&#8217;s coming at the end of the month and should bring all sorts of goodies for World of Warcraft and Diablo III fans. The official schedule of events went up last week, and it&#8217;s worth taking a look at. From what I can tell, there isn&#8217;t much about the next Starcraft II expansion. Players have [&#8230;]]]></description>
										<content:encoded><![CDATA[<p class="photo_center"><a href="http://cache.gawkerassets.com/assets/images/9/2010/10/schedule-print-en-us.jpg" target="_blank"><img decoding="async" loading="lazy" width="477" height="298" src="http://cache.gawkerassets.com/assets/images/9/2010/10/schedule-print-en-us.jpg" alt="Blizzcon 2010 schedule of events" /></a></p>
<p>Blizzcon&#8217;s coming at the end of the month and should bring all sorts of goodies for <a href="https://www.fearlessgamer.com/category/world-of-warcraft">World of Warcraft</a> and Diablo III fans. The official schedule of events went up last week, and it&#8217;s worth taking a look at. </p>
<p>From what I can tell, there isn&#8217;t much about the next Starcraft II expansion. Players have been aching for a new campaign to follow the Wings of Liberty release, and though there&#8217;s still a chance we might get something, it&#8217;s not looking likely. </p>
<p>Then there&#8217;s <a href="https://www.fearlessgamer.com/tag/diablo-3">Diablo III</a>. I&#8217;m really having trouble deciding whether or not I&#8217;m excited about the game. As much fun as I had with the first two titles in the franchise, I&#8217;m still having trouble imagining how the playstyle could translate to a fun game in 2011. The classes sound interesting so far, but at its core, the Diablo series turned into little more than a grindfest, to the point it was easily programmable for bots. I&#8217;m hoping the gameplay videos give me enough reason to believe the game can be good. </p>
<p>Of course, there&#8217;s also WoW news, which will be all Cataclysm, all conference long. We&#8217;ll finally get the new content on December 7th, which means Blizzcon will be showing off all the stuff players will soon be having. </p>
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		<title>The confusing state of raid lockouts and badge loot</title>
		<link>https://www.fearlessgamer.com/2010/08/20/the-confusing-state-of-raid-lockouts-and-badge-loot/</link>
					<comments>https://www.fearlessgamer.com/2010/08/20/the-confusing-state-of-raid-lockouts-and-badge-loot/#comments</comments>
		
		<dc:creator><![CDATA[Jeff Morgan]]></dc:creator>
		<pubDate>Fri, 20 Aug 2010 19:34:15 +0000</pubDate>
				<category><![CDATA[MMO]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[world of warcraft]]></category>
		<category><![CDATA[badge loot]]></category>
		<category><![CDATA[emblem of frost]]></category>
		<category><![CDATA[emblem of triumph]]></category>
		<category><![CDATA[frost badges]]></category>
		<category><![CDATA[guild]]></category>
		<category><![CDATA[guilds]]></category>
		<category><![CDATA[ICC]]></category>
		<category><![CDATA[picking a guild]]></category>
		<category><![CDATA[raid lockout]]></category>
		<category><![CDATA[raiding]]></category>
		<category><![CDATA[t10]]></category>
		<category><![CDATA[t9]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[wow]]></category>
		<guid isPermaLink="false">https://www.fearlessgamer.com/?p=2185</guid>

					<description><![CDATA[I know this is a subject that has been covered time and time again, but my friend (who you know here as Bojamba) and I have spent a lot of time talking about dynamic game environments and what it takes to keep a player interested in a game. With raiding as the end goal for [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="http://gameslatest.com/wp-content/uploads/2009/11/patch_3.3_Icecrown_citadel.jpg" target="_blank"><img decoding="async" loading="lazy" class="photo_right" border="0" width="250" height="281" src="http://gameslatest.com/wp-content/uploads/2009/11/patch_3.3_Icecrown_citadel.jpg" alt="Icecrown Citadel." /></a>I know this is a subject that has been covered time and time again, but my friend (who you know here as Bojamba) and I have spent a lot of time talking about dynamic game environments and what it takes to keep a player interested in a game. With raiding as the end goal for many players in WoW, it seems the current raid system is a confused mix of incentives and gear, a system that tries to encourage team and solo play and really only promotes solo. </p>
<p>Let me start by saying this: I am painfully aware of the fact that WoW, and every other game, is a business decision at the end of the day. The game has to make money or no one publishes it, no one supports it, and so on and so forth. The more people that pay month to month, the happier Bob Kotick is. I do think, though, that higher quality design and focus on the customer (player) would yield even bigger profits than current models of business. </p>
<p>As it stands, raid lockouts serve a couple of purposes. For one, they limit the amount of loot you can access. This is really a dumb reason to have raid lockouts, especially in the current game system. Farming heroics, which can be done without penalty, nets you gear that is just shy of progression level raiding. In a couple days you can be ready to rock ICC if you want to be. And what of the ICC buff? So you want people to experience the content but not the gear? Artificial limitations to progression point to a flaw in design, and I think that flaw is the social aspect of the game. </p>
<p>A lot of people would say that WoW is the most social of games. After all, there are 11 million players. But what about the game experience is truly social? Raiding is, and it&#8217;s the reason that most guilds exist. With the new badge system, though, you don&#8217;t really need a guild to raid. The big loot pieces are achieved just by running the place (and a daily heroic), regardless of what you get from bosses. Guilds just give you the (hopeful) chance to limit the amount of mistakes made in a raid setting. There is accountability to other players. For casual players, though, guilds don&#8217;t make a lot of sense any more. If your play schedule changes week to week, it&#8217;s actually better to just PuG the content. I&#8217;ve seen most of Icecrown Citadel this way, and it&#8217;s very likely I&#8217;ll see a Lich King kill in a PuG before the expansion. That was the rarest of circumstances in BC, but it&#8217;s pretty common now. This has turned a lot of people from guild raiders into solo raiders, and some of those people are among the best geared on their given servers. </p>
<p>At it&#8217;s core, WoW is a solo game. Yes, groups are important, and yes, you need a group to see the highest level content. But most casual players have variable play schedules, meaning even if you start to level with a friend, within a couple weeks you&#8217;ll probably see a large level gap, or one of you will move on to a different toon. The methods Blizzard previously used to encourage team play, like raid lockouts, are largely irrelevant because of the badge system and the simplified content. In a way, it can be a good thing &#8211; guilds that exist to be social are organic social systems, not forced. On the other hand, it has killed off a lot of the social aspect of the game. Random heroics are silent affairs, unless you&#8217;re running with friends. </p>
<p>Blizzard needs to reconsider the social side of the game <em>separate</em> from the loot system in order to provide quality social experiences. If attaining loot is the only thing that encourages social play, the game will quickly turn into a solo experience, and that&#8217;s just not all that fun. </p>
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