Category: Reviews (Page 23 of 24)

Why WWII: My Take On Things

Hunting down the nazis.There’s a lot of buzz today around an article on 1UP that dissects the market for war games. The study, which 1UP calls a “casual census,” shows that developers focus heavily on WWII when they’re looking to make a war game, so much so that WWII games outnumber all the other wars combined by nearly 5 to 1 since 1980.

The article goes on to ask why. Why so many WWII shooters? To me the answer seems obvious enough, and the article does get to it at length. WWII is an easy choice because of the simple narrative of pure war. There is good, and there is evil, and we are pitted against the evil. That’s plain enough. What’s unfortunate, though, is that this type of game development, while fun and obviously lucrative, keeps war games from being the interesting social devices they could be.

More often than not, war just isn’t cut and dry. Even World War II, though it’s easy to vilify the Nazis (I’m not saying that wasn’t justified in most cases), was no simple war from psychological perspective. If you’ve read Vonnegut’s Slaughterhouse V you have a pretty basic perspective on what that means. The backdrop of WWII is such that we don’t get to see the secondary perspective. It just doesn’t make for good gaming.

But it could, with some effort. Unfortunately games that have made an attempt at this, like Six Days in Fallujah, have been met with so much criticism that they can’t even get off the ground. Publishers won’t even touch that game, mostly because of claims that the wounds from the war are still too fresh.

It seems to me that this is the perfect time to address the issues raised by a war like our most recent in Iraq. This is why films like Jarhead get released when they do. To be certain, that movie was not about this war, but its timing could not have been more perfect. People want a chance to understand, or at least experience, the nature of war in all its moral ambiguity. Reducing our world’s greatest conflicts to a fight against Nazi zombies pushes our ability to understand the concept of “other” right out the window.

“Madden” is still king of the console

Just like clockwork, the annual installment of Electronic Arts’ hugely popular “Madden” football series was released today for the Xbox 360, PlayStation 3 and Nintendo Wii with a slew of new features. At the top of the list is an online franchise mode that lets you play a ten-season NFL schedule with up to 31 other friends, and, for the first time in the history of the franchise, online co-op. EA has also jumped on the mobile bandwagon with a custom iPhone app that can be used to update rosters on the go.

The game’s biggest strengths this year, however, are the incredible attention to detail, from the addition of a more realistic injury system (play hurt and you could risk a longer recovery) to the lifelike reactions of the players on the field and the coaches and refs on the sideline. As usual, the game isn’t perfect, but much like last year’s 20th anniversary edition, it comes pretty darn close. Check out Bullz-Eye’s full review of the game and, after you’ve had a chance to play it yourself, come back to let us know what you think.

Key to Scribblenauts: Move Slowly

Scribblenauts water level.Ars Technica recently had a chance to sit down and talk with Jeremiah Slaczka, creative director and co-founder of 5th Cell, the gaming studio responsible for the upcoming Scribblenauts. You remember that game that the entire world is raving about, right? The one where you get to write stuff in and it magically appears on screen to help you solve the game’s many puzzles? I thought so.

The best part of the interview deals with the development process, which Slaczka gladly lays out. The development team started with their object handler, named Objectnaut, which was just a database framework for all of the objects players would be able to use and their methods of interaction. From there it was just a matter of words.

Scribblenauts makes use of a massive word database, the only exceptions being proper nouns, copyrighted or trademarked words, and nothing vulgar. It took five people about six months to come up with the initial “tens of thousands” of words that would be used. Then it was just a matter of playtesting to see what was left out. When asked how many objects players could actually use, Slaczka simply said, “More than you’ll ever be able to use!”

The game almost has me worked up enough to go buy a DS, though for now I’ll wait. We already know the game could be coming to other platforms. I just hope I can wait that long.

Does Sexual Orientation Have a Place in Online Gaming?

Lesbian Gamers hat.The Gay & Lesbian Alliance Against Defamation is hosting a talk about homophobia online and in video games this weekend. Xbox Live’s head of policy and enforcement, Stephen Toulouse, will be on hand to hear what they have to say.

Toulouse is going to the talk at Electronic Arts, hoping to help Microsoft figure out what the hell to do about their orientation policy. As it is now, gamers aren’t allowed to list any information regarding orientation in their Gamertag or their profile. Toulouse is open aboutthe fact that it’s not the best policy in the world.

“The overall policy we have today is that the expression of sexual orientation in a Gamertag or text field is not allowed,” he told Kotaku. “That doesn’t matter what the orientation is.”

From that you might think he supports the policybut he’s since had a change of heart.

“We recognize that the policy is not just, that some communities feel like they are being targeted. Our challenge is how [to fix that]. We are working on that now.”

Toulouse’s team found that 98 percent of the uses of the word “gay” on Live was pejorative. How shocking.

The best part of the whole thing is that Toulouse’s team is trying to find a way for LGBT folks to identify themselves without encouraging hate speech. I don’t know when they were last online, but certain racially themed hate speech type words get thrown around a lot.

“I don’t know what shape or form it will take,” Toulouse said, “but yes we will go back and figure out how to make it work.” I sure hope so, buy realistically speaking, I don’t think this one has a clean fix.

Source: Kotaku

Xbox 360 is the Only Console Outpacing 2008 Sales

Xbox 360 is trouncing the competition.That’s according to Xbox group product manager Alan Greenberg anyway. In speaking to Gamasutra this week, Greenberg mentioned some stats that fly in the face of a recent NPD report. According to him, the 360 is the only console that outpaced its 2008 sales from January to June, and it did so by 20%.

Greenberg’s view is a bit larger than the NPD report for June, which put video game sales down a whopping 31%. He also said Xbox Live downloads are up 73%. That’s all good news, for Microsoft anyway. But what of the other manufacturers?

Far be it from Greenberg to hold back his comments. He says Sony’s big problem was relying on Blu-Ray to sell consoles, instead of games. Now that they’re back to selling core games, Greenberg thinks the PS3 could start to sell some more units. They need to. Sony’s June sales were nothing if not pathetic.

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