Category: Reviews (Page 8 of 24)

GAME REVIEW: Bloodforge

It’s pretty depressing to see a game as visually striking as “Bloodforge” turn out to be so terrible, especially when you consider all the hard work that was put into making it. But that’s exactly the case with this “God of War” wannabe, which is completely undone by some simple gameplay mechanics. You play as Crom, a Celtic warrior who’s given up his life of violence to live peacefully with his wife. When he returns home from hunting one day to find his village being attacked by savages, however, Crom is tricked by some cruel gods into murdering her during the ensuing battle, and now he’s exacting revenge.

For as weak as the story may be, though, it’s nothing compared to the myriad of other problems that plague the game. Though developer Climax tries to disguise these issues by wowing players with ultraviolent deaths and gratuitous amounts of blood (which serves a dual role in the game as a combat amplifier and form of currency), it doesn’t work. The hack-and-slash combat is repetitive; the variety of enemies is shockingly poor; and the jerky camera is so bad that you might want to pop a few Dramamine if you plan on playing for more than a few minutes. Those that can handle the throbbing headaches you’re bound to suffer along the way might find “Bloodforge” a little more bearable, but in an industry flooded with new games vying for your attention every week, I’d much rather spend my time on something that doesn’t actually hurt to look at.

Five Potential Wreck-It Ralph Cameos

If you haven’t heard already, Disney has a movie coming out this November called “Wreck-It Ralph.” It follows the journey of fictional video game villain (the aforementioned Ralph, voiced by John C. Reilly) who becomes jealous of the fame and love his hero nemesis Felix (Jack McBrayer) receives, and decides to try to turn over a new leaf and become good.

While not an entirely original idea, the video game setting definitely makes it somewhat novel. What makes the whole project genuinely exciting, though, is the news coming out of CinemaCon that the film will contain cameos from famous video game characters from various developers. Already the footage has shown Zangief and M. Bison, Clyde the “Pac-Man” ghost, Bowser, Kano from “Mortal Kombat”, Dr. Robotnik and others all pleading with Ralph, via a villian support group, that he should be proud to be a villain and not be ashamed of it. (Think the “fish are friends, not food” sharks from “Finding Nemo.”)

While that’s a pretty cool start, I hope they’ve only scratched the surface of what we can expect to see appearance wise. So in anticipation of the movie’s November opening, here are five video game characters that I hope make it to the big screen.
 

Dirk The Daring – The hero of the arcade hit “Dragon’s Lair” would fit right into this world. As “Dragon’s Lair” was essentially a movie that’s only interaction was some simple “choose your path” moments, I somehow always pictured Dirk to be a bit…dim. It’d be great if he were portrayed as a vacant movie star type, who’s all show and no daring. After all, this is the villain’s story.

 

Guybrush Threepwood – In a fair world, the awesome protagonist of the “Monkey Island “series would have had his own movie or TV series by now. In lieu of that, a cameo in “Wreck-It Ralph” would be incredible. Maybe he could appear as a trainer to Ralph as he learns the ways of good. It doesn’t really matter as long as we get some of that great Monty Python-style dialog like, “You fight like a dairy farmer!” (Followed by the classic retort, “How appropriate. You fight like a cow.”)

Continue reading »

GAME REVIEW: Fez

It seems like every year there’s at least one standout XBLA title released that is simply too good to ignore (“Braid” and “Limbo” come to mind), and this year, that game is “Fez.” But while the long-in-development indie platformer has been showered in just as much critical praise as those other titles, there’s something about “Fez” that makes it a lot more memorable, more addictive and more deserving of the recognition. Perhaps it’s because the game never stops surprising you, continuously growing both in scope and in the mind-bending difficulty of its puzzles, which in turn will make you equally frustrated and intrigued – a dangerous recipe for any gamer who refuses to call it quits.

You play as Gomez, a little white creature that lives in a 2D world; or so he thinks. After receiving a letter from a fellow villager asking to meet him one morning, Gomez comes into contact with a powerful artifact that grants him the ability to navigate the universe in three dimensions using the titular fez hat. But when a rift in space threatens to destroy Gomez’s world, the pint-sized hero must embark on a mission to collect all 32 of the golden cubes that make up the powerful hexahedron (most of which have been shattered into eight smaller cube bits) before time runs out.

The catch, however, is that although Gomez’s world is in 3D (comprised of four flat sides that can be rotated on an axis), he can still only move two-dimensionally. That means that players must constantly switch perspective using the left and right trigger buttons in order to maneuver around each level and solve puzzles. And because there are no enemies to fight or penalties for dying (if Gomez falls from a ledge, he’s promptly brought back to life), the emphasis is instead placed on exploration and discovery, of which there is enough to keep you busy for several days.

“Fez” is both incredibly simplistic and maddeningly complex, but how much time you choose to invest in the game is completely up to you, as there are many secrets to unlock, some of which can’t even be solved on your first playthrough. The game’s success doesn’t just hinge on the clever design and gameplay mechanics, though, but also on a more basic level as a giant love letter to 8-bit gaming, with visual and musical references to “Tetris” and “The Legend of Zelda,” and a fantastically nostalgic soundtrack by Disasterpiece that’s simply the icing on the cake. Though the game is plagued by a surprising number of bugs for a title that’s been in development as long as it has, “Fez” is so damn unique and charming in just about every way that they’re pretty easy to ignore.

Angry Birds in space . . . and in China

Angry Birds are heading to space. iPad sales are going through the roof and more people are buying smartphones, particularly kids who are addicted to games. Have you seen how many kids under the age of ten now have these phones, or maybe an iPod Touch, where they can download tons of free games or games that cost just a couple of dollars? The entire gaming industry is being affected by the mobile explosion as addictive games are now at our fingertips 24/7.

Of course, console games and multiplayer interactive games will still command big numbers of fans. People still spend a ton of time on these systems, purchase games and also go on the web for all sorts of games in order to play chess or play free bingo online. There’s also stuff like fantasy football that people play on a daily basis. But something as simple as birds on a slingshot can captivate millions of people! The entire gaming pie is getting bigger and that’s having a ripple effect across other businesses and around the world.

For example, this exponential growth is now moving to China. The creator of Angry Birds, Rovio Entertainment, has recorded more than 100 million downloads for the game in China, helped by demand from users of Android phones, iPhones and iPads. Now Rovio says it’s in talks with Chinese companies including Baidu Inc. and Sohu.com Inc. to drive even more downloads in the world’s biggest Web market.

The possibilities are endless, as the company turned down an acquisition offer recently in the $2 billion range. Who can blame them if they’re just scratching the surface in the largest country on the planet. Merchandising is a big part of the overall strategy as well, with plans for stores in China to move millions of stuffed toys and other themed products. Games have the potential to be one of the great unifying cultural trends across the world. It will be fascinating to see how this plays out.

GAME REVIEW: The Splatters

It’s difficult to imagine a game like “The Splatters” existing without the runaway success of “Angry Birds.” Although it shares some DNA with a few other games as well (namely, the “Worms” series), SpikySnail’s physics-driven puzzler owes a lot to the Rovio action-strategy game. Both titles are pretty similar in style, only instead of flinging birds at green pigs, you’re launching candy-colored blobs across the screen in an attempt to disarm bombs. The liquid that bursts out of the Splatters when they explode must match the same color of the bombs in order to be successful, with an assortment of unlockable moves at your disposal to maneuver around obstacles, reach strategically placed bombs and increase your score through combos.

Though “The Splatters” would probably be more suitable on a mobile device, there’s more than enough content (including three game modes and a feature called Splatter TV that lets you share clips with your friends) to warrant its inclusion on Xbox Live Arcade. But while “The Splatters” is a lot of fun to play at first, it eventually becomes a little monotonous as the challenges and uninspired maps start to bleed into one another. You probably wouldn’t notice it as much if you were just playing a few levels on your phone, but in its current form, that lack of variety is the crucial difference between a good game and a great one.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑